My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Royal Recruits Mega Minion Battle Ram Bandit Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Battle Ram Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Heal Spirit Battle Ram Bandit Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Royal Recruits Battle Ram Bandit
Giant Snowball
Skeletons Royal Recruits Mega Minion Battle Ram
Zap
Skeletons Battle Ram Bandit
Barbarian Barrel
Skeletons Royal Recruits Heal Spirit Battle Ram Bandit Magic Archer
The Log
Skeletons Royal Recruits Heal Spirit Battle Ram Bandit
Earthquake
Skeletons
Arrows
Skeletons Royal Recruits Heal Spirit
Royal Delivery
Skeletons Royal Recruits Heal Spirit Mega Minion Battle Ram Bandit Magic Archer
Fireball
Mega Minion Battle Ram Bandit Magic Archer
Poison
Royal Recruits Mega Minion Magic Archer
Lightning
Mega Minion Battle Ram Bandit Magic Archer
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Poison Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Poison Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Heal Spirit Mega Minion Battle Ram Poison

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Heal Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Heal Spirit Mega Minion Bandit Battle Ram Poison Magic Archer Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Heal Spirit Mega Minion Bandit

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Royal Recruits
Heal Spirit Battle Ram Bandit Magic Archer
Heal Spirit
Royal Recruits Mega Minion Battle Ram Bandit
Mega Minion
Heal Spirit Poison
Battle Ram
Poison Bandit Magic Archer Royal Recruits Heal Spirit
Poison
Battle Ram Mega Minion
Bandit
Battle Ram Royal Recruits Heal Spirit Magic Archer
Magic Archer
Battle Ram Royal Recruits Bandit

Defense Synergies 0 7

Skeletons
Mega Minion Poison Bandit Magic Archer
Royal Recruits
Mega Minion
Heal Spirit
Mega Minion
Skeletons Royal Recruits Bandit
Battle Ram
Poison
Skeletons
Bandit
Skeletons Mega Minion Magic Archer
Magic Archer
Skeletons Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits Mega Minion Magic Archer
Skeletons Royal Recruits Mega Minion Bandit
Skeletons Royal Recruits Mega Minion Bandit
Royal Recruits Skeletons Mega Minion Bandit
Royal Recruits Poison
Skeletons Mega Minion Bandit Magic Archer
Mega Minion Poison Magic Archer
Royal Recruits Poison Bandit Magic Archer
Skeletons Royal Recruits
Skeletons Royal Recruits Bandit
Poison Skeletons Royal Recruits Mega Minion Bandit Magic Archer
Mega Minion Poison Magic Archer
Royal Recruits Skeletons Bandit
Royal Recruits Mega Minion Poison Magic Archer
Royal Recruits Bandit
Royal Recruits Bandit
Skeletons Royal Recruits Poison
Royal Recruits Mega Minion Bandit Magic Archer
Poison Royal Recruits Mega Minion Bandit Magic Archer
Royal Recruits
Royal Recruits Poison Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Skeletons Bandit
Poison Bandit Mega Minion Magic Archer
Royal Recruits Bandit Skeletons
Royal Recruits Bandit
Royal Recruits Skeletons Bandit
Poison Skeletons Magic Archer
Royal Recruits Skeletons Mega Minion Bandit
Royal Recruits
Royal Recruits Skeletons Mega Minion Poison Bandit Magic Archer
Royal Recruits Skeletons Mega Minion
Royal Recruits Mega Minion
Royal Recruits Poison
Royal Recruits Skeletons Bandit
Royal Recruits Magic Archer
Royal Recruits Skeletons Mega Minion Poison Magic Archer
Poison Royal Recruits Mega Minion Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Magic Archer Royal Recruits Bandit
Poison Bandit Magic Archer
Poison Bandit Magic Archer
Royal Recruits Poison
Poison Magic Archer
Poison Mega Minion Magic Archer
Poison Magic Archer
Poison Magic Archer
Poison Bandit
Poison
Poison Royal Recruits Bandit Magic Archer
Poison Magic Archer
Poison Bandit Magic Archer
Poison Bandit Magic Archer
Poison Magic Archer
Poison Bandit Magic Archer
Magic Archer Royal Recruits Poison Bandit
Poison
Mega Minion Poison Bandit Magic Archer
Poison Magic Archer
Poison Magic Archer
Poison
Royal Recruits Poison
Poison Magic Archer
Mega Minion
Poison Bandit Magic Archer
Poison Bandit Magic Archer
Poison Bandit Magic Archer
Poison Magic Archer
Mega Minion Poison
Mega Minion
Poison Bandit Magic Archer
Poison Magic Archer
Poison Magic Archer
Royal Recruits Bandit Magic Archer
Poison Mega Minion Magic Archer
Poison Mega Minion Magic Archer
Poison Magic Archer
Poison
Royal Recruits Mega Minion
Royal Recruits Poison Magic Archer
Poison Magic Archer
Poison Royal Recruits Bandit Magic Archer

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