My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Bad

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Minions Witch Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Witch P.E.K.K.A Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Poison

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Minions Guards
Giant Snowball
Spear Goblins Minions Guards Witch
Zap
Spear Goblins Minions Guards Witch
Barbarian Barrel
Spear Goblins Guards Witch Ice Wizard
The Log
Spear Goblins Guards Witch
Earthquake
Spear Goblins Guards Witch
Arrows
Spear Goblins Minions Guards Witch
Royal Delivery
Spear Goblins Minions Guards Witch P.E.K.K.A Ice Wizard
Fireball
Minions Witch Ice Wizard
Poison
Spear Goblins Minions Guards Witch Ice Wizard
Lightning
Witch Ice Wizard
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Poison Witch Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Poison Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Guards Poison P.E.K.K.A Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Witch Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Zap Minions Guards Ice Wizard Poison Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins Zap Minions Guards

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Zap
Zap
P.E.K.K.A Spear Goblins Minions Guards Poison Witch Ice Wizard
Minions
Zap P.E.K.K.A
Guards
Zap
Poison
P.E.K.K.A Zap
Witch
Zap P.E.K.K.A
P.E.K.K.A
Zap Poison Minions Witch Ice Wizard
Ice Wizard
Zap P.E.K.K.A

Defense Synergies 0 20

Spear Goblins
Zap Minions Guards Poison P.E.K.K.A Ice Wizard
Zap
Spear Goblins Minions Guards Poison Witch P.E.K.K.A Ice Wizard
Minions
Spear Goblins Zap P.E.K.K.A Ice Wizard
Guards
Spear Goblins Zap Poison Witch Ice Wizard
Poison
Spear Goblins Zap Guards Ice Wizard
Witch
Zap Guards Ice Wizard
P.E.K.K.A
Spear Goblins Zap Minions Ice Wizard
Ice Wizard
Spear Goblins Zap Minions Guards Poison Witch P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Minions
P.E.K.K.A Zap Minions Witch Ice Wizard
Witch P.E.K.K.A Minions Ice Wizard
Witch P.E.K.K.A Minions Guards Ice Wizard
Poison P.E.K.K.A
Spear Goblins Zap Minions Guards Ice Wizard
Minions Spear Goblins Zap Poison Witch Ice Wizard
Zap Poison P.E.K.K.A
Witch P.E.K.K.A Minions Ice Wizard
Guards Spear Goblins Ice Wizard
Minions Guards Poison Witch Ice Wizard Spear Goblins Zap
Minions Spear Goblins Zap Poison Witch Ice Wizard
P.E.K.K.A Zap Minions Guards Witch Ice Wizard
Zap Minions Guards Poison Witch P.E.K.K.A
P.E.K.K.A
Zap P.E.K.K.A
Minions Poison Witch P.E.K.K.A
Spear Goblins Zap Minions Guards Witch Ice Wizard
Zap Poison Witch Spear Goblins Minions Guards Ice Wizard
P.E.K.K.A
Spear Goblins Minions Guards Poison Witch P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Spear Goblins Zap Witch P.E.K.K.A
Poison Zap
Guards P.E.K.K.A Spear Goblins Zap Minions Witch
Guards P.E.K.K.A Zap
P.E.K.K.A Guards Witch
Poison Zap Minions Witch Ice Wizard
Guards P.E.K.K.A Spear Goblins Minions Witch Ice Wizard
P.E.K.K.A
Zap P.E.K.K.A Spear Goblins Minions Poison Witch
Witch P.E.K.K.A Guards
P.E.K.K.A Minions Guards Witch
P.E.K.K.A Zap Guards Poison
P.E.K.K.A Guards Witch
Witch
Guards Witch Spear Goblins Zap Minions Poison P.E.K.K.A
Minions Poison Zap Witch P.E.K.K.A Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Guards
Poison Zap Ice Wizard
Poison
Guards Poison
Poison Zap
Poison Spear Goblins Zap Minions Witch Ice Wizard
Poison Witch
Poison Zap Ice Wizard
Poison Zap
Minions Guards Poison
Poison Zap
Poison Zap
Poison
Minions Poison
Zap Poison
Spear Goblins Zap Poison Witch
Poison
Poison
Minions
Zap Poison
Zap Poison Witch
Minions Poison
Poison
Zap Poison
Zap Poison Witch Ice Wizard
Witch
Poison Zap Witch Ice Wizard
Zap Poison Witch
Poison Zap
Poison Zap Witch Ice Wizard
Zap Minions Guards Poison Witch
Poison Zap
Zap Poison
P.E.K.K.A
Poison
Zap Spear Goblins Minions Guards Witch
Poison Zap Witch Ice Wizard
Poison
Zap Poison
Zap Poison
P.E.K.K.A
Zap Minions Guards Poison Witch
Zap Poison Witch
Poison Zap Witch

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