My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Bad

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Dark Prince Witch Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Dark Prince Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Elite Barbarians Dark Prince Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Skeleton Army Dark Prince Prince
Giant Snowball
Fire Spirit Skeleton Army Witch
Zap
Fire Spirit Skeleton Army Dark Prince Witch Prince
Barbarian Barrel
Fire Spirit Elite Barbarians Skeleton Army Dark Prince Witch
The Log
Fire Spirit Elite Barbarians Skeleton Army Dark Prince Witch Prince
Earthquake
Skeleton Army Witch
Arrows
Fire Spirit Skeleton Army Witch
Royal Delivery
Fire Spirit Elite Barbarians Skeleton Army Dark Prince Witch Prince
Fireball
Elite Barbarians Skeleton Army Witch
Poison
Skeleton Army Witch
Lightning
Elite Barbarians Dark Prince Witch Prince
Rocket
Elite Barbarians Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Dark Prince

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Skeleton Army Dark Prince Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Skeleton Army Dark Prince Witch Prince Elite Barbarians Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Zap Skeleton Army Dark Prince

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Zap Elite Barbarians Dark Prince Prince
Zap
Elite Barbarians Prince Fire Spirit Dark Prince Witch
Elite Barbarians
Zap Fire Spirit
Skeleton Army
Dark Prince
Prince Fire Spirit Zap Witch Lightning
Witch
Zap Dark Prince Prince
Prince
Zap Dark Prince Fire Spirit Witch Lightning
Lightning
Dark Prince Prince

Defense Synergies 1 10

Fire Spirit
Zap
Zap
Fire Spirit Elite Barbarians Skeleton Army Dark Prince Witch Prince
Elite Barbarians
Dark Prince Zap
Skeleton Army
Zap Prince
Dark Prince
Elite Barbarians Zap Witch Prince
Witch
Zap Dark Prince Prince
Prince
Zap Skeleton Army Dark Prince Witch
Lightning

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Zap
Elite Barbarians Skeleton Army Zap Dark Prince Witch Prince
Skeleton Army Witch Prince Fire Spirit Elite Barbarians Dark Prince Lightning
Elite Barbarians Skeleton Army Witch Prince Dark Prince
Lightning Elite Barbarians Skeleton Army Dark Prince Prince
Skeleton Army Fire Spirit Zap Dark Prince
Lightning Fire Spirit Zap Witch
Lightning Zap
Witch Elite Barbarians Skeleton Army Prince
Elite Barbarians Skeleton Army Fire Spirit Dark Prince Prince
Skeleton Army Witch Zap Dark Prince
Zap Witch
Skeleton Army Prince Fire Spirit Zap Elite Barbarians Dark Prince Witch Lightning
Fire Spirit Skeleton Army Zap Dark Prince Witch Prince
Elite Barbarians Skeleton Army Prince
Skeleton Army Zap Elite Barbarians Prince Lightning
Elite Barbarians Skeleton Army Dark Prince Witch Prince
Fire Spirit Zap Elite Barbarians Skeleton Army Dark Prince Witch Prince
Zap Witch Fire Spirit Dark Prince
Elite Barbarians Prince
Skeleton Army Dark Prince Fire Spirit Elite Barbarians Witch Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Elite Barbarians Dark Prince Witch Prince
Zap Elite Barbarians Prince Lightning
Skeleton Army Zap Elite Barbarians Dark Prince Witch Prince Lightning
Skeleton Army Dark Prince Prince Lightning Zap Elite Barbarians
Elite Barbarians Skeleton Army Dark Prince Witch Prince
Fire Spirit Zap Witch
Skeleton Army Dark Prince Prince Elite Barbarians Witch Lightning
Elite Barbarians Skeleton Army Dark Prince Prince
Zap Lightning Elite Barbarians Skeleton Army Dark Prince Witch Prince
Witch Skeleton Army
Elite Barbarians Dark Prince Witch Prince
Skeleton Army Lightning Zap Elite Barbarians Dark Prince Prince
Elite Barbarians Skeleton Army Dark Prince Prince Lightning Witch
Skeleton Army Witch
Elite Barbarians Skeleton Army Witch Zap Dark Prince Prince Lightning
Zap Elite Barbarians Dark Prince Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning
Zap
Lightning
Lightning Dark Prince Prince
Fire Spirit Zap Dark Prince
Fire Spirit Zap Witch
Fire Spirit Witch
Fire Spirit Zap Lightning
Zap Lightning
Lightning Fire Spirit Elite Barbarians Prince
Lightning Zap Dark Prince Prince
Lightning Fire Spirit Zap
Lightning Fire Spirit Elite Barbarians
Lightning
Lightning Zap Elite Barbarians Prince
Lightning Zap Witch
Lightning
Lightning
Lightning
Lightning Fire Spirit Zap Dark Prince Prince
Lightning Fire Spirit Zap Witch
Lightning Prince
Lightning
Prince Lightning
Lightning Zap
Zap Fire Spirit Dark Prince Witch
Witch
Zap Witch Lightning
Lightning Zap Witch Prince
Lightning Zap
Elite Barbarians Lightning Fire Spirit Zap Witch
Zap Lightning Witch
Lightning Elite Barbarians
Lightning Zap
Zap Lightning
Prince
Lightning
Zap Lightning Fire Spirit Skeleton Army Dark Prince Witch Prince
Lightning Fire Spirit Zap Witch
Lightning Dark Prince Prince
Zap Lightning
Lightning Zap
Elite Barbarians Dark Prince Prince
Zap Elite Barbarians Witch Lightning
Zap Witch Lightning
Lightning Zap Dark Prince Witch Prince

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