My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Tesla Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bats Tesla P.E.K.K.A Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Goblin Gang P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Night Witch
Giant Snowball
Bats Goblin Gang Night Witch
Zap
Bats Goblin Gang Night Witch
Barbarian Barrel
Ice Spirit Goblin Gang Tesla Night Witch
The Log
Ice Spirit Goblin Gang
Earthquake
Goblin Gang Tesla
Arrows
Ice Spirit Bats Goblin Gang Night Witch
Royal Delivery
Ice Spirit Bats Goblin Gang P.E.K.K.A Night Witch
Fireball
Goblin Gang Tesla Night Witch
Poison
Bats Goblin Gang Night Witch
Lightning
Tesla Night Witch
Rocket
Night Witch

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Poison

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Poison

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Bats Poison P.E.K.K.A Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Bats Zap Goblin Gang Tesla Poison Night Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Bats Zap Goblin Gang

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap P.E.K.K.A Bats Night Witch
Bats
Ice Spirit Zap P.E.K.K.A
Zap
Ice Spirit P.E.K.K.A Bats Poison Night Witch
Goblin Gang
P.E.K.K.A
Tesla
Poison
P.E.K.K.A Zap Night Witch
P.E.K.K.A
Ice Spirit Zap Poison Bats Goblin Gang Night Witch
Night Witch
Ice Spirit Zap Poison P.E.K.K.A

Defense Synergies 3 16

Ice Spirit
Zap Goblin Gang Bats Tesla Poison P.E.K.K.A Night Witch
Bats
Ice Spirit Zap Tesla P.E.K.K.A
Zap
Ice Spirit Bats Goblin Gang Tesla Poison P.E.K.K.A Night Witch
Goblin Gang
Ice Spirit Tesla Zap P.E.K.K.A
Tesla
Goblin Gang Ice Spirit Bats Zap Poison Night Witch
Poison
Ice Spirit Zap Tesla
P.E.K.K.A
Ice Spirit Bats Zap Goblin Gang
Night Witch
Ice Spirit Zap Tesla

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tesla
P.E.K.K.A Ice Spirit Bats Zap Goblin Gang Tesla Night Witch
Goblin Gang Tesla P.E.K.K.A Bats Night Witch
Tesla P.E.K.K.A Night Witch Bats Goblin Gang
Poison P.E.K.K.A
Goblin Gang Bats Zap Tesla Night Witch
Bats Tesla Ice Spirit Zap Goblin Gang Poison Night Witch
Zap Tesla Poison P.E.K.K.A
Tesla P.E.K.K.A Goblin Gang Night Witch
Goblin Gang Ice Spirit Tesla Night Witch
Bats Goblin Gang Poison Zap Tesla Night Witch
Tesla Bats Zap Goblin Gang Poison Night Witch
Tesla P.E.K.K.A Night Witch Ice Spirit Bats Zap Goblin Gang
Ice Spirit Bats Zap Goblin Gang Tesla Poison P.E.K.K.A Night Witch
P.E.K.K.A Goblin Gang Tesla
Ice Spirit Zap Goblin Gang Tesla P.E.K.K.A
Tesla Bats Goblin Gang Poison P.E.K.K.A Night Witch
Ice Spirit Tesla Bats Zap Goblin Gang Night Witch
Zap Poison Ice Spirit Bats Tesla
P.E.K.K.A Tesla
Goblin Gang Bats Tesla Poison P.E.K.K.A Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Tesla P.E.K.K.A
Poison Zap Goblin Gang Tesla
Goblin Gang P.E.K.K.A Ice Spirit Bats Zap
Goblin Gang P.E.K.K.A Bats Zap Tesla Night Witch
P.E.K.K.A Goblin Gang Tesla Night Witch
Poison Ice Spirit Bats Zap Goblin Gang Tesla
Goblin Gang P.E.K.K.A Bats Tesla Night Witch
P.E.K.K.A Tesla
Zap P.E.K.K.A Ice Spirit Bats Poison
P.E.K.K.A Goblin Gang Tesla
P.E.K.K.A Bats Tesla
P.E.K.K.A Zap Poison
P.E.K.K.A Goblin Gang Tesla Night Witch
Tesla
Goblin Gang Tesla Ice Spirit Bats Zap Poison P.E.K.K.A Night Witch
Bats Poison Zap Tesla P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison
Poison Zap
Poison
Poison
Poison Zap
Poison Ice Spirit Bats Zap
Poison
Poison Ice Spirit Zap
Poison Zap
Bats Goblin Gang Poison Night Witch
Poison Zap
Poison Zap
Poison
Poison
Zap Poison
Zap Poison
Poison
Poison
Bats Night Witch
Zap Poison
Zap Poison
Poison Night Witch
Poison
Zap Poison
Zap Poison Ice Spirit
Poison Zap
Zap Poison
Poison Zap
Poison Bats Zap Night Witch
Zap Ice Spirit Bats Poison
Night Witch
Poison Zap Night Witch
Zap Ice Spirit Poison
P.E.K.K.A
Poison
Zap Ice Spirit Bats Goblin Gang Night Witch
Poison Zap
Poison Goblin Gang
Zap Poison
Zap Poison
P.E.K.K.A
Zap Ice Spirit Bats Goblin Gang Poison
Bats Zap Poison
Poison Zap

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