My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Baby Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Battle Ram Baby Dragon Dark Prince P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Battle Ram Baby Dragon Dark Prince P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Dark Prince Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Battle Ram Dark Prince
Giant Snowball
Bats Battle Ram Baby Dragon
Zap
Bats Battle Ram Dark Prince
Barbarian Barrel
Valkyrie Battle Ram Dark Prince Electro Wizard
The Log
Battle Ram Dark Prince
Earthquake
Arrows
Bats
Royal Delivery
Bats Valkyrie Battle Ram Baby Dragon Dark Prince P.E.K.K.A Electro Wizard
Fireball
Battle Ram Baby Dragon Electro Wizard
Poison
Bats Electro Wizard
Lightning
Valkyrie Battle Ram Baby Dragon Dark Prince Electro Wizard
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Poison

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Baby Dragon Dark Prince Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Battle Ram Baby Dragon Dark Prince Poison P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Valkyrie Battle Ram Baby Dragon Dark Prince Poison Electro Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Bats Valkyrie Battle Ram Baby Dragon

Attack Synergies 4 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Battle Ram Baby Dragon Dark Prince P.E.K.K.A
Valkyrie
Bats Battle Ram Baby Dragon Dark Prince P.E.K.K.A Electro Wizard
Battle Ram
Poison Bats Valkyrie Baby Dragon P.E.K.K.A Electro Wizard
Baby Dragon
Bats Valkyrie Battle Ram Dark Prince Poison P.E.K.K.A Electro Wizard
Dark Prince
Bats Valkyrie Baby Dragon Poison Electro Wizard
Poison
Battle Ram P.E.K.K.A Baby Dragon Dark Prince
P.E.K.K.A
Poison Electro Wizard Bats Valkyrie Battle Ram Baby Dragon
Electro Wizard
P.E.K.K.A Valkyrie Battle Ram Baby Dragon Dark Prince

Defense Synergies 0 14

Bats
Valkyrie Baby Dragon Dark Prince P.E.K.K.A Electro Wizard
Valkyrie
Bats Baby Dragon P.E.K.K.A Electro Wizard
Battle Ram
Baby Dragon
Bats Valkyrie Dark Prince P.E.K.K.A
Dark Prince
Bats Baby Dragon Poison Electro Wizard
Poison
Dark Prince Electro Wizard
P.E.K.K.A
Bats Valkyrie Baby Dragon Electro Wizard
Electro Wizard
Bats Valkyrie Dark Prince Poison P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Baby Dragon Electro Wizard
P.E.K.K.A Bats Valkyrie Dark Prince Electro Wizard
P.E.K.K.A Bats Valkyrie Dark Prince Electro Wizard
P.E.K.K.A Bats Valkyrie Dark Prince Electro Wizard
Valkyrie Dark Prince Poison P.E.K.K.A
Bats Valkyrie Baby Dragon Dark Prince Electro Wizard
Bats Electro Wizard Baby Dragon Poison
Valkyrie Baby Dragon Poison P.E.K.K.A Electro Wizard
P.E.K.K.A
Valkyrie Dark Prince Electro Wizard
Bats Valkyrie Poison Electro Wizard Baby Dragon Dark Prince
Bats Baby Dragon Poison Electro Wizard
P.E.K.K.A Bats Valkyrie Dark Prince Electro Wizard
Valkyrie Bats Baby Dragon Dark Prince Poison P.E.K.K.A Electro Wizard
P.E.K.K.A Electro Wizard
P.E.K.K.A Electro Wizard
Bats Valkyrie Dark Prince Poison P.E.K.K.A Electro Wizard
Bats Valkyrie Baby Dragon Dark Prince Electro Wizard
Valkyrie Baby Dragon Poison Bats Dark Prince Electro Wizard
P.E.K.K.A Electro Wizard
Valkyrie Dark Prince Bats Baby Dragon Poison P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Dark Prince P.E.K.K.A Electro Wizard
Poison Electro Wizard Valkyrie Baby Dragon
P.E.K.K.A Bats Valkyrie Dark Prince Electro Wizard
Valkyrie Dark Prince P.E.K.K.A Bats Electro Wizard
P.E.K.K.A Valkyrie Dark Prince
Poison Bats Baby Dragon Electro Wizard
Dark Prince P.E.K.K.A Bats Valkyrie Electro Wizard
P.E.K.K.A Valkyrie Dark Prince
P.E.K.K.A Electro Wizard Bats Valkyrie Baby Dragon Dark Prince Poison
P.E.K.K.A
P.E.K.K.A Bats Valkyrie Dark Prince
P.E.K.K.A Valkyrie Dark Prince Poison Electro Wizard
Dark Prince P.E.K.K.A Valkyrie
Valkyrie Baby Dragon
Electro Wizard Bats Valkyrie Baby Dragon Dark Prince Poison P.E.K.K.A
Bats Valkyrie Poison Baby Dragon Dark Prince P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Valkyrie Baby Dragon
Poison Baby Dragon Electro Wizard
Baby Dragon Poison
Valkyrie Dark Prince Poison
Poison Valkyrie Baby Dragon Dark Prince
Poison Bats Baby Dragon
Baby Dragon Poison
Poison Baby Dragon
Poison
Bats Poison Electro Wizard
Poison Valkyrie Dark Prince Electro Wizard
Poison Baby Dragon
Poison Baby Dragon
Baby Dragon Poison
Baby Dragon Poison
Baby Dragon Poison
Baby Dragon Poison
Poison
Bats
Baby Dragon Dark Prince Poison Electro Wizard
Valkyrie Baby Dragon Poison
Baby Dragon Poison
Poison
Baby Dragon Poison
Poison Valkyrie Baby Dragon Dark Prince
Poison Baby Dragon Electro Wizard
Baby Dragon Poison
Poison Baby Dragon
Poison Bats Baby Dragon Electro Wizard
Electro Wizard Bats Poison
Poison
Poison Electro Wizard
P.E.K.K.A
Poison
Electro Wizard Bats Dark Prince
Poison Baby Dragon Electro Wizard
Poison Valkyrie Baby Dragon Dark Prince Electro Wizard
Baby Dragon Poison
Poison
Dark Prince P.E.K.K.A
Bats Baby Dragon Poison Electro Wizard
Bats Poison Electro Wizard
Poison Baby Dragon Dark Prince Electro Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: