My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Witch P.E.K.K.A Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Barbarian Barrel Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarian Barrel P.E.K.K.A Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army
Giant Snowball
Skeleton Army Witch
Zap
Skeleton Army Witch
Barbarian Barrel
Wizard Skeleton Army Witch Royal Ghost
The Log
Skeleton Army Witch
Earthquake
Skeleton Army Witch
Arrows
Skeleton Army Witch
Royal Delivery
Wizard Skeleton Army Witch P.E.K.K.A Royal Ghost
Fireball
Wizard Skeleton Army Witch
Poison
Wizard Skeleton Army Witch
Lightning
Wizard Witch
Rocket
Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Poison Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Barbarian Barrel Poison Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Poison P.E.K.K.A Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Barbarian Barrel Skeleton Army Royal Ghost Poison Wizard Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Barbarian Barrel Skeleton Army Royal Ghost

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
P.E.K.K.A Barbarian Barrel Poison Witch Royal Ghost
Wizard
P.E.K.K.A Royal Ghost
Barbarian Barrel
Zap P.E.K.K.A
Skeleton Army
Poison
P.E.K.K.A Zap Royal Ghost
Witch
Zap P.E.K.K.A Royal Ghost
P.E.K.K.A
Zap Poison Wizard Barbarian Barrel Witch
Royal Ghost
Zap Wizard Poison Witch

Defense Synergies 0 14

Zap
Barbarian Barrel Skeleton Army Poison Witch P.E.K.K.A Royal Ghost
Wizard
Barbarian Barrel Skeleton Army P.E.K.K.A Royal Ghost
Barbarian Barrel
Zap Wizard Poison Witch P.E.K.K.A
Skeleton Army
Zap Wizard
Poison
Zap Barbarian Barrel
Witch
Zap Barbarian Barrel Royal Ghost
P.E.K.K.A
Zap Wizard Barbarian Barrel
Royal Ghost
Zap Wizard Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard Barbarian Barrel
Skeleton Army P.E.K.K.A Zap Witch
Skeleton Army Witch P.E.K.K.A
Skeleton Army Witch P.E.K.K.A
Barbarian Barrel Skeleton Army Poison P.E.K.K.A
Barbarian Barrel Skeleton Army Zap Royal Ghost
Zap Wizard Poison Witch
Zap Barbarian Barrel Poison P.E.K.K.A
Witch P.E.K.K.A Skeleton Army
Skeleton Army Barbarian Barrel Royal Ghost
Skeleton Army Poison Witch Zap Wizard Barbarian Barrel Royal Ghost
Zap Wizard Poison Witch
Skeleton Army P.E.K.K.A Zap Wizard Witch
Wizard Skeleton Army Zap Barbarian Barrel Poison Witch P.E.K.K.A Royal Ghost
Skeleton Army P.E.K.K.A
Skeleton Army Zap P.E.K.K.A
Wizard Skeleton Army Poison Witch P.E.K.K.A
Zap Wizard Barbarian Barrel Skeleton Army Witch Royal Ghost
Zap Wizard Barbarian Barrel Poison Witch Royal Ghost
P.E.K.K.A
Wizard Skeleton Army Royal Ghost Barbarian Barrel Poison Witch P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Barbarian Barrel Witch P.E.K.K.A Royal Ghost
Poison Zap Wizard Barbarian Barrel Royal Ghost
Skeleton Army P.E.K.K.A Zap Witch
Skeleton Army P.E.K.K.A Zap Barbarian Barrel
P.E.K.K.A Skeleton Army Witch
Wizard Poison Zap Witch
Skeleton Army P.E.K.K.A Witch
P.E.K.K.A Skeleton Army
Zap P.E.K.K.A Barbarian Barrel Skeleton Army Poison Witch
Witch P.E.K.K.A Skeleton Army
P.E.K.K.A Witch
Skeleton Army P.E.K.K.A Zap Poison
Skeleton Army P.E.K.K.A Wizard Witch
Wizard Skeleton Army Witch
Skeleton Army Witch Zap Barbarian Barrel Poison P.E.K.K.A
Poison Zap Wizard Barbarian Barrel Witch P.E.K.K.A Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Barbarian Barrel Royal Ghost
Poison Zap Barbarian Barrel Royal Ghost
Barbarian Barrel Poison
Barbarian Barrel Poison
Wizard Poison Zap Barbarian Barrel
Wizard Poison Zap Witch
Wizard Poison Witch
Poison Zap Wizard Barbarian Barrel
Poison Zap Wizard
Poison
Poison Zap Wizard Barbarian Barrel
Poison Zap Wizard
Poison Barbarian Barrel
Barbarian Barrel Poison
Zap Barbarian Barrel Poison
Zap Wizard Barbarian Barrel Poison Witch
Wizard Barbarian Barrel Poison
Barbarian Barrel Poison
Zap Wizard Barbarian Barrel Poison
Zap Wizard Barbarian Barrel Poison Witch
Poison
Wizard Poison
Zap Barbarian Barrel Poison
Zap Poison Wizard Barbarian Barrel Witch
Witch
Poison Zap Wizard Barbarian Barrel Witch Royal Ghost
Zap Wizard Poison Witch
Poison Zap Barbarian Barrel
Poison Zap Wizard Witch
Zap Wizard Poison Witch
Poison Zap Wizard
Zap Poison
P.E.K.K.A
Wizard Poison
Zap Barbarian Barrel Skeleton Army Witch
Poison Zap Wizard Witch
Barbarian Barrel
Poison Wizard
Zap Wizard Poison
Zap Poison
P.E.K.K.A
Zap Poison Witch
Zap Poison Witch
Poison Zap Barbarian Barrel Witch Royal Ghost

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