My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard P.E.K.K.A Electro Wizard Night Witch Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Tornado

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Night Witch Sparky
Giant Snowball
Night Witch
Zap
Night Witch Sparky
Barbarian Barrel
Wizard Electro Wizard Night Witch Sparky
The Log
Sparky
Earthquake
Arrows
Night Witch
Royal Delivery
Wizard P.E.K.K.A Electro Wizard Night Witch Sparky
Fireball
Wizard Electro Wizard Night Witch Sparky
Poison
Wizard Electro Wizard Night Witch Sparky
Lightning
Wizard Electro Wizard Night Witch Sparky
Rocket
Wizard Night Witch Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Wizard Tornado Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Tornado P.E.K.K.A Night Witch Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Tornado Electro Wizard Night Witch Wizard Sparky P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Arrows Tornado Electro Wizard

Attack Synergies 11 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Tornado P.E.K.K.A Electro Wizard Sparky Night Witch
Arrows
Zap P.E.K.K.A Sparky Night Witch
Wizard
Tornado P.E.K.K.A Sparky
Tornado
Zap Wizard P.E.K.K.A Sparky Night Witch
P.E.K.K.A
Zap Arrows Tornado Electro Wizard Wizard Night Witch
Electro Wizard
Zap P.E.K.K.A Sparky
Night Witch
Zap Arrows Tornado P.E.K.K.A
Sparky
Zap Arrows Tornado Wizard Electro Wizard

Defense Synergies 4 14

Zap
Electro Wizard Arrows Tornado P.E.K.K.A Night Witch Sparky
Arrows
Zap Tornado P.E.K.K.A Sparky
Wizard
Tornado P.E.K.K.A Electro Wizard
Tornado
Wizard P.E.K.K.A Sparky Zap Arrows Electro Wizard Sparky
P.E.K.K.A
Tornado Zap Arrows Wizard Electro Wizard
Electro Wizard
Zap Wizard Tornado P.E.K.K.A Night Witch
Night Witch
Zap Electro Wizard
Sparky
Tornado Zap Arrows Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard Electro Wizard Sparky
P.E.K.K.A Sparky Zap Electro Wizard Night Witch
Tornado P.E.K.K.A Sparky Electro Wizard Night Witch
P.E.K.K.A Night Witch Sparky Electro Wizard
Arrows Tornado P.E.K.K.A Sparky
Arrows Tornado Zap Electro Wizard Night Witch
Tornado Electro Wizard Zap Arrows Wizard Night Witch
Zap Arrows P.E.K.K.A Electro Wizard Sparky
P.E.K.K.A Sparky Tornado Night Witch
Tornado Electro Wizard Night Witch Sparky
Electro Wizard Zap Arrows Wizard Tornado Night Witch
Arrows Zap Wizard Tornado Electro Wizard Night Witch
P.E.K.K.A Night Witch Sparky Zap Wizard Electro Wizard
Wizard Sparky Zap Arrows Tornado P.E.K.K.A Electro Wizard Night Witch
P.E.K.K.A Sparky Electro Wizard
Tornado Zap P.E.K.K.A Electro Wizard Sparky
Wizard Sparky Arrows Tornado P.E.K.K.A Electro Wizard Night Witch
Arrows Zap Wizard Tornado Electro Wizard Night Witch
Zap Arrows Wizard Tornado Electro Wizard
P.E.K.K.A Sparky Tornado Electro Wizard
Wizard Arrows P.E.K.K.A Electro Wizard Night Witch Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap P.E.K.K.A Electro Wizard Sparky
Electro Wizard Zap Arrows Wizard
P.E.K.K.A Zap Electro Wizard Sparky
P.E.K.K.A Zap Tornado Electro Wizard Night Witch Sparky
P.E.K.K.A Night Witch Sparky
Arrows Wizard Zap Tornado Electro Wizard
P.E.K.K.A Sparky Electro Wizard Night Witch
P.E.K.K.A Sparky
Zap P.E.K.K.A Electro Wizard Tornado Sparky
P.E.K.K.A Sparky
P.E.K.K.A Sparky
P.E.K.K.A Zap Arrows Tornado Electro Wizard
P.E.K.K.A Wizard Night Witch Sparky
Wizard Sparky
Electro Wizard Sparky Zap Tornado P.E.K.K.A Night Witch
Arrows Zap Wizard P.E.K.K.A Electro Wizard Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Sparky
Arrows Zap Tornado Electro Wizard
Arrows Sparky
Arrows Sparky
Wizard Zap Arrows Sparky
Arrows Wizard Zap Tornado
Arrows Wizard Tornado Sparky
Arrows Zap Wizard Tornado
Arrows Zap Wizard Tornado
Tornado Electro Wizard Night Witch Sparky
Zap Arrows Wizard Tornado Electro Wizard Sparky
Zap Arrows Wizard Tornado
Sparky
Arrows
Zap Arrows Sparky
Zap Arrows Wizard Sparky
Arrows Wizard Sparky
Arrows Tornado Sparky
Night Witch Sparky
Zap Arrows Wizard Electro Wizard Sparky
Zap Arrows Wizard Tornado
Night Witch Sparky
Arrows Wizard Tornado
Tornado Sparky
Zap Arrows
Zap Arrows Tornado Wizard Sparky
Arrows Zap Wizard Tornado Electro Wizard Sparky
Zap Arrows Wizard Tornado Sparky
Zap Arrows Tornado Sparky
Zap Arrows Wizard Tornado Electro Wizard Night Witch Sparky
Zap Electro Wizard Wizard
Night Witch Sparky
Zap Arrows Wizard Night Witch Sparky
Zap Arrows Electro Wizard Sparky
P.E.K.K.A Sparky
Arrows Wizard Sparky
Zap Electro Wizard Night Witch
Zap Arrows Wizard Tornado Electro Wizard
Arrows
Wizard Electro Wizard Sparky
Arrows Zap Wizard
Zap Arrows Tornado Sparky
P.E.K.K.A Sparky
Zap Tornado Electro Wizard Sparky
Zap Tornado Electro Wizard
Zap Tornado Electro Wizard Sparky

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