My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Hunter Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Flying Machine Hunter P.E.K.K.A Royal Ghost Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Flying Machine Barbarian Barrel P.E.K.K.A Royal Ghost Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Royal Ghost Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Miner
Giant Snowball
Flying Machine Miner
Zap
Flying Machine
Barbarian Barrel
Hunter Royal Ghost Magic Archer
The Log
Hunter
Earthquake
Arrows
Flying Machine
Royal Delivery
Flying Machine Hunter P.E.K.K.A Miner Royal Ghost Magic Archer
Fireball
Flying Machine Hunter Magic Archer
Poison
Flying Machine Hunter Magic Archer
Lightning
Hunter Magic Archer
Rocket
Hunter Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Poison Hunter Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Barbarian Barrel Poison Hunter Royal Ghost Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Poison P.E.K.K.A Miner Royal Ghost

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel Miner Royal Ghost Flying Machine Poison Hunter Magic Archer P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Barbarian Barrel Miner Royal Ghost Flying Machine

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Flying Machine
Barbarian Barrel P.E.K.K.A Royal Ghost
Barbarian Barrel
Flying Machine Hunter P.E.K.K.A Miner
Poison
P.E.K.K.A Miner Royal Ghost
Hunter
Barbarian Barrel P.E.K.K.A
P.E.K.K.A
Poison Magic Archer Flying Machine Barbarian Barrel Hunter
Miner
Poison Barbarian Barrel Royal Ghost Magic Archer
Royal Ghost
Flying Machine Poison Miner Magic Archer
Magic Archer
P.E.K.K.A Miner Royal Ghost

Defense Synergies 0 10

Flying Machine
Barbarian Barrel Hunter P.E.K.K.A Royal Ghost
Barbarian Barrel
Flying Machine Poison Hunter P.E.K.K.A Miner Magic Archer
Poison
Barbarian Barrel
Hunter
Flying Machine Barbarian Barrel P.E.K.K.A
P.E.K.K.A
Flying Machine Barbarian Barrel Hunter
Miner
Barbarian Barrel
Royal Ghost
Flying Machine
Magic Archer
Barbarian Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Flying Machine Barbarian Barrel Magic Archer
Hunter P.E.K.K.A Flying Machine
Hunter P.E.K.K.A
Hunter P.E.K.K.A
Barbarian Barrel Poison P.E.K.K.A
Barbarian Barrel Flying Machine Hunter Royal Ghost Magic Archer
Hunter Flying Machine Poison Magic Archer
Flying Machine Barbarian Barrel Poison P.E.K.K.A Magic Archer
Hunter P.E.K.K.A
Barbarian Barrel Hunter Miner Royal Ghost
Poison Flying Machine Barbarian Barrel Hunter Royal Ghost Magic Archer
Hunter Flying Machine Poison Magic Archer
Hunter P.E.K.K.A Flying Machine
Barbarian Barrel Poison Hunter P.E.K.K.A Royal Ghost Magic Archer
P.E.K.K.A Hunter
Hunter P.E.K.K.A
Poison Hunter P.E.K.K.A
Flying Machine Barbarian Barrel Hunter Royal Ghost Magic Archer
Barbarian Barrel Poison Hunter Flying Machine Royal Ghost Magic Archer
P.E.K.K.A Hunter
Royal Ghost Flying Machine Barbarian Barrel Poison Hunter P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarian Barrel P.E.K.K.A Royal Ghost
Poison Flying Machine Barbarian Barrel Hunter Miner Royal Ghost Magic Archer
P.E.K.K.A Hunter
Hunter P.E.K.K.A Barbarian Barrel
P.E.K.K.A Hunter
Poison Flying Machine Hunter Magic Archer
P.E.K.K.A Flying Machine Hunter
P.E.K.K.A Hunter
P.E.K.K.A Flying Machine Barbarian Barrel Poison Magic Archer
P.E.K.K.A
P.E.K.K.A Flying Machine Hunter
P.E.K.K.A Poison
P.E.K.K.A Hunter
Flying Machine Magic Archer
Flying Machine Barbarian Barrel Poison Hunter P.E.K.K.A Magic Archer
Poison Flying Machine Barbarian Barrel Hunter P.E.K.K.A Royal Ghost Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Magic Archer Flying Machine Barbarian Barrel Royal Ghost
Poison Flying Machine Barbarian Barrel Miner Royal Ghost Magic Archer
Flying Machine Barbarian Barrel Poison Miner Magic Archer
Flying Machine Barbarian Barrel Poison
Poison Barbarian Barrel Magic Archer
Poison Flying Machine Hunter Magic Archer
Flying Machine Poison Magic Archer
Poison Flying Machine Barbarian Barrel Hunter Magic Archer
Poison Miner Flying Machine
Poison
Poison Miner Flying Machine Barbarian Barrel Magic Archer
Poison Flying Machine Magic Archer
Flying Machine Poison Barbarian Barrel Hunter Miner Magic Archer
Flying Machine Barbarian Barrel Poison Magic Archer
Flying Machine Barbarian Barrel Poison Magic Archer
Flying Machine Barbarian Barrel Poison Hunter Magic Archer
Magic Archer Flying Machine Barbarian Barrel Poison
Barbarian Barrel Poison
Flying Machine Barbarian Barrel Poison Hunter Magic Archer
Flying Machine Barbarian Barrel Poison Miner Magic Archer
Poison Magic Archer
Poison
Flying Machine Barbarian Barrel Poison
Poison Barbarian Barrel Hunter Magic Archer
Poison Miner Flying Machine Barbarian Barrel Hunter Royal Ghost Magic Archer
Flying Machine Poison Miner Magic Archer
Poison Miner Barbarian Barrel Magic Archer
Poison Flying Machine Hunter Magic Archer
Flying Machine Poison
Poison Hunter Miner Magic Archer
Poison Magic Archer
P.E.K.K.A
Poison Magic Archer
Flying Machine Barbarian Barrel Magic Archer
Poison Flying Machine Hunter Magic Archer
Barbarian Barrel
Poison Miner Flying Machine Hunter Magic Archer
Flying Machine Poison Magic Archer
Poison
Flying Machine P.E.K.K.A
Flying Machine Poison Magic Archer
Flying Machine Poison Magic Archer
Poison Flying Machine Barbarian Barrel Miner Royal Ghost Magic Archer

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