My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Mega Minion

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Mega Minion Dark Prince P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Hog Rider Dark Prince P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Dark Prince
Giant Snowball
Bats Mega Minion Hog Rider
Zap
Bats Dark Prince
Barbarian Barrel
Dark Prince
The Log
Mini P.E.K.K.A Hog Rider Dark Prince
Earthquake
Hog Rider
Arrows
Bats
Royal Delivery
Bats Mega Minion Mini P.E.K.K.A Hog Rider Dark Prince P.E.K.K.A
Fireball
Mega Minion Hog Rider
Poison
Bats Mega Minion
Lightning
Mega Minion Mini P.E.K.K.A Dark Prince
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Mega Minion Mini P.E.K.K.A Dark Prince P.E.K.K.A

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Arrows Mega Minion Mini P.E.K.K.A Hog Rider Dark Prince P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Arrows Mega Minion

Attack Synergies 7 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Zap Mega Minion Mini P.E.K.K.A Dark Prince P.E.K.K.A
Zap
Arrows Mega Minion Hog Rider P.E.K.K.A Bats Mini P.E.K.K.A Dark Prince
Arrows
Zap Hog Rider P.E.K.K.A Mega Minion Mini P.E.K.K.A Dark Prince
Mega Minion
Zap Bats Arrows
Mini P.E.K.K.A
Bats Zap Arrows Hog Rider Dark Prince
Hog Rider
Bats Zap Arrows Mini P.E.K.K.A Dark Prince
Dark Prince
Bats Zap Arrows Mini P.E.K.K.A Hog Rider
P.E.K.K.A
Zap Arrows Bats

Defense Synergies 2 12

Bats
Zap Mini P.E.K.K.A Dark Prince P.E.K.K.A
Zap
Mega Minion Mini P.E.K.K.A Bats Arrows Dark Prince P.E.K.K.A
Arrows
Zap Mega Minion Mini P.E.K.K.A Dark Prince P.E.K.K.A
Mega Minion
Zap Arrows Dark Prince
Mini P.E.K.K.A
Zap Bats Arrows
Hog Rider
Dark Prince
Bats Zap Arrows Mega Minion
P.E.K.K.A
Bats Zap Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mega Minion
Mini P.E.K.K.A P.E.K.K.A Bats Zap Mega Minion Dark Prince
Mini P.E.K.K.A P.E.K.K.A Bats Mega Minion Dark Prince
Mini P.E.K.K.A P.E.K.K.A Bats Mega Minion Dark Prince
Arrows Mini P.E.K.K.A Dark Prince P.E.K.K.A
Arrows Bats Zap Mega Minion Dark Prince
Bats Mega Minion Zap Arrows
Zap Arrows P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A
Mini P.E.K.K.A Dark Prince
Bats Zap Arrows Mega Minion Dark Prince
Arrows Mega Minion Bats Zap
Mini P.E.K.K.A P.E.K.K.A Bats Zap Dark Prince
Bats Zap Arrows Mega Minion Mini P.E.K.K.A Dark Prince P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A
Zap Mini P.E.K.K.A P.E.K.K.A
Bats Arrows Mini P.E.K.K.A Dark Prince P.E.K.K.A
Arrows Bats Zap Mega Minion Dark Prince
Zap Arrows Bats Mega Minion Dark Prince
Mini P.E.K.K.A P.E.K.K.A
Dark Prince Bats Arrows Mini P.E.K.K.A P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Dark Prince P.E.K.K.A
Zap Arrows Mega Minion Mini P.E.K.K.A
P.E.K.K.A Bats Zap Mini P.E.K.K.A Dark Prince
Mini P.E.K.K.A Dark Prince P.E.K.K.A Bats Zap
P.E.K.K.A Mini P.E.K.K.A Dark Prince
Arrows Bats Zap
Mini P.E.K.K.A Dark Prince P.E.K.K.A Bats Mega Minion
Mini P.E.K.K.A P.E.K.K.A Dark Prince
Zap P.E.K.K.A Bats Mega Minion Mini P.E.K.K.A Dark Prince
P.E.K.K.A Mega Minion
P.E.K.K.A Bats Mega Minion Mini P.E.K.K.A Dark Prince
P.E.K.K.A Zap Arrows Dark Prince
Mini P.E.K.K.A Dark Prince P.E.K.K.A
Bats Zap Mega Minion Mini P.E.K.K.A Dark Prince P.E.K.K.A
Bats Arrows Zap Mega Minion Mini P.E.K.K.A Dark Prince P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Zap
Arrows
Arrows Dark Prince
Zap Arrows Dark Prince
Arrows Bats Zap Mega Minion
Arrows
Arrows Zap
Arrows Zap
Bats Mini P.E.K.K.A
Zap Arrows Dark Prince
Zap Arrows
Arrows
Zap Arrows
Zap Arrows
Arrows
Arrows
Bats Mini P.E.K.K.A
Zap Arrows Mega Minion Mini P.E.K.K.A Dark Prince
Zap Arrows
Arrows
Zap Arrows
Zap Arrows Dark Prince
Mega Minion
Arrows Zap
Zap Arrows
Zap Arrows
Bats Zap Arrows
Zap Bats Mega Minion
Mega Minion Mini P.E.K.K.A
Zap Arrows
Zap Arrows
P.E.K.K.A
Arrows
Zap Bats Dark Prince
Zap Arrows Mega Minion
Arrows
Mega Minion Mini P.E.K.K.A Dark Prince
Arrows Zap
Zap Arrows
Mega Minion Dark Prince P.E.K.K.A
Zap Bats
Bats Zap
Zap Dark Prince

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