My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard Witch Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Wizard Witch Golem Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Fireball

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Night Witch
Giant Snowball
Bats Witch Night Witch
Zap
Bats Witch Night Witch
Barbarian Barrel
Wizard Witch Night Witch
The Log
Witch
Earthquake
Witch
Arrows
Bats Witch Night Witch
Royal Delivery
Bats Wizard Witch Night Witch
Fireball
Wizard Witch Night Witch
Poison
Bats Wizard Witch Night Witch
Lightning
Wizard Witch Night Witch
Rocket
Wizard Witch Night Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Fireball Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Fireball Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Golem Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Arrows Fireball Night Witch Wizard Witch Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Zap Arrows Fireball

Attack Synergies 6 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Zap Golem
Zap
Arrows Fireball Bats Witch Golem Night Witch
Arrows
Zap Fireball Golem Night Witch
Fireball
Zap Arrows Golem
Wizard
Golem
Witch
Zap Golem
Golem
Arrows Fireball Night Witch Bats Zap Wizard Witch
Night Witch
Golem Zap Arrows

Defense Synergies 1 5

Bats
Zap
Zap
Fireball Bats Arrows Witch Night Witch
Arrows
Zap Fireball
Fireball
Zap Arrows
Wizard
Witch
Zap
Golem
Night Witch
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Wizard
Bats Zap Witch Night Witch
Witch Bats Night Witch
Witch Night Witch Bats
Arrows Fireball
Arrows Fireball Bats Zap Night Witch
Bats Zap Arrows Fireball Wizard Witch Night Witch
Zap Arrows Fireball
Witch Night Witch
Night Witch
Bats Witch Zap Arrows Fireball Wizard Night Witch
Arrows Bats Zap Fireball Wizard Witch Night Witch
Night Witch Bats Zap Fireball Wizard Witch
Fireball Wizard Bats Zap Arrows Witch Night Witch
Zap Fireball
Wizard Bats Arrows Fireball Witch Night Witch
Arrows Fireball Bats Zap Wizard Witch Night Witch
Zap Arrows Wizard Witch Bats Fireball
Wizard Bats Arrows Fireball Witch Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Fireball Witch
Fireball Zap Arrows Wizard
Bats Zap Witch
Bats Zap Fireball Night Witch
Witch Night Witch
Arrows Fireball Wizard Bats Zap Witch
Bats Fireball Witch Night Witch
Zap Bats Fireball Witch
Witch
Bats Witch
Zap Arrows Fireball
Fireball Wizard Witch Night Witch
Wizard Fireball Witch
Witch Bats Zap Fireball Night Witch
Bats Arrows Zap Fireball Wizard Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows
Arrows Fireball Zap
Arrows Fireball
Arrows Fireball
Fireball Wizard Zap Arrows
Arrows Fireball Wizard Bats Zap Witch
Arrows Wizard Witch
Arrows Fireball Zap Wizard
Arrows Fireball Zap Wizard
Bats Fireball Night Witch
Zap Arrows Fireball Wizard
Fireball Zap Arrows Wizard
Fireball
Arrows Fireball
Zap Arrows Fireball
Zap Arrows Fireball Wizard Witch
Arrows Fireball Wizard
Arrows Fireball
Bats Night Witch
Zap Arrows Fireball Wizard
Zap Arrows Fireball Wizard Witch
Fireball Night Witch
Arrows Fireball Wizard
Zap Arrows Fireball
Zap Arrows Fireball Wizard Witch
Witch
Arrows Fireball Zap Wizard Witch
Fireball Zap Arrows Wizard Witch
Fireball Zap Arrows
Bats Zap Arrows Fireball Wizard Witch Night Witch
Zap Bats Fireball Wizard Witch
Fireball Night Witch
Zap Arrows Fireball Wizard Night Witch
Zap Arrows Fireball
Arrows Fireball Wizard
Zap Bats Fireball Witch Night Witch
Fireball Zap Arrows Wizard Witch
Arrows Fireball
Fireball Wizard
Arrows Zap Fireball Wizard
Zap Arrows Fireball
Zap Bats Fireball Witch
Bats Zap Fireball Witch
Zap Fireball Witch

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