My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Minion Horde Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Prince Giant Skeleton Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Minion Horde Prince Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Minion Horde Prince Giant Skeleton
Giant Snowball
Goblin Gang Minion Horde
Zap
Goblin Gang Minion Horde Prince
Barbarian Barrel
Goblin Gang Wizard Giant Skeleton Electro Wizard
The Log
Goblin Gang Prince Giant Skeleton
Earthquake
Goblin Gang
Arrows
Goblin Gang Minion Horde
Royal Delivery
Goblin Gang Minion Horde Wizard Prince Giant Skeleton Electro Wizard
Fireball
Goblin Gang Minion Horde Wizard Electro Wizard
Poison
Goblin Gang Minion Horde Wizard Electro Wizard
Lightning
Wizard Prince Electro Wizard
Rocket
Minion Horde Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Wizard Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Rocket

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Prince Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Minion Horde Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Goblin Gang Electro Wizard Minion Horde Wizard Prince Rocket Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Mirror Goblin Gang Electro Wizard Minion Horde

Attack Synergies 0 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Mirror Prince Giant Skeleton
Minion Horde
Mirror Prince Giant Skeleton
Wizard
Prince Giant Skeleton
Rocket
Mirror
Mirror
Goblin Gang Minion Horde Rocket Giant Skeleton
Prince
Goblin Gang Minion Horde Wizard Electro Wizard
Giant Skeleton
Goblin Gang Minion Horde Wizard Mirror Electro Wizard
Electro Wizard
Prince Giant Skeleton

Defense Synergies 1 10

Goblin Gang
Mirror Prince Giant Skeleton Electro Wizard
Minion Horde
Mirror
Wizard
Prince Giant Skeleton Electro Wizard
Rocket
Mirror
Minion Horde Goblin Gang Electro Wizard
Prince
Goblin Gang Wizard Electro Wizard
Giant Skeleton
Goblin Gang Wizard Electro Wizard
Electro Wizard
Goblin Gang Wizard Mirror Prince Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Minion Horde Wizard Electro Wizard
Minion Horde Goblin Gang Prince Electro Wizard
Goblin Gang Minion Horde Rocket Prince Giant Skeleton Electro Wizard
Minion Horde Prince Goblin Gang Electro Wizard
Rocket Prince Giant Skeleton
Goblin Gang Electro Wizard
Minion Horde Rocket Electro Wizard Goblin Gang Wizard
Rocket Giant Skeleton Electro Wizard
Minion Horde Goblin Gang Prince
Goblin Gang Minion Horde Prince Giant Skeleton Electro Wizard
Goblin Gang Minion Horde Electro Wizard Wizard Giant Skeleton
Minion Horde Goblin Gang Wizard Electro Wizard
Minion Horde Prince Goblin Gang Wizard Rocket Giant Skeleton Electro Wizard
Wizard Rocket Goblin Gang Minion Horde Prince Electro Wizard
Goblin Gang Minion Horde Prince Electro Wizard
Minion Horde Rocket Goblin Gang Prince Electro Wizard
Minion Horde Wizard Goblin Gang Prince Electro Wizard
Goblin Gang Minion Horde Wizard Prince Electro Wizard
Wizard Giant Skeleton Electro Wizard
Prince Electro Wizard
Goblin Gang Wizard Minion Horde Prince Giant Skeleton Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Prince Giant Skeleton Electro Wizard
Electro Wizard Goblin Gang Wizard Rocket Prince
Goblin Gang Giant Skeleton Minion Horde Rocket Prince Electro Wizard
Goblin Gang Rocket Prince Giant Skeleton Minion Horde Electro Wizard
Giant Skeleton Goblin Gang Minion Horde Prince
Wizard Rocket Goblin Gang Minion Horde Electro Wizard
Goblin Gang Rocket Prince Minion Horde Giant Skeleton Electro Wizard
Giant Skeleton Minion Horde Prince
Minion Horde Rocket Giant Skeleton Electro Wizard Prince
Goblin Gang Minion Horde
Minion Horde Prince Giant Skeleton
Rocket Prince Giant Skeleton Electro Wizard
Rocket Prince Giant Skeleton Goblin Gang Minion Horde Wizard
Wizard Minion Horde
Goblin Gang Electro Wizard Minion Horde Rocket Prince Giant Skeleton
Minion Horde Wizard Giant Skeleton Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Rocket Giant Skeleton
Electro Wizard
Rocket Minion Horde Giant Skeleton
Rocket Prince Giant Skeleton
Wizard Rocket Minion Horde
Wizard Minion Horde Rocket
Minion Horde Wizard
Wizard
Wizard
Rocket Goblin Gang Minion Horde Prince Electro Wizard
Rocket Minion Horde Wizard Prince Electro Wizard
Wizard Rocket
Rocket
Minion Horde Rocket
Prince
Rocket Minion Horde Wizard
Minion Horde Wizard Rocket
Rocket
Minion Horde Rocket
Rocket Wizard Prince Electro Wizard
Rocket Wizard
Rocket Minion Horde Prince Giant Skeleton
Rocket Wizard
Rocket Prince
Rocket Minion Horde
Wizard
Minion Horde
Wizard Electro Wizard
Wizard Prince
Rocket
Minion Horde Wizard Electro Wizard
Rocket Electro Wizard Minion Horde Wizard
Minion Horde
Minion Horde Wizard Rocket
Rocket Minion Horde Electro Wizard
Minion Horde Prince Giant Skeleton
Rocket Wizard
Minion Horde Electro Wizard Goblin Gang Rocket Prince
Rocket Wizard Electro Wizard
Goblin Gang Minion Horde Wizard Rocket Prince Electro Wizard
Wizard
Rocket Giant Skeleton
Minion Horde Prince
Goblin Gang Minion Horde Rocket Giant Skeleton Electro Wizard
Rocket Electro Wizard
Rocket Prince Giant Skeleton Electro Wizard

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