My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Furnace Goblin Giant Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Furnace Goblin Giant P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Giant P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Army Miner
Giant Snowball
Bats Furnace Skeleton Army Miner
Zap
Bats Furnace Skeleton Army Goblin Giant
Barbarian Barrel
Furnace Skeleton Army Electro Wizard
The Log
Furnace Skeleton Army
Earthquake
Furnace Skeleton Army
Arrows
Bats Furnace Skeleton Army
Royal Delivery
Bats Skeleton Army P.E.K.K.A Miner Electro Wizard
Fireball
Furnace Skeleton Army Electro Wizard
Poison
Bats Furnace Skeleton Army Electro Wizard
Lightning
Furnace Electro Wizard
Rocket
Furnace

Against air swarms

Spells and units that can counter air swarms.

Furnace Poison

Against ground swarms

Spells and units that can counter ground swarms.

Furnace Poison

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Skeleton Army Poison P.E.K.K.A Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Skeleton Army Miner Furnace Poison Electro Wizard Goblin Giant P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Skeleton Army Miner Furnace

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Miner Goblin Giant P.E.K.K.A
Furnace
Miner Goblin Giant P.E.K.K.A
Skeleton Army
Poison
P.E.K.K.A Miner Goblin Giant
Goblin Giant
Bats Furnace Poison Electro Wizard
P.E.K.K.A
Poison Electro Wizard Bats Furnace
Miner
Bats Furnace Poison Electro Wizard
Electro Wizard
P.E.K.K.A Goblin Giant Miner

Defense Synergies 0 9

Bats
Goblin Giant P.E.K.K.A Electro Wizard
Furnace
Skeleton Army Electro Wizard
Skeleton Army
Furnace Electro Wizard
Poison
Electro Wizard
Goblin Giant
Bats Electro Wizard
P.E.K.K.A
Bats Electro Wizard
Miner
Electro Wizard
Bats Furnace Skeleton Army Poison Goblin Giant P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Goblin Giant Electro Wizard
Skeleton Army P.E.K.K.A Bats Furnace Electro Wizard
Furnace Skeleton Army P.E.K.K.A Bats Electro Wizard
Skeleton Army P.E.K.K.A Bats Furnace Electro Wizard
Skeleton Army Poison P.E.K.K.A
Skeleton Army Bats Furnace Electro Wizard
Bats Furnace Electro Wizard Poison
Poison Goblin Giant P.E.K.K.A Electro Wizard
P.E.K.K.A Furnace Skeleton Army
Skeleton Army Miner Electro Wizard
Bats Skeleton Army Poison Electro Wizard Furnace Goblin Giant
Bats Furnace Poison Electro Wizard
Furnace Skeleton Army P.E.K.K.A Bats Electro Wizard
Skeleton Army Bats Furnace Poison P.E.K.K.A Electro Wizard
Skeleton Army P.E.K.K.A Furnace Electro Wizard
Skeleton Army Furnace P.E.K.K.A Electro Wizard
Bats Furnace Skeleton Army Poison P.E.K.K.A Electro Wizard
Bats Furnace Skeleton Army Electro Wizard
Furnace Poison Bats Electro Wizard
P.E.K.K.A Electro Wizard
Skeleton Army Bats Furnace Poison Goblin Giant P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Furnace P.E.K.K.A Electro Wizard
Poison Electro Wizard Miner
Skeleton Army P.E.K.K.A Bats Furnace Goblin Giant Electro Wizard
Skeleton Army P.E.K.K.A Bats Goblin Giant Electro Wizard
P.E.K.K.A Skeleton Army Goblin Giant
Furnace Poison Bats Goblin Giant Electro Wizard
Skeleton Army P.E.K.K.A Bats Furnace Goblin Giant Electro Wizard
P.E.K.K.A Skeleton Army Goblin Giant
P.E.K.K.A Electro Wizard Bats Skeleton Army Poison
P.E.K.K.A Skeleton Army Goblin Giant
P.E.K.K.A Bats
Skeleton Army P.E.K.K.A Poison Goblin Giant Electro Wizard
Skeleton Army P.E.K.K.A Goblin Giant
Furnace Skeleton Army
Skeleton Army Electro Wizard Bats Furnace Poison Goblin Giant P.E.K.K.A
Bats Poison P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison
Poison Miner Electro Wizard
Poison Goblin Giant Miner
Poison
Poison Furnace
Poison Bats Furnace Goblin Giant
Furnace Poison
Poison
Poison Miner
Bats Poison Electro Wizard
Poison Miner Electro Wizard
Poison
Poison Miner
Poison
Furnace Poison
Furnace Poison
Furnace Poison
Poison
Bats
Poison Electro Wizard
Poison Miner
Poison
Poison
Poison
Poison Furnace
Poison Miner Electro Wizard
Poison Miner
Poison Miner
Poison Bats Furnace Electro Wizard
Electro Wizard Bats Poison
Poison Miner
Poison Electro Wizard
P.E.K.K.A
Poison
Electro Wizard Bats Skeleton Army
Poison Electro Wizard
Poison Miner Electro Wizard
Poison
Poison
P.E.K.K.A
Bats Poison Electro Wizard
Bats Poison Electro Wizard
Poison Goblin Giant Miner Electro Wizard

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