My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Executioner Electro Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Executioner Electro Wizard Night Witch Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Skeleton Army Night Witch Sparky
Giant Snowball
Fire Spirit Skeleton Army Night Witch
Zap
Fire Spirit Skeleton Army Night Witch Sparky
Barbarian Barrel
Fire Spirit Skeleton Army Executioner Electro Wizard Night Witch Sparky
The Log
Fire Spirit Skeleton Army Sparky
Earthquake
Skeleton Army
Arrows
Fire Spirit Skeleton Army Night Witch
Royal Delivery
Fire Spirit Skeleton Army Executioner Electro Wizard Night Witch Sparky
Fireball
Skeleton Army Executioner Electro Wizard Night Witch Sparky
Poison
Skeleton Army Executioner Electro Wizard Night Witch Sparky
Lightning
Executioner Electro Wizard Night Witch Sparky
Rocket
Executioner Night Witch Sparky

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Executioner Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Skeleton Army Executioner Night Witch Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Skeleton Army Electro Wizard Night Witch Giant Executioner Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Zap Skeleton Army Electro Wizard

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Zap Giant Sparky
Zap
Giant Electro Wizard Sparky Fire Spirit Executioner Night Witch
Giant
Zap Night Witch Sparky Fire Spirit Executioner Electro Wizard
Skeleton Army
Sparky
Executioner
Zap Giant
Electro Wizard
Zap Giant Sparky
Night Witch
Giant Zap
Sparky
Zap Giant Fire Spirit Skeleton Army Electro Wizard

Defense Synergies 1 11

Fire Spirit
Zap Electro Wizard Sparky
Zap
Electro Wizard Fire Spirit Skeleton Army Executioner Night Witch Sparky
Giant
Skeleton Army
Zap Executioner Electro Wizard Sparky
Executioner
Zap Skeleton Army
Electro Wizard
Zap Fire Spirit Skeleton Army Night Witch
Night Witch
Zap Electro Wizard
Sparky
Fire Spirit Zap Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Executioner Electro Wizard Sparky
Skeleton Army Sparky Zap Executioner Electro Wizard Night Witch
Skeleton Army Sparky Fire Spirit Executioner Electro Wizard Night Witch
Skeleton Army Night Witch Sparky Electro Wizard
Skeleton Army Sparky
Skeleton Army Fire Spirit Zap Executioner Electro Wizard Night Witch
Electro Wizard Fire Spirit Zap Executioner Night Witch
Zap Electro Wizard Sparky
Sparky Skeleton Army Night Witch
Skeleton Army Fire Spirit Electro Wizard Night Witch Sparky
Skeleton Army Executioner Electro Wizard Zap Night Witch
Executioner Zap Electro Wizard Night Witch
Skeleton Army Night Witch Sparky Fire Spirit Zap Electro Wizard
Fire Spirit Skeleton Army Executioner Sparky Zap Electro Wizard Night Witch
Skeleton Army Sparky Electro Wizard
Skeleton Army Zap Electro Wizard Sparky
Sparky Skeleton Army Executioner Electro Wizard Night Witch
Fire Spirit Zap Skeleton Army Executioner Electro Wizard Night Witch
Zap Executioner Fire Spirit Electro Wizard
Sparky Electro Wizard
Skeleton Army Fire Spirit Executioner Electro Wizard Night Witch Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Electro Wizard Sparky
Electro Wizard Zap Executioner
Skeleton Army Zap Electro Wizard Sparky
Skeleton Army Zap Electro Wizard Night Witch Sparky
Skeleton Army Executioner Night Witch Sparky
Fire Spirit Executioner Zap Electro Wizard
Skeleton Army Sparky Electro Wizard Night Witch
Skeleton Army Sparky
Zap Electro Wizard Skeleton Army Sparky
Skeleton Army Sparky
Sparky
Skeleton Army Zap Electro Wizard
Skeleton Army Executioner Night Witch Sparky
Skeleton Army Executioner Sparky
Skeleton Army Electro Wizard Sparky Zap Executioner Night Witch
Executioner Zap Electro Wizard Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Sparky
Zap Executioner Electro Wizard
Sparky
Sparky
Executioner Fire Spirit Zap Sparky
Executioner Fire Spirit Zap
Fire Spirit Executioner Sparky
Fire Spirit Zap Executioner
Zap
Fire Spirit Electro Wizard Night Witch Sparky
Zap Electro Wizard Sparky
Fire Spirit Zap Executioner
Fire Spirit Executioner Sparky
Zap Sparky
Zap Executioner Sparky
Executioner Sparky
Sparky
Night Witch Sparky
Fire Spirit Zap Executioner Electro Wizard Sparky
Fire Spirit Zap
Night Witch Sparky
Sparky
Zap
Zap Fire Spirit Executioner Sparky
Zap Executioner Electro Wizard Sparky
Zap Sparky
Zap Sparky
Fire Spirit Zap Executioner Electro Wizard Night Witch Sparky
Zap Electro Wizard
Night Witch Sparky
Zap Night Witch Sparky
Zap Electro Wizard Sparky
Sparky
Sparky
Zap Electro Wizard Fire Spirit Skeleton Army Night Witch
Fire Spirit Zap Executioner Electro Wizard
Executioner Electro Wizard Sparky
Zap Executioner
Zap Sparky
Executioner Sparky
Zap Electro Wizard Sparky
Zap Executioner Electro Wizard
Zap Executioner Electro Wizard Sparky

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