My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Great!
F2P score
Mediocre

3 warnings Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Valkyrie Witch Prince Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider Prince Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Hog Rider Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Prince Giant Skeleton
Giant Snowball
Bats Hog Rider Witch
Zap
Bats Firecracker Witch Prince
Barbarian Barrel
Firecracker Valkyrie Witch Giant Skeleton
The Log
Firecracker Hog Rider Witch Prince Giant Skeleton
Earthquake
Firecracker Hog Rider Witch
Arrows
Bats Firecracker Witch
Royal Delivery
Bats Firecracker Valkyrie Hog Rider Witch Prince Giant Skeleton
Fireball
Firecracker Hog Rider Witch
Poison
Bats Firecracker Witch
Lightning
Valkyrie Witch Prince
Rocket
Valkyrie Hog Rider Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Prince Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Firecracker Valkyrie Hog Rider Witch Prince Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats The Log Firecracker Valkyrie

Attack Synergies 7 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Hog Rider Giant Skeleton Firecracker Prince
Firecracker
Hog Rider Bats Valkyrie Prince Giant Skeleton
Valkyrie
Bats Hog Rider Prince Firecracker Witch Giant Skeleton
Hog Rider
Bats Firecracker Valkyrie The Log Witch Prince Giant Skeleton
Witch
Valkyrie Hog Rider Prince Giant Skeleton
Prince
Valkyrie Bats Firecracker Hog Rider Witch The Log
Giant Skeleton
Bats Firecracker Valkyrie Hog Rider Witch The Log
The Log
Hog Rider Prince Giant Skeleton

Defense Synergies 3 14

Bats
Firecracker Valkyrie Prince Giant Skeleton The Log
Firecracker
Valkyrie The Log Bats Prince Giant Skeleton
Valkyrie
Firecracker Bats Witch Prince The Log
Hog Rider
Witch
Valkyrie Prince Giant Skeleton The Log
Prince
The Log Bats Firecracker Valkyrie Witch
Giant Skeleton
Bats Firecracker Witch The Log
The Log
Firecracker Prince Bats Valkyrie Witch Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Valkyrie The Log
Bats Firecracker Valkyrie Witch Prince The Log
Witch Prince Bats Valkyrie Giant Skeleton
Witch Prince Bats Firecracker Valkyrie
Firecracker Valkyrie Prince Giant Skeleton The Log
The Log Bats Firecracker Valkyrie
Bats Firecracker Witch
Valkyrie Giant Skeleton The Log
Witch Prince
Firecracker Valkyrie Prince Giant Skeleton
Bats Valkyrie Witch Firecracker Giant Skeleton The Log
Bats Firecracker Witch
Prince Bats Valkyrie Witch Giant Skeleton The Log
Valkyrie Bats Firecracker Witch Prince The Log
Prince
Prince The Log
Bats Firecracker Valkyrie Witch Prince
Bats Firecracker Valkyrie Witch Prince The Log
Valkyrie Witch The Log Bats Firecracker Giant Skeleton
Prince
Valkyrie Bats Firecracker Witch Prince Giant Skeleton The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Witch Prince Giant Skeleton
Firecracker Valkyrie Prince The Log
Giant Skeleton Bats Valkyrie Witch Prince The Log
Valkyrie Prince Giant Skeleton Bats The Log
Giant Skeleton Valkyrie Witch Prince
Firecracker Bats Witch
Prince Bats Valkyrie Witch Giant Skeleton
Giant Skeleton Valkyrie Prince
Giant Skeleton Bats Firecracker Valkyrie Witch Prince The Log
Witch
Bats Valkyrie Witch Prince Giant Skeleton
Valkyrie Prince Giant Skeleton The Log
Prince Giant Skeleton Valkyrie Witch
Firecracker Valkyrie Witch
Witch Bats Firecracker Valkyrie Prince Giant Skeleton The Log
Bats Valkyrie Firecracker Witch Giant Skeleton The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Valkyrie Giant Skeleton The Log
Firecracker The Log
Giant Skeleton The Log
Firecracker Valkyrie Prince Giant Skeleton The Log
Firecracker Valkyrie The Log
Firecracker Bats Witch
Firecracker Witch The Log
The Log Firecracker
The Log Firecracker
Bats Prince
Firecracker Valkyrie Prince The Log
Firecracker
Firecracker The Log
Firecracker
Firecracker Prince The Log
Firecracker Witch The Log
Firecracker The Log
Bats
Firecracker Prince The Log
Firecracker Valkyrie Witch The Log
Prince Giant Skeleton The Log
Prince The Log
The Log
Firecracker The Log Valkyrie Witch
Witch
Firecracker The Log Witch
Witch Prince The Log
Firecracker The Log
Bats Firecracker Witch
Bats Firecracker Witch
The Log
Firecracker
Prince Giant Skeleton
Firecracker The Log
Bats Witch Prince
Firecracker Witch
The Log
Firecracker Valkyrie Prince
The Log Firecracker
Giant Skeleton
Firecracker Prince
Bats Firecracker Witch Giant Skeleton The Log
Firecracker Bats Witch
Firecracker Witch Prince Giant Skeleton The Log

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