My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Dart Goblin Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Battle Ram P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Dart Goblin Battle Ram P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Battle Ram
Giant Snowball
Bats Goblin Gang Dart Goblin Battle Ram
Zap
Bats Goblin Gang Dart Goblin Battle Ram
Barbarian Barrel
Goblin Gang Dart Goblin Battle Ram Electro Wizard
The Log
Goblin Gang Dart Goblin Battle Ram
Earthquake
Goblin Gang
Arrows
Bats Goblin Gang Dart Goblin
Royal Delivery
Bats Goblin Gang Dart Goblin Battle Ram P.E.K.K.A Electro Wizard
Fireball
Goblin Gang Dart Goblin Battle Ram Electro Wizard
Poison
Bats Goblin Gang Dart Goblin Electro Wizard
Lightning
Battle Ram Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Battle Ram P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Dart Goblin Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Goblin Gang Dart Goblin Battle Ram Electro Wizard Lightning P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Goblin Gang Dart Goblin

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Battle Ram P.E.K.K.A
Goblin Gang
Dart Goblin Battle Ram P.E.K.K.A
Dart Goblin
Goblin Gang Battle Ram P.E.K.K.A The Log
Battle Ram
The Log Bats Goblin Gang Dart Goblin Lightning P.E.K.K.A Electro Wizard
Lightning
Battle Ram
P.E.K.K.A
Electro Wizard Bats Goblin Gang Dart Goblin Battle Ram The Log
The Log
Battle Ram Dart Goblin P.E.K.K.A
Electro Wizard
P.E.K.K.A Battle Ram

Defense Synergies 1 14

Bats
Dart Goblin P.E.K.K.A The Log Electro Wizard
Goblin Gang
Dart Goblin P.E.K.K.A The Log Electro Wizard
Dart Goblin
Bats Goblin Gang P.E.K.K.A The Log Electro Wizard
Battle Ram
Lightning
The Log
P.E.K.K.A
The Log Bats Goblin Gang Dart Goblin Electro Wizard
The Log
P.E.K.K.A Bats Goblin Gang Dart Goblin Lightning Electro Wizard
Electro Wizard
Bats Goblin Gang Dart Goblin P.E.K.K.A The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Dart Goblin The Log Electro Wizard
P.E.K.K.A Bats Goblin Gang Dart Goblin The Log Electro Wizard
Goblin Gang P.E.K.K.A Bats Dart Goblin Lightning Electro Wizard
P.E.K.K.A Bats Goblin Gang Dart Goblin Electro Wizard
Lightning P.E.K.K.A The Log
Goblin Gang The Log Bats Dart Goblin Electro Wizard
Bats Dart Goblin Lightning Electro Wizard Goblin Gang
Lightning Dart Goblin P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Goblin Gang
Goblin Gang Dart Goblin Electro Wizard
Bats Goblin Gang Dart Goblin Electro Wizard The Log
Bats Goblin Gang Dart Goblin Electro Wizard
P.E.K.K.A Bats Goblin Gang Lightning The Log Electro Wizard
Bats Goblin Gang Dart Goblin P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Goblin Gang Electro Wizard
Goblin Gang Lightning P.E.K.K.A The Log Electro Wizard
Bats Goblin Gang P.E.K.K.A Electro Wizard
Bats Goblin Gang Dart Goblin The Log Electro Wizard
The Log Bats Dart Goblin Electro Wizard
P.E.K.K.A Dart Goblin Electro Wizard
Goblin Gang Bats Dart Goblin P.E.K.K.A The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang P.E.K.K.A Electro Wizard
Electro Wizard Goblin Gang Lightning The Log
Goblin Gang P.E.K.K.A Bats Lightning The Log Electro Wizard
Goblin Gang Lightning P.E.K.K.A Bats The Log Electro Wizard
P.E.K.K.A Goblin Gang
Bats Goblin Gang Dart Goblin Electro Wizard
Goblin Gang P.E.K.K.A Bats Dart Goblin Lightning Electro Wizard
P.E.K.K.A
Lightning P.E.K.K.A Electro Wizard Bats The Log
P.E.K.K.A Goblin Gang Dart Goblin
P.E.K.K.A Bats Dart Goblin
Lightning P.E.K.K.A The Log Electro Wizard
Lightning P.E.K.K.A Goblin Gang
Dart Goblin
Goblin Gang Electro Wizard Bats Dart Goblin Lightning P.E.K.K.A The Log
Bats Dart Goblin P.E.K.K.A The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Dart Goblin The Log
Dart Goblin The Log Electro Wizard
Lightning Dart Goblin The Log
Lightning Dart Goblin The Log
The Log
Bats Dart Goblin
Dart Goblin The Log
The Log Dart Goblin Lightning
The Log Dart Goblin Lightning
Lightning Bats Goblin Gang Electro Wizard
Lightning Dart Goblin The Log Electro Wizard
Lightning Dart Goblin
Lightning Dart Goblin The Log
Lightning Dart Goblin
Lightning Dart Goblin The Log
Lightning Dart Goblin The Log
Lightning Dart Goblin The Log
Lightning
Bats Lightning
Lightning Dart Goblin The Log Electro Wizard
Lightning Dart Goblin The Log
Lightning The Log
Lightning
Lightning The Log
Lightning The Log
The Log
The Log Dart Goblin Lightning Electro Wizard
Lightning The Log
Lightning Dart Goblin The Log
Lightning Bats Dart Goblin Electro Wizard
Lightning Electro Wizard Bats Dart Goblin
Lightning
Lightning Dart Goblin The Log
Lightning Electro Wizard
P.E.K.K.A
Lightning The Log
Lightning Electro Wizard Bats Goblin Gang Dart Goblin
Lightning Dart Goblin Electro Wizard
The Log
Lightning Goblin Gang Dart Goblin Electro Wizard
The Log Dart Goblin Lightning
Lightning
Dart Goblin P.E.K.K.A
Bats Goblin Gang Dart Goblin Lightning The Log Electro Wizard
Bats Dart Goblin Lightning Electro Wizard
Lightning Dart Goblin The Log Electro Wizard

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