My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Musketeer Giant P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Giant P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Giant Guards
Giant Snowball
Fire Spirit Bats Musketeer Guards
Zap
Fire Spirit Bats Guards
Barbarian Barrel
Fire Spirit Musketeer Guards
The Log
Fire Spirit Musketeer Guards
Earthquake
Guards
Arrows
Fire Spirit Bats Guards
Royal Delivery
Fire Spirit Bats Musketeer Guards P.E.K.K.A
Fireball
Musketeer
Poison
Bats Musketeer Guards
Lightning
Musketeer
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Bats Guards P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bats Zap Guards Fireball Musketeer Giant P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Bats Zap Guards

Attack Synergies 6 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
P.E.K.K.A Zap Giant
Bats
Giant Zap P.E.K.K.A
Zap
Fireball Giant P.E.K.K.A Fire Spirit Bats Musketeer Guards
Fireball
Zap Giant
Musketeer
Giant Zap P.E.K.K.A
Giant
Bats Zap Musketeer Fire Spirit Fireball Guards
Guards
Zap Giant
P.E.K.K.A
Fire Spirit Zap Bats Musketeer

Defense Synergies 2 10

Fire Spirit
Zap P.E.K.K.A
Bats
Zap Musketeer P.E.K.K.A
Zap
Fireball Fire Spirit Bats Musketeer Guards P.E.K.K.A
Fireball
Zap Musketeer
Musketeer
Guards Bats Zap Fireball P.E.K.K.A
Giant
Guards
Musketeer Zap
P.E.K.K.A
Fire Spirit Bats Zap Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Musketeer
P.E.K.K.A Bats Zap Musketeer
P.E.K.K.A Fire Spirit Bats Musketeer
P.E.K.K.A Bats Musketeer Guards
Fireball P.E.K.K.A
Fireball Fire Spirit Bats Zap Musketeer Guards
Bats Musketeer Fire Spirit Zap Fireball
Zap Fireball Musketeer P.E.K.K.A
P.E.K.K.A Musketeer
Guards Fire Spirit Musketeer
Bats Guards Zap Fireball Musketeer
Musketeer Bats Zap Fireball
P.E.K.K.A Fire Spirit Bats Zap Fireball Musketeer Guards
Fire Spirit Fireball Bats Zap Guards P.E.K.K.A
P.E.K.K.A
Zap Fireball P.E.K.K.A
Bats Fireball Musketeer P.E.K.K.A
Fire Spirit Fireball Bats Zap Musketeer Guards
Zap Fire Spirit Bats Fireball Musketeer Guards
P.E.K.K.A Musketeer
Fire Spirit Bats Fireball Musketeer Guards P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Zap Fireball P.E.K.K.A
Fireball Zap Musketeer
Guards P.E.K.K.A Bats Zap Musketeer
Guards P.E.K.K.A Bats Zap Fireball Musketeer
P.E.K.K.A Musketeer Guards
Fire Spirit Fireball Bats Zap Musketeer
Guards P.E.K.K.A Bats Fireball Musketeer
P.E.K.K.A
Zap P.E.K.K.A Bats Fireball
P.E.K.K.A Musketeer Guards
P.E.K.K.A Bats Musketeer Guards
P.E.K.K.A Zap Fireball Guards
P.E.K.K.A Fireball Guards
Fireball Musketeer
Guards Bats Zap Fireball Musketeer P.E.K.K.A
Bats Zap Fireball Musketeer P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer Guards
Fireball Zap Musketeer
Fireball
Fireball Musketeer Guards
Fireball Fire Spirit Zap
Fireball Fire Spirit Bats Zap Musketeer
Fire Spirit Musketeer
Fireball Fire Spirit Zap
Fireball Zap
Fire Spirit Bats Fireball Musketeer Guards
Zap Fireball Musketeer
Fireball Fire Spirit Zap Musketeer
Fire Spirit Fireball Musketeer
Fireball Musketeer
Zap Fireball Musketeer
Zap Fireball Musketeer
Fireball Musketeer
Fireball
Bats
Fire Spirit Zap Fireball Musketeer
Fire Spirit Zap Fireball
Fireball Musketeer
Fireball
Musketeer
Zap Fireball Musketeer
Zap Fire Spirit Fireball
Fireball Zap Musketeer
Fireball Zap Musketeer
Fireball Zap Musketeer
Fire Spirit Bats Zap Fireball Musketeer
Zap Bats Fireball Musketeer Guards
Fireball
Zap Fireball Musketeer
Zap Fireball
P.E.K.K.A
Fireball
Zap Fire Spirit Bats Fireball Musketeer Guards
Fireball Fire Spirit Zap Musketeer
Fireball
Fireball Musketeer
Zap Fireball Musketeer
Zap Fireball
Musketeer P.E.K.K.A
Zap Bats Fireball Musketeer Guards
Bats Zap Fireball Musketeer
Zap Fireball Musketeer

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