My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Bowler P.E.K.K.A Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A P.E.K.K.A Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions Bandit
Giant Snowball
Archers Minions
Zap
Archers Minions Bandit
Barbarian Barrel
Archers Bandit
The Log
Archers Mini P.E.K.K.A Bandit
Earthquake
Archers
Arrows
Archers Minions
Royal Delivery
Archers Minions Mini P.E.K.K.A Bowler P.E.K.K.A Bandit
Fireball
Archers Minions Bowler Bandit
Poison
Archers Minions
Lightning
Mini P.E.K.K.A Bowler Bandit
Rocket
Bowler

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Bowler P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Minions Bandit Fireball Mini P.E.K.K.A Bowler P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Archers Minions Bandit

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball P.E.K.K.A Archers Minions Mini P.E.K.K.A Bowler Bandit
Archers
Zap Mini P.E.K.K.A Bowler P.E.K.K.A Bandit
Minions
Zap Mini P.E.K.K.A Bowler P.E.K.K.A Bandit
Fireball
Zap
Mini P.E.K.K.A
Zap Archers Minions Bowler
Bowler
Zap Archers Minions Mini P.E.K.K.A
P.E.K.K.A
Zap Archers Minions
Bandit
Zap Archers Minions

Defense Synergies 2 17

Zap
Fireball Mini P.E.K.K.A Archers Minions Bowler P.E.K.K.A Bandit
Archers
Zap Minions Mini P.E.K.K.A Bowler P.E.K.K.A Bandit
Minions
Zap Archers Bowler P.E.K.K.A Bandit
Fireball
Zap Mini P.E.K.K.A Bandit
Mini P.E.K.K.A
Zap Archers Fireball Bowler
Bowler
Zap Archers Minions Mini P.E.K.K.A Bandit
P.E.K.K.A
Zap Archers Minions
Bandit
Zap Archers Minions Fireball Bowler

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Zap Minions Fireball
Mini P.E.K.K.A P.E.K.K.A Zap Minions Bandit
Mini P.E.K.K.A Bowler P.E.K.K.A Archers Minions Bandit
Mini P.E.K.K.A P.E.K.K.A Minions Bowler Bandit
Fireball Mini P.E.K.K.A Bowler P.E.K.K.A
Fireball Bowler Zap Archers Minions Bandit
Minions Zap Archers Fireball
Bowler Zap Fireball P.E.K.K.A Bandit
Mini P.E.K.K.A P.E.K.K.A Minions
Archers Mini P.E.K.K.A Bowler Bandit
Archers Minions Zap Fireball Bowler Bandit
Minions Zap Archers Fireball
Mini P.E.K.K.A Bowler P.E.K.K.A Zap Minions Fireball Bandit
Fireball Bowler Zap Minions Mini P.E.K.K.A P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Bandit
Zap Fireball Mini P.E.K.K.A Bowler P.E.K.K.A Bandit
Minions Fireball Mini P.E.K.K.A Bowler P.E.K.K.A
Fireball Zap Archers Minions Bowler Bandit
Zap Archers Minions Fireball Bowler Bandit
Mini P.E.K.K.A P.E.K.K.A
Bowler Archers Minions Fireball Mini P.E.K.K.A P.E.K.K.A Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Archers Fireball Bowler P.E.K.K.A Bandit
Fireball Bandit Zap Archers Mini P.E.K.K.A Bowler
P.E.K.K.A Bandit Zap Minions Mini P.E.K.K.A Bowler
Mini P.E.K.K.A Bowler P.E.K.K.A Zap Fireball Bandit
P.E.K.K.A Mini P.E.K.K.A Bowler Bandit
Fireball Zap Archers Minions
Mini P.E.K.K.A P.E.K.K.A Archers Minions Fireball Bowler Bandit
Mini P.E.K.K.A P.E.K.K.A
Zap P.E.K.K.A Minions Fireball Mini P.E.K.K.A Bandit
P.E.K.K.A
P.E.K.K.A Minions Mini P.E.K.K.A Bowler
P.E.K.K.A Zap Fireball Bowler
Mini P.E.K.K.A Bowler P.E.K.K.A Fireball Bandit
Archers Fireball Bowler
Zap Archers Minions Fireball Mini P.E.K.K.A Bowler P.E.K.K.A
Minions Bowler Zap Archers Fireball Mini P.E.K.K.A P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Bandit
Fireball Zap Bowler Bandit
Fireball Bandit
Fireball
Fireball Zap Bowler
Fireball Zap Minions
Archers Bowler
Fireball Zap Bowler
Fireball Zap Bandit
Minions Fireball Mini P.E.K.K.A Bowler
Zap Fireball Bowler Bandit
Fireball Zap Archers
Fireball Bowler Bandit
Minions Fireball Bandit
Zap Fireball
Zap Fireball Bowler Bandit
Fireball Bowler Bandit
Fireball
Minions Mini P.E.K.K.A
Zap Archers Fireball Mini P.E.K.K.A Bowler Bandit
Zap Fireball Bowler
Minions Fireball Bowler
Fireball
Bowler
Zap Fireball
Zap Fireball Bowler
Fireball Zap Bowler Bandit
Fireball Zap Bowler Bandit
Fireball Zap Bandit
Zap Archers Fireball
Zap Minions Fireball
Fireball Mini P.E.K.K.A Bowler
Zap Fireball Bandit
Zap Fireball
P.E.K.K.A
Fireball Bowler
Zap Archers Minions Fireball Bandit
Fireball Zap Archers
Fireball
Fireball Mini P.E.K.K.A Bowler
Zap Fireball Bowler
Zap Fireball
P.E.K.K.A
Zap Minions Fireball Bowler
Zap Fireball
Zap Fireball Bowler Bandit

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