My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Wizard Witch Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Wizard Witch Balloon Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Balloon Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Dart Goblin Balloon Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Balloon
Giant Snowball
Dart Goblin Witch Balloon Princess
Zap
Royal Giant Dart Goblin Witch Balloon Princess
Barbarian Barrel
Dart Goblin Wizard Witch Princess
The Log
Royal Giant Dart Goblin Witch Princess
Earthquake
Witch
Arrows
Dart Goblin Witch Princess
Royal Delivery
Dart Goblin Wizard Witch Balloon Princess
Fireball
Dart Goblin Wizard Witch Balloon Princess
Poison
Dart Goblin Wizard Witch Balloon Princess
Lightning
Wizard Witch Balloon
Rocket
Wizard Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard The Log Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Fireball Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Dart Goblin Princess Fireball Wizard Witch Balloon Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Dart Goblin Princess Fireball

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Giant
Dart Goblin Fireball Wizard Witch The Log Princess
Dart Goblin
Royal Giant Balloon The Log Princess
Fireball
Royal Giant The Log Princess
Wizard
Royal Giant Balloon
Witch
Royal Giant
Balloon
Dart Goblin Wizard The Log Princess
The Log
Royal Giant Dart Goblin Fireball Balloon Princess
Princess
Royal Giant Dart Goblin Fireball Balloon The Log

Defense Synergies 1 6

Royal Giant
Dart Goblin
The Log Princess
Fireball
The Log Princess
Wizard
The Log
Witch
The Log
Balloon
The Log
Fireball Dart Goblin Wizard Witch Princess
Princess
Dart Goblin Fireball The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin Fireball Wizard The Log
Dart Goblin Witch The Log
Witch Dart Goblin
Witch Dart Goblin
Fireball The Log Princess
Fireball The Log Dart Goblin
Dart Goblin Fireball Wizard Witch Princess
Dart Goblin Fireball The Log
Witch Princess
Dart Goblin
Dart Goblin Witch Fireball Wizard The Log Princess
Dart Goblin Fireball Wizard Witch Princess
Fireball Wizard Witch The Log
Fireball Wizard Dart Goblin Witch The Log Princess
Fireball The Log
Wizard Fireball Witch
Fireball Dart Goblin Wizard Witch The Log
Wizard Witch The Log Dart Goblin Fireball Princess
Dart Goblin
Wizard Dart Goblin Fireball Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Witch
Fireball Wizard The Log
Witch The Log
Fireball The Log
Witch
Fireball Wizard Dart Goblin Witch Princess
Dart Goblin Fireball Witch
Fireball Witch The Log
Witch Dart Goblin
Dart Goblin Witch
Fireball The Log
Fireball Wizard Witch
Wizard Dart Goblin Fireball Witch Princess
Witch Dart Goblin Fireball The Log
Dart Goblin Fireball Wizard Witch The Log Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Princess Dart Goblin The Log
Fireball Dart Goblin The Log Princess
Dart Goblin Fireball The Log
Dart Goblin Fireball The Log
Fireball Wizard The Log
Fireball Wizard Dart Goblin Witch Princess
Dart Goblin Wizard Witch The Log Princess
Fireball The Log Dart Goblin Wizard Princess
Fireball The Log Dart Goblin Wizard
Fireball
Dart Goblin Fireball Wizard The Log Princess
Fireball Dart Goblin Wizard Princess
Dart Goblin Fireball The Log Princess
Dart Goblin Fireball Princess
Princess Dart Goblin Fireball The Log
Dart Goblin Fireball Wizard Witch The Log Princess
Dart Goblin Fireball Wizard The Log Princess
Fireball
Dart Goblin Fireball Wizard The Log Princess
Dart Goblin Fireball Wizard Witch The Log Princess
Fireball The Log
Fireball Wizard Princess
The Log
Fireball The Log
The Log Fireball Wizard Witch Princess
Witch
Fireball The Log Dart Goblin Wizard Witch Princess
Fireball Wizard Witch The Log Princess
Fireball Dart Goblin The Log
Dart Goblin Fireball Wizard Witch Princess
Dart Goblin Fireball Wizard Witch
Fireball
Dart Goblin Fireball Wizard The Log
Fireball Princess
Fireball Wizard The Log Princess
Dart Goblin Fireball Witch Princess
Fireball Dart Goblin Wizard Witch Princess
The Log Fireball
Fireball Dart Goblin Wizard Princess
The Log Dart Goblin Fireball Wizard Princess
Fireball
Dart Goblin
Dart Goblin Fireball Witch The Log Princess
Dart Goblin Fireball Witch Princess
Dart Goblin Fireball Witch The Log Princess

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