My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Princess Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Princess Royal Ghost Bandit Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Princess Royal Ghost Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Princess Royal Ghost Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Bandit Inferno Dragon
Giant Snowball
Bats Goblin Gang Princess Inferno Dragon
Zap
Bats Goblin Gang Princess Bandit Inferno Dragon
Barbarian Barrel
Knight Goblin Gang Princess Royal Ghost Bandit
The Log
Goblin Gang Princess Bandit
Earthquake
Goblin Gang
Arrows
Bats Goblin Gang Princess
Royal Delivery
Bats Knight Goblin Gang Princess Royal Ghost Bandit Inferno Dragon
Fireball
Goblin Gang Princess Bandit Inferno Dragon
Poison
Bats Goblin Gang Princess
Lightning
Knight Bandit Inferno Dragon
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Princess

Against ground swarms

Spells and units that can counter ground swarms.

Zap Princess Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Princess Royal Ghost Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Knight Goblin Gang Princess Royal Ghost Bandit Inferno Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Knight Goblin Gang

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Zap Bandit Inferno Dragon
Zap
Bats Knight Princess Royal Ghost Bandit
Knight
Bats Goblin Gang Princess Zap
Goblin Gang
Knight Princess Royal Ghost Bandit
Princess
Knight Zap Goblin Gang Royal Ghost
Royal Ghost
Zap Goblin Gang Princess Bandit
Bandit
Bats Zap Goblin Gang Royal Ghost
Inferno Dragon
Bats

Defense Synergies 3 14

Bats
Knight Zap Bandit Inferno Dragon
Zap
Bats Knight Goblin Gang Princess Royal Ghost Bandit Inferno Dragon
Knight
Bats Goblin Gang Princess Zap
Goblin Gang
Knight Zap Princess Bandit Inferno Dragon
Princess
Knight Zap Goblin Gang Royal Ghost Bandit
Royal Ghost
Zap Princess
Bandit
Bats Zap Goblin Gang Princess
Inferno Dragon
Bats Zap Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight
Inferno Dragon Bats Zap Knight Goblin Gang Bandit
Goblin Gang Bats Knight Bandit Inferno Dragon
Inferno Dragon Bats Knight Goblin Gang Bandit
Princess
Goblin Gang Bats Zap Royal Ghost Bandit
Bats Inferno Dragon Zap Goblin Gang Princess
Zap Bandit
Inferno Dragon Goblin Gang Princess
Knight Goblin Gang Royal Ghost Bandit
Bats Goblin Gang Zap Knight Princess Royal Ghost Bandit
Inferno Dragon Bats Zap Goblin Gang Princess
Bats Zap Knight Goblin Gang Bandit
Bats Zap Goblin Gang Princess Royal Ghost
Inferno Dragon Knight Goblin Gang Bandit
Zap Goblin Gang Bandit Inferno Dragon
Bats Knight Goblin Gang
Bats Zap Knight Goblin Gang Royal Ghost Bandit
Zap Bats Knight Princess Royal Ghost Bandit Inferno Dragon
Inferno Dragon
Goblin Gang Royal Ghost Bats Knight Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Zap Royal Ghost Bandit
Bandit Zap Knight Goblin Gang Royal Ghost Inferno Dragon
Goblin Gang Bandit Bats Zap Knight
Goblin Gang Bats Zap Knight Bandit
Knight Goblin Gang Bandit Inferno Dragon
Bats Zap Goblin Gang Princess
Goblin Gang Bats Knight Bandit
Knight Inferno Dragon
Zap Bats Knight Bandit Inferno Dragon
Goblin Gang Inferno Dragon
Inferno Dragon Bats Knight
Zap
Knight Goblin Gang Bandit
Princess
Goblin Gang Bats Zap Knight Inferno Dragon
Bats Zap Princess Royal Ghost Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Knight Royal Ghost Bandit
Zap Princess Royal Ghost Bandit
Bandit
Knight
Zap
Bats Zap Princess
Princess
Zap Princess
Zap Bandit
Bats Goblin Gang
Zap Knight Princess Bandit
Zap Princess
Knight Princess Bandit
Princess Bandit
Princess Zap
Zap Princess Bandit
Princess Bandit
Bats
Zap Princess Bandit
Zap Princess
Princess
Zap
Zap Princess
Inferno Dragon
Zap Princess Royal Ghost Bandit
Zap Princess Bandit
Zap Bandit
Bats Zap Princess
Zap Bats
Zap Bandit
Zap Princess
Princess
Zap Bats Goblin Gang Princess Bandit
Zap Princess
Knight Goblin Gang Princess
Zap Princess
Zap
Zap Bats Goblin Gang Princess
Bats Zap Princess
Zap Princess Royal Ghost Bandit

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