My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minions Goblin Giant Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Prince Goblin Giant Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Goblin Giant Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Prince Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minions Prince Miner
Giant Snowball
Bats Minions Barbarians Miner
Zap
Bats Minions Prince Goblin Giant
Barbarian Barrel
Barbarians Ice Wizard
The Log
Barbarians Prince
Earthquake
Barbarians
Arrows
Bats Minions
Royal Delivery
Bats Minions Barbarians Prince Miner Ice Wizard
Fireball
Minions Barbarians Ice Wizard
Poison
Bats Minions Barbarians Ice Wizard
Lightning
Prince Ice Wizard
Rocket
Barbarians Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Prince Miner Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Minions Miner Ice Wizard Barbarians Prince Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Minions Miner

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Miner Zap Minions Prince Goblin Giant
Zap
Prince Goblin Giant Miner Bats Minions Ice Wizard
Minions
Miner Bats Zap Prince Goblin Giant
Barbarians
Prince
Zap Bats Minions Miner Ice Wizard
Goblin Giant
Zap Bats Minions Ice Wizard
Miner
Bats Zap Minions Prince
Ice Wizard
Zap Prince Goblin Giant

Defense Synergies 1 14

Bats
Zap Minions Prince Goblin Giant Ice Wizard
Zap
Goblin Giant Bats Minions Barbarians Prince Miner Ice Wizard
Minions
Bats Zap Prince Goblin Giant Ice Wizard
Barbarians
Zap
Prince
Bats Zap Minions Ice Wizard
Goblin Giant
Zap Bats Minions
Miner
Zap
Ice Wizard
Bats Zap Minions Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Goblin Giant
Barbarians Bats Zap Minions Prince Ice Wizard
Barbarians Prince Bats Minions Ice Wizard
Barbarians Prince Bats Minions Ice Wizard
Barbarians Prince
Bats Zap Minions Ice Wizard
Bats Minions Zap Ice Wizard
Zap Barbarians Goblin Giant
Barbarians Minions Prince Ice Wizard
Barbarians Prince Miner Ice Wizard
Bats Minions Barbarians Ice Wizard Zap Goblin Giant
Minions Bats Zap Ice Wizard
Barbarians Prince Bats Zap Minions Ice Wizard
Bats Zap Minions Barbarians Prince
Barbarians Prince
Barbarians Zap Prince
Barbarians Bats Minions Prince
Bats Zap Minions Barbarians Prince Ice Wizard
Zap Bats Minions Barbarians Ice Wizard
Barbarians Prince
Bats Minions Barbarians Prince Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Zap Prince
Zap Prince Miner
Barbarians Bats Zap Minions Prince Goblin Giant
Prince Bats Zap Barbarians Goblin Giant
Barbarians Prince Goblin Giant
Bats Zap Minions Goblin Giant Ice Wizard
Prince Bats Minions Barbarians Goblin Giant Ice Wizard
Barbarians Prince Goblin Giant
Zap Bats Minions Barbarians Prince
Barbarians Goblin Giant
Bats Minions Barbarians Prince
Zap Barbarians Prince Goblin Giant
Barbarians Prince Goblin Giant
Barbarians
Barbarians Bats Zap Minions Prince Goblin Giant
Bats Minions Zap Barbarians Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap Miner Ice Wizard
Goblin Giant Miner
Barbarians Prince
Zap
Bats Zap Minions Goblin Giant Ice Wizard
Zap Ice Wizard
Miner Zap
Bats Minions Prince
Miner Zap Prince
Zap
Miner
Minions
Zap Prince
Zap
Bats Minions
Zap Prince
Zap Miner
Minions Prince
Prince
Zap Barbarians
Zap Ice Wizard
Miner Zap Ice Wizard
Zap Prince Miner
Miner Zap
Bats Zap Ice Wizard
Zap Bats Minions
Zap Miner
Zap
Prince
Zap Bats Minions Barbarians Prince
Zap Ice Wizard
Miner Prince
Zap
Zap
Prince
Zap Bats Minions
Bats Zap
Zap Prince Goblin Giant Miner

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