My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Baby Dragon Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Baby Dragon Hunter P.E.K.K.A Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado Lightning

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon P.E.K.K.A Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Mega Minion Baby Dragon
Zap
Barbarian Barrel
Hunter
The Log
Hunter
Earthquake
Arrows
Royal Delivery
Mega Minion Baby Dragon Hunter P.E.K.K.A
Fireball
Mega Minion Baby Dragon Hunter
Poison
Mega Minion Hunter
Lightning
Mega Minion Baby Dragon Hunter
Rocket
Hunter

Against air swarms

Spells and units that can counter air swarms.

Arrows Tornado Baby Dragon Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Tornado Baby Dragon Hunter

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mega Minion Tornado Baby Dragon P.E.K.K.A Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Mega Minion Tornado Baby Dragon Hunter Lightning P.E.K.K.A Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Mega Minion Tornado Baby Dragon

Attack Synergies 7 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A Golem Mega Minion Lightning
Mega Minion
Golem Arrows Baby Dragon
Tornado
Baby Dragon P.E.K.K.A Hunter Golem
Baby Dragon
Tornado Golem Mega Minion Lightning P.E.K.K.A
Hunter
Tornado P.E.K.K.A Golem
Lightning
Golem Arrows Baby Dragon
P.E.K.K.A
Arrows Tornado Baby Dragon Hunter
Golem
Arrows Mega Minion Baby Dragon Lightning Tornado Hunter

Defense Synergies 1 11

Arrows
Mega Minion Tornado Lightning P.E.K.K.A
Mega Minion
Arrows Tornado Baby Dragon Hunter
Tornado
P.E.K.K.A Arrows Mega Minion Baby Dragon Hunter
Baby Dragon
Mega Minion Tornado P.E.K.K.A
Hunter
Mega Minion Tornado P.E.K.K.A
Lightning
Arrows
P.E.K.K.A
Tornado Arrows Baby Dragon Hunter
Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Mega Minion Baby Dragon
Hunter P.E.K.K.A Mega Minion
Tornado Hunter P.E.K.K.A Mega Minion Lightning
Hunter P.E.K.K.A Mega Minion
Lightning Arrows Tornado P.E.K.K.A
Arrows Tornado Mega Minion Baby Dragon Hunter
Mega Minion Tornado Hunter Lightning Arrows Baby Dragon
Lightning Arrows Baby Dragon P.E.K.K.A
Hunter P.E.K.K.A Tornado
Tornado Hunter
Arrows Mega Minion Tornado Baby Dragon Hunter
Arrows Mega Minion Hunter Tornado Baby Dragon
Hunter P.E.K.K.A Lightning
Arrows Mega Minion Tornado Baby Dragon Hunter P.E.K.K.A
P.E.K.K.A Hunter
Tornado Hunter Lightning P.E.K.K.A
Arrows Tornado Hunter P.E.K.K.A
Arrows Mega Minion Tornado Baby Dragon Hunter
Arrows Tornado Baby Dragon Hunter Mega Minion
P.E.K.K.A Tornado Hunter
Arrows Baby Dragon Hunter P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

P.E.K.K.A
Arrows Mega Minion Baby Dragon Hunter Lightning
P.E.K.K.A Hunter Lightning
Hunter Lightning P.E.K.K.A Tornado
P.E.K.K.A Hunter
Arrows Tornado Baby Dragon Hunter
P.E.K.K.A Mega Minion Hunter Lightning
P.E.K.K.A Hunter
Lightning P.E.K.K.A Mega Minion Tornado Baby Dragon
P.E.K.K.A Mega Minion
P.E.K.K.A Mega Minion Hunter
Lightning P.E.K.K.A Arrows Tornado
Lightning P.E.K.K.A Hunter
Baby Dragon
Mega Minion Tornado Baby Dragon Hunter Lightning P.E.K.K.A
Arrows Mega Minion Baby Dragon Hunter P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows Baby Dragon
Arrows Tornado Baby Dragon
Lightning Arrows Baby Dragon
Lightning Arrows
Arrows Baby Dragon
Arrows Mega Minion Tornado Baby Dragon Hunter
Arrows Tornado Baby Dragon
Arrows Tornado Baby Dragon Hunter Lightning
Arrows Tornado Lightning
Lightning Tornado
Lightning Arrows Tornado
Lightning Arrows Tornado Baby Dragon
Lightning Baby Dragon Hunter
Lightning Arrows Baby Dragon
Lightning Arrows Baby Dragon
Lightning Arrows Baby Dragon Hunter
Lightning Arrows Baby Dragon
Lightning Arrows Tornado
Lightning
Lightning Arrows Mega Minion Baby Dragon Hunter
Lightning Arrows Tornado Baby Dragon
Lightning Baby Dragon
Lightning Arrows Tornado
Tornado Lightning
Lightning Arrows Baby Dragon
Arrows Tornado Baby Dragon Hunter
Mega Minion
Arrows Tornado Baby Dragon Hunter Lightning
Lightning Arrows Tornado Baby Dragon
Lightning Arrows Tornado Baby Dragon
Lightning Arrows Tornado Baby Dragon Hunter
Lightning Mega Minion
Lightning Mega Minion
Lightning Arrows Hunter
Lightning Arrows
P.E.K.K.A
Arrows Lightning
Lightning
Lightning Arrows Mega Minion Tornado Baby Dragon Hunter
Arrows
Lightning Mega Minion Baby Dragon Hunter
Arrows Baby Dragon Lightning
Lightning Arrows Tornado
Mega Minion P.E.K.K.A
Tornado Baby Dragon Lightning
Tornado Lightning
Lightning Tornado Baby Dragon

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