My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Mega Minion Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Golem Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Miner Inferno Dragon
Giant Snowball
Goblins Minions Mega Minion Miner Inferno Dragon
Zap
Goblins Minions Inferno Dragon
Barbarian Barrel
Goblins
The Log
Goblins
Earthquake
Arrows
Goblins Minions
Royal Delivery
Goblins Minions Mega Minion Miner Inferno Dragon
Fireball
Minions Mega Minion Inferno Dragon
Poison
Minions Mega Minion
Lightning
Mega Minion Inferno Dragon
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Poison

Against ground swarms

Spells and units that can counter ground swarms.

Zap Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Poison Golem Miner Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Zap Minions Mega Minion Miner Poison Inferno Dragon Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins Zap Minions Mega Minion

Attack Synergies 7 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Miner Zap
Zap
Mega Minion Miner Goblins Minions Poison Golem
Minions
Miner Zap Golem Inferno Dragon
Mega Minion
Zap Golem Poison Miner
Poison
Golem Miner Zap Mega Minion
Golem
Mega Minion Poison Zap Minions
Miner
Goblins Zap Minions Poison Mega Minion Inferno Dragon
Inferno Dragon
Minions Miner

Defense Synergies 1 8

Goblins
Zap Mega Minion Poison
Zap
Mega Minion Goblins Minions Poison Miner Inferno Dragon
Minions
Zap
Mega Minion
Zap Goblins Miner
Poison
Goblins Zap
Golem
Miner
Zap Mega Minion
Inferno Dragon
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Mega Minion
Inferno Dragon Goblins Zap Minions Mega Minion
Goblins Minions Mega Minion Inferno Dragon
Inferno Dragon Goblins Minions Mega Minion
Poison
Goblins Zap Minions Mega Minion
Minions Mega Minion Inferno Dragon Zap Poison
Zap Poison
Inferno Dragon Goblins Minions
Goblins Miner
Goblins Minions Poison Zap Mega Minion
Minions Mega Minion Inferno Dragon Zap Poison
Zap Minions
Goblins Zap Minions Mega Minion Poison
Inferno Dragon
Zap Inferno Dragon
Goblins Minions Poison
Goblins Zap Minions Mega Minion
Zap Poison Minions Mega Minion Inferno Dragon
Inferno Dragon
Goblins Minions Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Zap
Poison Zap Mega Minion Miner Inferno Dragon
Goblins Zap Minions
Zap
Inferno Dragon
Poison Zap Minions
Goblins Minions Mega Minion
Inferno Dragon
Zap Goblins Minions Mega Minion Poison Inferno Dragon
Mega Minion Inferno Dragon
Inferno Dragon Minions Mega Minion
Zap Poison
Goblins Zap Minions Mega Minion Poison Inferno Dragon
Minions Poison Zap Mega Minion Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison
Poison Zap Miner
Poison Miner
Poison
Poison Zap
Poison Zap Minions Mega Minion
Poison
Poison Zap
Poison Miner Zap
Goblins Minions Poison
Poison Miner Zap
Poison Zap
Poison Miner
Minions Poison
Zap Poison
Zap Poison
Poison
Poison
Minions
Zap Mega Minion Poison
Zap Poison Miner
Minions Poison
Poison
Zap Poison
Zap Poison
Mega Minion Inferno Dragon
Poison Miner Zap
Zap Poison Miner
Poison Miner Zap
Poison Zap
Zap Minions Mega Minion Poison
Mega Minion
Poison Zap Miner
Zap Poison
Poison
Zap Minions
Poison Zap Mega Minion
Poison Miner Mega Minion
Zap Poison
Zap Poison
Mega Minion
Zap Minions Poison
Zap Poison
Poison Zap Miner

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