My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Elixir Collector Dark Prince Prince P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dark Prince Prince P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Dark Prince Prince
Giant Snowball
Zap
Inferno Tower Dark Prince Prince
Barbarian Barrel
Inferno Tower Wizard Dark Prince
The Log
Dark Prince Prince
Earthquake
Inferno Tower Elixir Collector
Arrows
Royal Delivery
Wizard Dark Prince Prince P.E.K.K.A
Fireball
Inferno Tower Wizard Elixir Collector
Poison
Inferno Tower Wizard Elixir Collector
Lightning
Inferno Tower Wizard Elixir Collector Dark Prince Prince
Rocket
Inferno Tower Wizard Elixir Collector Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Inferno Tower Elixir Collector Dark Prince Prince P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Dark Prince Inferno Tower Wizard Prince Elixir Collector Lightning P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

17 Arrows Dark Prince Inferno Tower Wizard

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A Dark Prince Prince Lightning
Inferno Tower
Wizard
Dark Prince Prince P.E.K.K.A
Elixir Collector
Dark Prince
Prince Arrows Wizard Lightning
Prince
Dark Prince Arrows Wizard Lightning
Lightning
Arrows Dark Prince Prince
P.E.K.K.A
Arrows Wizard

Defense Synergies 0 11

Arrows
Inferno Tower Dark Prince Prince Lightning P.E.K.K.A
Inferno Tower
Arrows Dark Prince Prince
Wizard
Dark Prince Prince P.E.K.K.A
Elixir Collector
Dark Prince
Arrows Inferno Tower Wizard Prince
Prince
Arrows Inferno Tower Wizard Dark Prince
Lightning
Arrows
P.E.K.K.A
Arrows Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Inferno Tower Wizard
Inferno Tower P.E.K.K.A Dark Prince Prince
Inferno Tower Prince P.E.K.K.A Dark Prince Lightning
Inferno Tower Prince P.E.K.K.A Dark Prince
Lightning Arrows Dark Prince Prince P.E.K.K.A
Arrows Dark Prince
Inferno Tower Lightning Arrows Wizard
Lightning Arrows Inferno Tower P.E.K.K.A
Inferno Tower P.E.K.K.A Prince
Inferno Tower Dark Prince Prince
Arrows Wizard Dark Prince
Arrows Inferno Tower Wizard
Inferno Tower Prince P.E.K.K.A Wizard Dark Prince Lightning
Wizard Arrows Dark Prince Prince P.E.K.K.A
Inferno Tower P.E.K.K.A Prince
Inferno Tower Prince Lightning P.E.K.K.A
Wizard Arrows Inferno Tower Dark Prince Prince P.E.K.K.A
Arrows Wizard Dark Prince Prince
Arrows Wizard Dark Prince
P.E.K.K.A Inferno Tower Prince
Wizard Dark Prince Arrows Prince P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Inferno Tower Dark Prince Prince P.E.K.K.A
Arrows Wizard Prince Lightning
P.E.K.K.A Inferno Tower Dark Prince Prince Lightning
Dark Prince Prince Lightning P.E.K.K.A Inferno Tower
Inferno Tower P.E.K.K.A Dark Prince Prince
Arrows Wizard
Dark Prince Prince P.E.K.K.A Inferno Tower Lightning
Inferno Tower P.E.K.K.A Dark Prince Prince
Lightning P.E.K.K.A Inferno Tower Dark Prince Prince
Inferno Tower P.E.K.K.A
P.E.K.K.A Inferno Tower Dark Prince Prince
Lightning P.E.K.K.A Arrows Dark Prince Prince
Dark Prince Prince Lightning P.E.K.K.A Inferno Tower Wizard
Wizard
Inferno Tower Dark Prince Prince Lightning P.E.K.K.A
Arrows Inferno Tower Wizard Dark Prince P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows
Arrows
Lightning Arrows
Lightning Arrows Dark Prince Prince
Wizard Arrows Dark Prince
Arrows Wizard
Arrows Wizard
Arrows Wizard Lightning
Arrows Wizard Lightning
Lightning Prince
Lightning Arrows Wizard Dark Prince Prince
Lightning Arrows Wizard
Lightning
Lightning Arrows
Lightning Arrows Prince
Lightning Arrows Wizard
Lightning Arrows Wizard
Lightning Arrows
Lightning
Lightning Arrows Wizard Dark Prince Prince
Lightning Arrows Wizard
Lightning Prince
Lightning Arrows Wizard
Prince Lightning
Lightning Arrows
Arrows Wizard Dark Prince
Arrows Wizard Lightning
Lightning Arrows Wizard Prince
Lightning Arrows
Lightning Arrows Wizard
Lightning Wizard
Lightning
Lightning Arrows Wizard
Lightning Arrows
P.E.K.K.A Prince
Arrows Wizard Lightning
Lightning Dark Prince Prince
Lightning Arrows Wizard
Arrows
Lightning Wizard Dark Prince Prince
Arrows Wizard Lightning
Lightning Arrows
Dark Prince Prince P.E.K.K.A
Lightning
Lightning
Lightning Dark Prince Prince

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: