My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Witch Princess Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tombstone Witch P.E.K.K.A Princess Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit P.E.K.K.A Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Miner
Giant Snowball
Fire Spirit Tombstone Witch Miner Princess
Zap
Fire Spirit Tombstone Witch Princess
Barbarian Barrel
Fire Spirit Tombstone Witch Princess Electro Wizard
The Log
Fire Spirit Tombstone Witch Princess
Earthquake
Tombstone Witch
Arrows
Fire Spirit Tombstone Witch Princess
Royal Delivery
Fire Spirit Witch P.E.K.K.A Miner Princess Electro Wizard
Fireball
Tombstone Witch Princess Electro Wizard
Poison
Tombstone Witch Princess Electro Wizard
Lightning
Tombstone Witch Electro Wizard
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Arrows Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Arrows Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Arrows Tombstone P.E.K.K.A Miner Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Arrows Tombstone Miner Princess Electro Wizard Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Arrows Tombstone Miner

Attack Synergies 4 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
P.E.K.K.A Miner
Arrows
P.E.K.K.A Miner
Tombstone
Witch
P.E.K.K.A Miner
P.E.K.K.A
Fire Spirit Arrows Electro Wizard Witch Princess
Miner
Fire Spirit Arrows Witch Electro Wizard
Princess
P.E.K.K.A
Electro Wizard
P.E.K.K.A Miner

Defense Synergies 0 8

Fire Spirit
P.E.K.K.A Electro Wizard
Arrows
Tombstone P.E.K.K.A
Tombstone
Arrows Electro Wizard
Witch
Electro Wizard
P.E.K.K.A
Fire Spirit Arrows Princess Electro Wizard
Miner
Princess
P.E.K.K.A
Electro Wizard
Fire Spirit Tombstone Witch P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tombstone Electro Wizard
P.E.K.K.A Tombstone Witch Electro Wizard
Witch P.E.K.K.A Fire Spirit Tombstone Electro Wizard
Witch P.E.K.K.A Tombstone Electro Wizard
Arrows Tombstone P.E.K.K.A Princess
Arrows Fire Spirit Electro Wizard
Electro Wizard Fire Spirit Arrows Tombstone Witch Princess
Arrows P.E.K.K.A Electro Wizard
Witch P.E.K.K.A Tombstone Princess
Fire Spirit Miner Electro Wizard
Witch Electro Wizard Arrows Tombstone Princess
Arrows Witch Princess Electro Wizard
Tombstone P.E.K.K.A Fire Spirit Witch Electro Wizard
Fire Spirit Arrows Tombstone Witch P.E.K.K.A Princess Electro Wizard
P.E.K.K.A Tombstone Electro Wizard
P.E.K.K.A Electro Wizard
Arrows Tombstone Witch P.E.K.K.A Electro Wizard
Fire Spirit Arrows Tombstone Witch Electro Wizard
Arrows Witch Fire Spirit Tombstone Princess Electro Wizard
P.E.K.K.A Electro Wizard
Fire Spirit Arrows Witch P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tombstone Witch P.E.K.K.A Electro Wizard
Electro Wizard Arrows Miner
Tombstone P.E.K.K.A Witch Electro Wizard
P.E.K.K.A Electro Wizard
P.E.K.K.A Tombstone Witch
Fire Spirit Arrows Witch Princess Electro Wizard
P.E.K.K.A Tombstone Witch Electro Wizard
P.E.K.K.A
P.E.K.K.A Electro Wizard Tombstone Witch
Witch P.E.K.K.A Tombstone
P.E.K.K.A Tombstone Witch
P.E.K.K.A Arrows Electro Wizard
P.E.K.K.A Tombstone Witch
Witch Princess
Tombstone Witch Electro Wizard P.E.K.K.A
Arrows Witch P.E.K.K.A Princess Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Arrows
Arrows Miner Princess Electro Wizard
Arrows Miner
Arrows
Fire Spirit Arrows
Arrows Fire Spirit Witch Princess
Fire Spirit Arrows Witch Princess
Arrows Fire Spirit Princess
Arrows Miner
Fire Spirit Electro Wizard
Miner Arrows Princess Electro Wizard
Fire Spirit Arrows Princess
Fire Spirit Miner Princess
Arrows Princess
Princess Arrows
Arrows Witch Princess
Arrows Princess
Arrows
Fire Spirit Arrows Princess Electro Wizard
Fire Spirit Arrows Witch Miner Princess
Arrows Princess
Arrows
Arrows Fire Spirit Witch Princess
Witch
Arrows Miner Witch Princess Electro Wizard
Arrows Witch Miner Princess
Miner Arrows
Fire Spirit Arrows Witch Princess Electro Wizard
Electro Wizard Witch
Arrows Miner
Arrows Princess Electro Wizard
P.E.K.K.A
Arrows Princess
Electro Wizard Fire Spirit Tombstone Witch Princess
Fire Spirit Arrows Witch Princess Electro Wizard
Arrows
Miner Princess Electro Wizard
Arrows Princess
Arrows
P.E.K.K.A
Witch Princess Electro Wizard
Witch Princess Electro Wizard
Witch Miner Princess Electro Wizard

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