My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Great!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Three Musketeers Baby Dragon Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Three Musketeers Baby Dragon Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Barbarians Royal Giant Baby Dragon Princess

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Giant Three Musketeers
Giant Snowball
Goblin Gang Barbarians Three Musketeers Baby Dragon Princess
Zap
Goblin Gang Royal Giant Three Musketeers Princess
Barbarian Barrel
Goblin Gang Barbarians Three Musketeers Princess
The Log
Goblin Gang Barbarians Royal Giant Three Musketeers Princess
Earthquake
Goblin Gang Barbarians
Arrows
Goblin Gang Princess
Royal Delivery
Goblin Gang Barbarians Three Musketeers Baby Dragon Princess
Fireball
Goblin Gang Barbarians Three Musketeers Baby Dragon Princess
Poison
Goblin Gang Barbarians Three Musketeers Princess
Lightning
Three Musketeers Baby Dragon
Rocket
Barbarians Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Baby Dragon Princess

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Baby Dragon Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Baby Dragon Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Barbarians Fireball Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Gang Princess Fireball Baby Dragon Barbarians Royal Giant Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Goblin Gang Princess Fireball

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Royal Giant Three Musketeers Baby Dragon Princess
Goblin Gang
Royal Giant Three Musketeers Baby Dragon Princess
Barbarians
Royal Giant
Fireball Zap Goblin Gang Baby Dragon Princess
Fireball
Zap Royal Giant Baby Dragon Princess
Three Musketeers
Zap Goblin Gang
Baby Dragon
Zap Goblin Gang Royal Giant Fireball
Princess
Zap Goblin Gang Royal Giant Fireball

Defense Synergies 1 8

Zap
Fireball Goblin Gang Barbarians Three Musketeers Baby Dragon Princess
Goblin Gang
Zap Barbarians Princess
Barbarians
Zap Goblin Gang
Royal Giant
Fireball
Zap Princess
Three Musketeers
Zap
Baby Dragon
Zap
Princess
Zap Goblin Gang Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Baby Dragon
Barbarians Zap Goblin Gang Three Musketeers
Goblin Gang Barbarians Three Musketeers
Barbarians Three Musketeers Goblin Gang
Barbarians Fireball Princess
Goblin Gang Fireball Zap Baby Dragon
Three Musketeers Zap Goblin Gang Fireball Baby Dragon Princess
Zap Barbarians Fireball Baby Dragon
Barbarians Three Musketeers Goblin Gang Princess
Goblin Gang Barbarians
Goblin Gang Barbarians Zap Fireball Baby Dragon Princess
Three Musketeers Zap Goblin Gang Fireball Baby Dragon Princess
Barbarians Zap Goblin Gang Fireball Three Musketeers
Fireball Three Musketeers Zap Goblin Gang Barbarians Baby Dragon Princess
Barbarians Goblin Gang Three Musketeers
Barbarians Zap Goblin Gang Fireball Three Musketeers
Barbarians Three Musketeers Goblin Gang Fireball
Fireball Zap Goblin Gang Barbarians Three Musketeers Baby Dragon
Zap Baby Dragon Barbarians Fireball Princess
Barbarians Three Musketeers
Goblin Gang Barbarians Fireball Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians Zap Fireball
Fireball Zap Goblin Gang Baby Dragon
Goblin Gang Barbarians Zap
Goblin Gang Zap Barbarians Fireball
Barbarians Goblin Gang Three Musketeers
Fireball Zap Goblin Gang Three Musketeers Baby Dragon Princess
Goblin Gang Barbarians Fireball
Barbarians
Zap Barbarians Fireball Baby Dragon
Goblin Gang Barbarians Three Musketeers
Barbarians
Zap Barbarians Fireball
Barbarians Goblin Gang Fireball Three Musketeers
Barbarians Fireball Three Musketeers Baby Dragon Princess
Goblin Gang Barbarians Zap Fireball Three Musketeers Baby Dragon
Zap Barbarians Fireball Baby Dragon Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Princess Baby Dragon
Fireball Zap Baby Dragon Princess
Fireball Baby Dragon
Barbarians Fireball
Fireball Zap Baby Dragon
Fireball Zap Baby Dragon Princess
Baby Dragon Princess
Fireball Zap Baby Dragon Princess
Fireball Zap
Goblin Gang Fireball Three Musketeers
Zap Fireball Princess
Fireball Zap Baby Dragon Princess
Fireball Three Musketeers Baby Dragon Princess
Fireball Baby Dragon Princess
Princess Zap Fireball Baby Dragon
Zap Fireball Three Musketeers Baby Dragon Princess
Fireball Three Musketeers Baby Dragon Princess
Fireball Three Musketeers
Zap Fireball Three Musketeers Baby Dragon Princess
Zap Fireball Baby Dragon Princess
Fireball Baby Dragon
Fireball Princess
Zap Barbarians Fireball Baby Dragon
Zap Fireball Baby Dragon Princess
Fireball Zap Baby Dragon Princess
Fireball Zap Baby Dragon Princess
Fireball Zap Baby Dragon
Zap Fireball Baby Dragon Princess
Zap Fireball
Fireball
Zap Fireball
Zap Fireball Princess
Fireball Princess
Zap Goblin Gang Barbarians Fireball Princess
Fireball Zap Three Musketeers Baby Dragon Princess
Fireball
Fireball Goblin Gang Three Musketeers Baby Dragon Princess
Zap Fireball Baby Dragon Princess
Zap Fireball
Three Musketeers
Zap Goblin Gang Fireball Baby Dragon Princess
Zap Fireball Princess
Zap Fireball Baby Dragon Princess

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