My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Dark Prince Witch Prince Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Dark Prince Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Clone Dark Prince Prince
Giant Snowball
Fire Spirit Skeleton Army Clone Witch
Zap
Fire Spirit Skeleton Army Clone Dark Prince Witch Prince
Barbarian Barrel
Fire Spirit Skeleton Army Clone Dark Prince Witch Electro Wizard
The Log
Fire Spirit Skeleton Army Clone Dark Prince Witch Prince
Earthquake
Skeleton Army Clone Witch
Arrows
Fire Spirit Skeleton Army Clone Witch
Royal Delivery
Fire Spirit Skeleton Army Clone Dark Prince Witch Prince Electro Wizard
Fireball
Skeleton Army Clone Witch Electro Wizard
Poison
Skeleton Army Clone Witch Electro Wizard
Lightning
Dark Prince Witch Prince Electro Wizard
Rocket
Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Dark Prince

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Skeleton Army Clone Dark Prince Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Skeleton Army Clone Dark Prince Electro Wizard Witch Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Zap Skeleton Army Clone

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Zap Dark Prince Prince
Zap
Prince Electro Wizard Fire Spirit Dark Prince Witch
Skeleton Army
Clone
Clone
Skeleton Army Witch Electro Wizard
Dark Prince
Prince Fire Spirit Zap Witch Electro Wizard
Witch
Zap Clone Dark Prince Prince
Prince
Zap Dark Prince Fire Spirit Witch Electro Wizard
Electro Wizard
Zap Clone Dark Prince Prince

Defense Synergies 1 14

Fire Spirit
Zap Electro Wizard
Zap
Electro Wizard Fire Spirit Skeleton Army Dark Prince Witch Prince
Skeleton Army
Zap Prince Electro Wizard
Clone
Dark Prince
Zap Witch Prince Electro Wizard
Witch
Zap Dark Prince Prince Electro Wizard
Prince
Zap Skeleton Army Dark Prince Witch Electro Wizard
Electro Wizard
Zap Fire Spirit Skeleton Army Dark Prince Witch Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Electro Wizard
Skeleton Army Zap Dark Prince Witch Prince Electro Wizard
Skeleton Army Witch Prince Fire Spirit Dark Prince Electro Wizard
Skeleton Army Witch Prince Dark Prince Electro Wizard
Skeleton Army Dark Prince Prince
Skeleton Army Fire Spirit Zap Dark Prince Electro Wizard
Electro Wizard Fire Spirit Zap Witch
Zap Electro Wizard
Witch Skeleton Army Prince
Skeleton Army Fire Spirit Dark Prince Prince Electro Wizard
Skeleton Army Witch Electro Wizard Zap Dark Prince
Zap Witch Electro Wizard
Skeleton Army Prince Fire Spirit Zap Dark Prince Witch Electro Wizard
Fire Spirit Skeleton Army Zap Dark Prince Witch Prince Electro Wizard
Skeleton Army Prince Electro Wizard
Skeleton Army Zap Prince Electro Wizard
Skeleton Army Dark Prince Witch Prince Electro Wizard
Fire Spirit Zap Skeleton Army Dark Prince Witch Prince Electro Wizard
Zap Witch Fire Spirit Dark Prince Electro Wizard
Prince Electro Wizard
Skeleton Army Dark Prince Fire Spirit Witch Prince Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Dark Prince Witch Prince Electro Wizard
Electro Wizard Zap Prince
Skeleton Army Zap Dark Prince Witch Prince Electro Wizard
Skeleton Army Dark Prince Prince Zap Electro Wizard
Skeleton Army Dark Prince Witch Prince
Fire Spirit Zap Witch Electro Wizard
Skeleton Army Dark Prince Prince Witch Electro Wizard
Skeleton Army Dark Prince Prince
Zap Electro Wizard Skeleton Army Dark Prince Witch Prince
Witch Skeleton Army
Dark Prince Witch Prince
Skeleton Army Zap Dark Prince Prince Electro Wizard
Skeleton Army Dark Prince Prince Witch
Skeleton Army Witch
Skeleton Army Witch Electro Wizard Zap Dark Prince Prince
Zap Dark Prince Witch Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap Electro Wizard
Dark Prince Prince
Fire Spirit Zap Dark Prince
Fire Spirit Zap Witch
Fire Spirit Witch
Fire Spirit Zap
Zap
Fire Spirit Prince Electro Wizard
Zap Dark Prince Prince Electro Wizard
Fire Spirit Zap
Fire Spirit
Zap Prince
Zap Witch
Fire Spirit Zap Dark Prince Prince Electro Wizard
Fire Spirit Zap Witch
Prince
Prince
Zap
Zap Fire Spirit Dark Prince Witch
Witch
Zap Witch Electro Wizard
Zap Witch Prince
Zap
Fire Spirit Zap Witch Electro Wizard
Zap Electro Wizard Witch
Zap
Zap Electro Wizard
Prince
Zap Electro Wizard Fire Spirit Skeleton Army Dark Prince Witch Prince
Fire Spirit Zap Witch Electro Wizard
Dark Prince Prince Electro Wizard
Zap
Zap
Dark Prince Prince
Zap Witch Electro Wizard
Zap Witch Electro Wizard
Zap Dark Prince Witch Prince Electro Wizard

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