My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Good
Synergy
Mediocre
Versatility
Good
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Spear Goblins Musketeer Elixir Collector Prince Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Royal Hogs Prince Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Spear Goblins Royal Hogs Prince
Giant Snowball
Skeletons Spear Goblins Musketeer Royal Hogs
Zap
Skeletons Spear Goblins Royal Hogs Prince
Barbarian Barrel
Skeletons Spear Goblins Musketeer Royal Hogs
The Log
Skeletons Spear Goblins Musketeer Royal Hogs Prince
Earthquake
Skeletons Spear Goblins Royal Hogs Elixir Collector
Arrows
Skeletons Spear Goblins Royal Hogs
Royal Delivery
Skeletons Spear Goblins Musketeer Royal Hogs Prince
Fireball
Musketeer Royal Hogs Elixir Collector
Poison
Spear Goblins Musketeer Royal Hogs Elixir Collector
Lightning
Musketeer Elixir Collector Prince
Rocket
Musketeer Royal Hogs Elixir Collector Prince

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Elixir Collector Prince Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Spear Goblins Giant Snowball Musketeer Royal Hogs Prince Elixir Collector Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Spear Goblins Giant Snowball Musketeer

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Spear Goblins
Giant Snowball Royal Hogs Prince Golem
Giant Snowball
Royal Hogs Spear Goblins Musketeer Prince Golem
Musketeer
Giant Snowball Royal Hogs Prince Golem
Royal Hogs
Giant Snowball Spear Goblins Musketeer
Elixir Collector
Prince
Spear Goblins Giant Snowball Musketeer Golem
Golem
Spear Goblins Giant Snowball Musketeer Prince

Defense Synergies 1 8

Skeletons
Musketeer Spear Goblins Giant Snowball Prince
Spear Goblins
Skeletons Giant Snowball Musketeer Prince
Giant Snowball
Skeletons Spear Goblins Musketeer Prince
Musketeer
Skeletons Spear Goblins Giant Snowball
Royal Hogs
Elixir Collector
Prince
Skeletons Spear Goblins Giant Snowball
Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Musketeer
Skeletons Musketeer Prince
Prince Skeletons Giant Snowball Musketeer
Prince Skeletons Musketeer
Prince
Skeletons Spear Goblins Giant Snowball Musketeer
Giant Snowball Musketeer Spear Goblins
Musketeer
Skeletons Musketeer Prince
Skeletons Spear Goblins Giant Snowball Musketeer Prince
Skeletons Spear Goblins Giant Snowball Musketeer
Musketeer Spear Goblins Giant Snowball
Prince Skeletons Giant Snowball Musketeer
Giant Snowball Prince
Prince
Giant Snowball Prince
Skeletons Musketeer Prince
Spear Goblins Giant Snowball Musketeer Prince
Giant Snowball Spear Goblins Musketeer
Musketeer Prince
Spear Goblins Giant Snowball Musketeer Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Spear Goblins Giant Snowball Prince
Giant Snowball Musketeer Prince
Skeletons Spear Goblins Musketeer Prince
Prince Musketeer
Skeletons Musketeer Prince
Skeletons Giant Snowball Musketeer
Prince Skeletons Spear Goblins Musketeer
Prince
Skeletons Spear Goblins Giant Snowball Prince
Skeletons Musketeer
Musketeer Prince
Giant Snowball Prince
Prince Skeletons
Musketeer
Skeletons Spear Goblins Musketeer Prince
Giant Snowball Musketeer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer
Giant Snowball Musketeer
Musketeer Prince
Giant Snowball
Spear Goblins Giant Snowball Musketeer
Musketeer
Giant Snowball
Giant Snowball
Giant Snowball Musketeer Prince
Musketeer Prince
Giant Snowball Musketeer
Giant Snowball Musketeer
Musketeer
Giant Snowball Musketeer Prince
Spear Goblins Giant Snowball Musketeer
Musketeer
Giant Snowball
Giant Snowball Musketeer Prince
Giant Snowball
Musketeer Prince
Giant Snowball
Musketeer Prince
Giant Snowball Musketeer
Giant Snowball
Giant Snowball Musketeer
Giant Snowball Musketeer Prince
Musketeer
Giant Snowball Musketeer
Giant Snowball Musketeer
Giant Snowball
Giant Snowball Musketeer
Giant Snowball
Prince
Giant Snowball
Spear Goblins Musketeer Prince
Giant Snowball Musketeer
Musketeer Prince
Giant Snowball Musketeer
Giant Snowball
Musketeer Prince
Giant Snowball Musketeer
Giant Snowball Musketeer
Giant Snowball Musketeer Prince

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