My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Great!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Giant Elixir Collector Three Musketeers

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Barbarians Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Giant Three Musketeers
Giant Snowball
Archers Barbarians Three Musketeers
Zap
Archers Three Musketeers
Barbarian Barrel
Archers Knight Barbarians Three Musketeers
The Log
Archers Barbarians Three Musketeers
Earthquake
Archers Barbarians Elixir Collector
Arrows
Archers
Royal Delivery
Archers Knight Barbarians Three Musketeers
Fireball
Archers Barbarians Elixir Collector Three Musketeers
Poison
Archers Barbarians Elixir Collector Three Musketeers
Lightning
Knight Elixir Collector Three Musketeers
Rocket
Barbarians Elixir Collector Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Elixir Collector

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Knight Fireball Barbarians Giant Elixir Collector Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Archers Knight Fireball

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Giant Archers Knight Three Musketeers
Archers
Knight Zap Giant
Knight
Archers Three Musketeers Zap Fireball
Barbarians
Fireball
Zap Knight Giant
Giant
Zap Archers Fireball Three Musketeers
Elixir Collector
Three Musketeers
Knight Zap Giant

Defense Synergies 2 6

Zap
Fireball Archers Knight Barbarians Three Musketeers
Archers
Knight Zap
Knight
Archers Zap Fireball Three Musketeers
Barbarians
Zap
Fireball
Zap Knight
Giant
Elixir Collector
Three Musketeers
Zap Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Fireball
Barbarians Zap Knight Three Musketeers
Barbarians Three Musketeers Archers Knight
Barbarians Three Musketeers Knight
Barbarians Fireball
Fireball Zap Archers
Three Musketeers Zap Archers Fireball
Zap Barbarians Fireball
Barbarians Three Musketeers
Knight Archers Barbarians
Archers Barbarians Zap Knight Fireball
Three Musketeers Zap Archers Fireball
Barbarians Zap Knight Fireball Three Musketeers
Fireball Three Musketeers Zap Barbarians
Barbarians Knight Three Musketeers
Barbarians Zap Fireball Three Musketeers
Barbarians Three Musketeers Knight Fireball
Fireball Zap Archers Knight Barbarians Three Musketeers
Zap Archers Knight Barbarians Fireball
Barbarians Three Musketeers
Archers Knight Barbarians Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarians Zap Archers Fireball
Fireball Zap Archers Knight
Barbarians Zap Knight
Zap Knight Barbarians Fireball
Barbarians Knight Three Musketeers
Fireball Zap Archers Three Musketeers
Archers Knight Barbarians Fireball
Knight Barbarians
Zap Knight Barbarians Fireball
Barbarians Three Musketeers
Knight Barbarians
Zap Barbarians Fireball
Barbarians Knight Fireball Three Musketeers
Archers Barbarians Fireball Three Musketeers
Barbarians Zap Archers Knight Fireball Three Musketeers
Zap Archers Barbarians Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight
Fireball Zap
Fireball
Knight Barbarians Fireball
Fireball Zap
Fireball Zap
Archers
Fireball Zap
Fireball Zap
Fireball Three Musketeers
Zap Knight Fireball
Fireball Zap Archers
Knight Fireball Three Musketeers
Fireball
Zap Fireball
Zap Fireball Three Musketeers
Fireball Three Musketeers
Fireball Three Musketeers
Zap Archers Fireball Three Musketeers
Zap Fireball
Fireball
Fireball
Zap Barbarians Fireball
Zap Fireball
Fireball Zap
Fireball Zap
Fireball Zap
Zap Archers Fireball
Zap Fireball
Fireball
Zap Fireball
Zap Fireball
Fireball
Zap Archers Barbarians Fireball
Fireball Zap Archers Three Musketeers
Fireball
Fireball Knight Three Musketeers
Zap Fireball
Zap Fireball
Three Musketeers
Zap Fireball
Zap Fireball
Zap Fireball

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