My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats P.E.K.K.A Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Dart Goblin Hog Rider P.E.K.K.A Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Bandit
Giant Snowball
Bats Barbarians Dart Goblin Hog Rider
Zap
Bats Dart Goblin Bandit
Barbarian Barrel
Barbarians Dart Goblin Bandit
The Log
Barbarians Dart Goblin Hog Rider Bandit
Earthquake
Barbarians Hog Rider
Arrows
Bats Dart Goblin
Royal Delivery
Bats Barbarians Dart Goblin Hog Rider P.E.K.K.A Bandit
Fireball
Barbarians Dart Goblin Hog Rider Bandit
Poison
Bats Barbarians Dart Goblin
Lightning
Bandit
Rocket
Barbarians Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Zap Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Tornado P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Dart Goblin Tornado Bandit Hog Rider Barbarians P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Dart Goblin Tornado

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Zap P.E.K.K.A Bandit
Zap
Hog Rider Tornado P.E.K.K.A Bats Dart Goblin Bandit
Barbarians
Hog Rider
Dart Goblin
Zap Hog Rider P.E.K.K.A Bandit
Hog Rider
Bats Zap Barbarians Dart Goblin Tornado Bandit
Tornado
Zap P.E.K.K.A Hog Rider
P.E.K.K.A
Zap Tornado Bats Dart Goblin
Bandit
Bats Zap Dart Goblin Hog Rider

Defense Synergies 1 12

Bats
Zap Dart Goblin P.E.K.K.A Bandit
Zap
Bats Barbarians Dart Goblin Tornado P.E.K.K.A Bandit
Barbarians
Zap
Dart Goblin
Bats Zap Tornado P.E.K.K.A Bandit
Hog Rider
Tornado
P.E.K.K.A Zap Dart Goblin
P.E.K.K.A
Tornado Bats Zap Dart Goblin
Bandit
Bats Zap Dart Goblin

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Dart Goblin
Barbarians P.E.K.K.A Bats Zap Dart Goblin Bandit
Barbarians Tornado P.E.K.K.A Bats Dart Goblin Bandit
Barbarians P.E.K.K.A Bats Dart Goblin Bandit
Barbarians Tornado P.E.K.K.A
Tornado Bats Zap Dart Goblin Bandit
Bats Dart Goblin Tornado Zap
Zap Barbarians Dart Goblin P.E.K.K.A Bandit
Barbarians P.E.K.K.A Tornado
Tornado Barbarians Dart Goblin Bandit
Bats Barbarians Dart Goblin Zap Tornado Bandit
Bats Zap Dart Goblin Tornado
Barbarians P.E.K.K.A Bats Zap Bandit
Bats Zap Barbarians Dart Goblin Tornado P.E.K.K.A
Barbarians P.E.K.K.A Bandit
Barbarians Tornado Zap P.E.K.K.A Bandit
Barbarians Bats Tornado P.E.K.K.A
Bats Zap Barbarians Dart Goblin Tornado Bandit
Zap Tornado Bats Barbarians Dart Goblin Bandit
Barbarians P.E.K.K.A Dart Goblin Tornado
Bats Barbarians Dart Goblin P.E.K.K.A Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Zap P.E.K.K.A Bandit
Bandit Zap
Barbarians P.E.K.K.A Bandit Bats Zap
P.E.K.K.A Bats Zap Barbarians Tornado Bandit
Barbarians P.E.K.K.A Bandit
Bats Zap Dart Goblin Tornado
P.E.K.K.A Bats Barbarians Dart Goblin Bandit
P.E.K.K.A Barbarians
Zap P.E.K.K.A Bats Barbarians Tornado Bandit
P.E.K.K.A Barbarians Dart Goblin
P.E.K.K.A Bats Barbarians Dart Goblin
P.E.K.K.A Zap Barbarians Tornado
Barbarians P.E.K.K.A Bandit
Barbarians Dart Goblin
Barbarians Bats Zap Dart Goblin Tornado P.E.K.K.A
Bats Zap Barbarians Dart Goblin P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin Bandit
Zap Dart Goblin Tornado Bandit
Dart Goblin Bandit
Barbarians Dart Goblin
Zap
Bats Zap Dart Goblin Tornado
Dart Goblin Tornado
Zap Dart Goblin Tornado
Zap Dart Goblin Tornado Bandit
Bats Tornado
Zap Dart Goblin Tornado Bandit
Zap Dart Goblin Tornado
Dart Goblin Bandit
Dart Goblin Bandit
Zap Dart Goblin
Zap Dart Goblin Bandit
Dart Goblin Bandit
Tornado
Bats
Zap Dart Goblin Bandit
Zap Dart Goblin Tornado
Tornado
Tornado
Zap Barbarians
Zap Tornado
Zap Dart Goblin Tornado Bandit
Zap Tornado Bandit
Zap Dart Goblin Tornado Bandit
Bats Zap Dart Goblin Tornado
Zap Bats Dart Goblin
Zap Dart Goblin Bandit
Zap
P.E.K.K.A
Zap Bats Barbarians Dart Goblin Bandit
Zap Dart Goblin Tornado
Dart Goblin
Zap Dart Goblin
Zap Tornado
Dart Goblin P.E.K.K.A
Zap Bats Dart Goblin Tornado
Bats Zap Dart Goblin Tornado
Zap Dart Goblin Tornado Bandit

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