My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minion Horde Furnace Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Furnace Prince Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Minion Horde Heal Spirit Prince Princess

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minion Horde Prince
Giant Snowball
Bats Minion Horde Furnace Princess
Zap
Bats Minion Horde Furnace Prince Princess
Barbarian Barrel
Knight Heal Spirit Furnace Princess
The Log
Heal Spirit Furnace Prince Princess
Earthquake
Furnace
Arrows
Bats Minion Horde Heal Spirit Furnace Princess
Royal Delivery
Bats Knight Minion Horde Heal Spirit Prince Princess
Fireball
Minion Horde Furnace Princess
Poison
Bats Minion Horde Furnace Princess
Lightning
Knight Furnace Prince
Rocket
Minion Horde Furnace Prince

Against air swarms

Spells and units that can counter air swarms.

Furnace Princess

Against ground swarms

Spells and units that can counter ground swarms.

Furnace The Log Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Heal Spirit Prince Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Heal Spirit Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit Bats The Log Knight Princess Furnace Minion Horde Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Heal Spirit Bats The Log Knight

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Prince
Knight
Bats Princess Minion Horde Heal Spirit Furnace Prince The Log
Minion Horde
Knight Heal Spirit Prince
Heal Spirit
Prince Knight Minion Horde
Furnace
Knight Prince Princess
Prince
Heal Spirit Bats Knight Minion Horde Furnace The Log Princess
The Log
Knight Prince Princess
Princess
Knight Furnace Prince The Log

Defense Synergies 3 8

Bats
Knight Prince The Log
Knight
Bats Princess Minion Horde Furnace The Log
Minion Horde
Knight The Log
Heal Spirit
Furnace
Knight Prince
Prince
The Log Bats Furnace
The Log
Prince Bats Knight Minion Horde Princess
Princess
Knight The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minion Horde The Log
Minion Horde Bats Knight Furnace Prince The Log
Minion Horde Furnace Prince Bats Knight
Minion Horde Prince Bats Knight Furnace
Prince The Log Princess
The Log Bats Furnace
Bats Minion Horde Furnace Princess
The Log
Minion Horde Furnace Prince Princess
Knight Minion Horde Prince
Bats Minion Horde Knight Furnace The Log Princess
Minion Horde Bats Furnace Princess
Minion Horde Furnace Prince Bats Knight The Log
Bats Minion Horde Furnace Prince The Log Princess
Knight Minion Horde Furnace Prince
Minion Horde Furnace Prince The Log
Minion Horde Bats Knight Furnace Prince
Bats Knight Minion Horde Furnace Prince The Log
Furnace The Log Bats Knight Princess
Prince
Bats Knight Minion Horde Furnace Prince The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Furnace Prince
Knight Prince The Log
Bats Knight Minion Horde Furnace Prince The Log
Prince Bats Knight Minion Horde The Log
Knight Minion Horde Prince
Furnace Bats Minion Horde Princess
Prince Bats Knight Minion Horde Furnace
Knight Minion Horde Prince
Minion Horde Bats Knight Prince The Log
Minion Horde
Bats Knight Minion Horde Prince
Prince The Log
Prince Knight Minion Horde
Minion Horde Furnace Princess
Bats Knight Minion Horde Furnace Prince The Log
Bats Minion Horde The Log Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Knight Minion Horde The Log
The Log Princess
Minion Horde The Log
Knight Prince The Log
Minion Horde Furnace The Log
Bats Minion Horde Furnace Princess
Minion Horde Furnace The Log Princess
The Log Princess
The Log
Bats Minion Horde Prince
Knight Minion Horde Prince The Log Princess
Princess
Knight The Log Princess
Minion Horde Princess
Princess Furnace Prince The Log
Minion Horde Furnace The Log Princess
Minion Horde Furnace The Log Princess
Bats Minion Horde
Prince The Log Princess
The Log Princess
Minion Horde Prince The Log
Princess
Prince The Log
Minion Horde The Log
The Log Furnace Princess
Minion Horde
The Log Princess
Prince The Log Princess
The Log
Bats Minion Horde Furnace Princess
Bats Minion Horde
Minion Horde
Minion Horde The Log
Minion Horde Princess
Minion Horde Prince
The Log Princess
Minion Horde Bats Prince Princess
Princess
The Log
Knight Minion Horde Prince Princess
The Log Princess
Minion Horde Prince
Bats Minion Horde The Log Princess
Bats Princess
Prince The Log Princess

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