My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Battle Ram P.E.K.K.A Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Battle Ram Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Dart Goblin Battle Ram P.E.K.K.A Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Battle Ram Bandit
Giant Snowball
Bats Goblin Gang Dart Goblin Battle Ram
Zap
Bats Goblin Gang Dart Goblin Battle Ram Bandit
Barbarian Barrel
Goblin Gang Dart Goblin Battle Ram Bandit
The Log
Goblin Gang Dart Goblin Battle Ram Bandit
Earthquake
Goblin Gang
Arrows
Bats Goblin Gang Dart Goblin
Royal Delivery
Bats Goblin Gang Dart Goblin Battle Ram P.E.K.K.A Bandit
Fireball
Goblin Gang Dart Goblin Battle Ram Bandit
Poison
Bats Goblin Gang Dart Goblin
Lightning
Battle Ram Bandit
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Battle Ram P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Arrows Goblin Gang Dart Goblin Bandit Battle Ram P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Arrows Goblin Gang

Attack Synergies 5 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Zap Battle Ram P.E.K.K.A Bandit
Zap
Arrows Battle Ram P.E.K.K.A Bats Dart Goblin Bandit
Arrows
Zap P.E.K.K.A Battle Ram Bandit
Goblin Gang
Dart Goblin Battle Ram P.E.K.K.A Bandit
Dart Goblin
Zap Goblin Gang Battle Ram P.E.K.K.A Bandit
Battle Ram
Zap Bandit Bats Arrows Goblin Gang Dart Goblin P.E.K.K.A
P.E.K.K.A
Zap Arrows Bats Goblin Gang Dart Goblin Battle Ram
Bandit
Battle Ram Bats Zap Arrows Goblin Gang Dart Goblin

Defense Synergies 0 16

Bats
Zap Dart Goblin P.E.K.K.A Bandit
Zap
Bats Arrows Goblin Gang Dart Goblin P.E.K.K.A Bandit
Arrows
Zap P.E.K.K.A Bandit
Goblin Gang
Zap Dart Goblin P.E.K.K.A Bandit
Dart Goblin
Bats Zap Goblin Gang P.E.K.K.A Bandit
Battle Ram
P.E.K.K.A
Bats Zap Arrows Goblin Gang Dart Goblin
Bandit
Bats Zap Arrows Goblin Gang Dart Goblin

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Dart Goblin
P.E.K.K.A Bats Zap Goblin Gang Dart Goblin Bandit
Goblin Gang P.E.K.K.A Bats Dart Goblin Bandit
P.E.K.K.A Bats Goblin Gang Dart Goblin Bandit
Arrows P.E.K.K.A
Arrows Goblin Gang Bats Zap Dart Goblin Bandit
Bats Dart Goblin Zap Arrows Goblin Gang
Zap Arrows Dart Goblin P.E.K.K.A Bandit
P.E.K.K.A Goblin Gang
Goblin Gang Dart Goblin Bandit
Bats Goblin Gang Dart Goblin Zap Arrows Bandit
Arrows Bats Zap Goblin Gang Dart Goblin
P.E.K.K.A Bats Zap Goblin Gang Bandit
Bats Zap Arrows Goblin Gang Dart Goblin P.E.K.K.A
P.E.K.K.A Goblin Gang Bandit
Zap Goblin Gang P.E.K.K.A Bandit
Bats Arrows Goblin Gang P.E.K.K.A
Arrows Bats Zap Goblin Gang Dart Goblin Bandit
Zap Arrows Bats Dart Goblin Bandit
P.E.K.K.A Dart Goblin
Goblin Gang Bats Arrows Dart Goblin P.E.K.K.A Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap P.E.K.K.A Bandit
Bandit Zap Arrows Goblin Gang
Goblin Gang P.E.K.K.A Bandit Bats Zap
Goblin Gang P.E.K.K.A Bats Zap Bandit
P.E.K.K.A Goblin Gang Bandit
Arrows Bats Zap Goblin Gang Dart Goblin
Goblin Gang P.E.K.K.A Bats Dart Goblin Bandit
P.E.K.K.A
Zap P.E.K.K.A Bats Bandit
P.E.K.K.A Goblin Gang Dart Goblin
P.E.K.K.A Bats Dart Goblin
P.E.K.K.A Zap Arrows
P.E.K.K.A Goblin Gang Bandit
Dart Goblin
Goblin Gang Bats Zap Dart Goblin P.E.K.K.A
Bats Arrows Zap Dart Goblin P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Dart Goblin Bandit
Arrows Zap Dart Goblin Bandit
Arrows Dart Goblin Bandit
Arrows Dart Goblin
Zap Arrows
Arrows Bats Zap Dart Goblin
Arrows Dart Goblin
Arrows Zap Dart Goblin
Arrows Zap Dart Goblin Bandit
Bats Goblin Gang
Zap Arrows Dart Goblin Bandit
Zap Arrows Dart Goblin
Dart Goblin Bandit
Arrows Dart Goblin Bandit
Zap Arrows Dart Goblin
Zap Arrows Dart Goblin Bandit
Arrows Dart Goblin Bandit
Arrows
Bats
Zap Arrows Dart Goblin Bandit
Zap Arrows Dart Goblin
Arrows
Zap Arrows
Zap Arrows
Arrows Zap Dart Goblin Bandit
Zap Arrows Bandit
Zap Arrows Dart Goblin Bandit
Bats Zap Arrows Dart Goblin
Zap Bats Dart Goblin
Zap Arrows Dart Goblin Bandit
Zap Arrows
P.E.K.K.A
Arrows
Zap Bats Goblin Gang Dart Goblin Bandit
Zap Arrows Dart Goblin
Arrows
Goblin Gang Dart Goblin
Arrows Zap Dart Goblin
Zap Arrows
Dart Goblin P.E.K.K.A
Zap Bats Goblin Gang Dart Goblin
Bats Zap Dart Goblin
Zap Dart Goblin Bandit

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