My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Rascals Furnace

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Archers Rascals Furnace Giant Skeleton Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Rascals Giant Skeleton Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Giant Skeleton Bandit
Giant Snowball
Archers Furnace
Zap
Archers Furnace Bandit
Barbarian Barrel
Ice Spirit Archers Rascals Furnace Giant Skeleton Bandit
The Log
Ice Spirit Archers Rascals Furnace Giant Skeleton Bandit
Earthquake
Archers Furnace
Arrows
Ice Spirit Archers Rascals Furnace
Royal Delivery
Ice Spirit Archers Rascals Giant Skeleton Bandit
Fireball
Archers Rascals Furnace Bandit
Poison
Archers Rascals Furnace
Lightning
Furnace Bandit
Rocket
Rascals Furnace

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Furnace Poison

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Furnace Poison

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Poison Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Zap Archers Bandit Furnace Poison Rascals Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Zap Archers Bandit

Attack Synergies 1 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Archers Rascals Furnace Giant Skeleton Bandit
Zap
Ice Spirit Archers Furnace Poison Giant Skeleton Bandit
Archers
Ice Spirit Zap Giant Skeleton Bandit
Rascals
Ice Spirit Bandit
Furnace
Ice Spirit Zap Giant Skeleton Bandit
Poison
Zap Giant Skeleton
Giant Skeleton
Ice Spirit Zap Archers Furnace Poison Bandit
Bandit
Ice Spirit Zap Archers Rascals Furnace Giant Skeleton

Defense Synergies 1 17

Ice Spirit
Zap Archers Rascals Furnace Poison Giant Skeleton Bandit
Zap
Ice Spirit Archers Rascals Furnace Poison Giant Skeleton Bandit
Archers
Ice Spirit Zap Rascals Furnace Giant Skeleton Bandit
Rascals
Ice Spirit Zap Archers
Furnace
Ice Spirit Zap Archers Bandit
Poison
Ice Spirit Zap
Giant Skeleton
Ice Spirit Zap Archers
Bandit
Ice Spirit Zap Archers Furnace

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap
Ice Spirit Zap Rascals Furnace Bandit
Furnace Archers Rascals Giant Skeleton Bandit
Rascals Furnace Bandit
Poison Giant Skeleton
Zap Archers Rascals Furnace Bandit
Furnace Ice Spirit Zap Archers Rascals Poison
Zap Rascals Poison Giant Skeleton Bandit
Rascals Furnace
Ice Spirit Archers Rascals Giant Skeleton Bandit
Archers Poison Zap Rascals Furnace Giant Skeleton Bandit
Zap Archers Rascals Furnace Poison
Furnace Ice Spirit Zap Rascals Giant Skeleton Bandit
Ice Spirit Zap Rascals Furnace Poison
Rascals Furnace Bandit
Ice Spirit Zap Rascals Furnace Bandit
Rascals Furnace Poison
Ice Spirit Zap Archers Rascals Furnace Bandit
Zap Furnace Poison Ice Spirit Archers Rascals Giant Skeleton Bandit
Rascals Archers Furnace Poison Giant Skeleton Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Zap Archers Furnace Giant Skeleton Bandit
Poison Bandit Zap Archers
Giant Skeleton Bandit Ice Spirit Zap Rascals Furnace
Giant Skeleton Zap Rascals Bandit
Giant Skeleton Rascals Bandit
Furnace Poison Ice Spirit Zap Archers Rascals
Rascals Archers Furnace Giant Skeleton Bandit
Giant Skeleton Rascals
Zap Giant Skeleton Ice Spirit Poison Bandit
Rascals Giant Skeleton
Zap Poison Giant Skeleton
Rascals Giant Skeleton Bandit
Archers Rascals Furnace
Rascals Ice Spirit Zap Archers Furnace Poison Giant Skeleton
Poison Zap Archers Rascals Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Rascals Giant Skeleton Bandit
Poison Zap Bandit
Poison Giant Skeleton Bandit
Rascals Poison Giant Skeleton
Poison Zap Furnace
Poison Ice Spirit Zap Furnace
Archers Furnace Poison
Poison Ice Spirit Zap
Poison Zap Bandit
Poison
Poison Zap Bandit
Poison Zap Archers
Poison Bandit
Poison Bandit
Zap Furnace Poison
Zap Furnace Poison Bandit
Furnace Poison Bandit
Poison
Zap Archers Poison Bandit
Zap Poison
Poison Giant Skeleton
Poison
Zap Poison
Zap Poison Ice Spirit Furnace
Poison Zap Bandit
Zap Poison Bandit
Poison Zap Bandit
Poison Zap Archers Furnace
Zap Ice Spirit Poison
Poison Zap Bandit
Zap Ice Spirit Poison
Giant Skeleton
Poison
Zap Ice Spirit Archers Bandit
Poison Zap Archers
Poison Rascals
Zap Poison
Zap Poison Giant Skeleton
Zap Ice Spirit Rascals Poison Giant Skeleton
Zap Poison
Poison Zap Giant Skeleton Bandit

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