My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Ice Wizard Electro Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard P.E.K.K.A Ice Wizard Bandit Electro Wizard Lumberjack Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Bandit Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bandit Night Witch
Giant Snowball
Lumberjack Night Witch
Zap
Bandit Night Witch
Barbarian Barrel
Wizard Ice Wizard Bandit Electro Wizard Lumberjack Night Witch
The Log
Bandit Lumberjack
Earthquake
Arrows
Night Witch
Royal Delivery
Wizard P.E.K.K.A Ice Wizard Bandit Electro Wizard Lumberjack Night Witch
Fireball
Wizard Ice Wizard Bandit Electro Wizard Lumberjack Night Witch
Poison
Wizard Ice Wizard Electro Wizard Night Witch
Lightning
Wizard Ice Wizard Bandit Electro Wizard Lumberjack Night Witch
Rocket
Wizard Night Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

P.E.K.K.A Ice Wizard Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Ice Wizard Bandit Electro Wizard Lumberjack Night Witch Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Ice Wizard Bandit Electro Wizard

Attack Synergies 3 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
P.E.K.K.A Electro Wizard Ice Wizard Bandit Lumberjack Night Witch
Wizard
P.E.K.K.A Bandit Lumberjack
P.E.K.K.A
Zap Electro Wizard Wizard Ice Wizard Lumberjack Night Witch
Ice Wizard
Zap P.E.K.K.A Bandit Lumberjack
Bandit
Zap Wizard Ice Wizard Electro Wizard Lumberjack
Electro Wizard
Zap P.E.K.K.A Bandit Lumberjack
Lumberjack
Zap Wizard P.E.K.K.A Ice Wizard Bandit Electro Wizard Night Witch
Night Witch
Zap P.E.K.K.A Lumberjack

Defense Synergies 1 19

Zap
Electro Wizard P.E.K.K.A Ice Wizard Bandit Lumberjack Night Witch
Wizard
P.E.K.K.A Ice Wizard Bandit Electro Wizard Lumberjack
P.E.K.K.A
Zap Wizard Ice Wizard Electro Wizard
Ice Wizard
Zap Wizard P.E.K.K.A Bandit Lumberjack Night Witch
Bandit
Zap Wizard Ice Wizard Electro Wizard Lumberjack
Electro Wizard
Zap Wizard P.E.K.K.A Bandit Lumberjack Night Witch
Lumberjack
Zap Wizard Ice Wizard Bandit Electro Wizard
Night Witch
Zap Ice Wizard Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard Electro Wizard
P.E.K.K.A Lumberjack Zap Ice Wizard Bandit Electro Wizard Night Witch
P.E.K.K.A Lumberjack Ice Wizard Bandit Electro Wizard Night Witch
P.E.K.K.A Lumberjack Night Witch Ice Wizard Bandit Electro Wizard
P.E.K.K.A Lumberjack
Zap Ice Wizard Bandit Electro Wizard Lumberjack Night Witch
Electro Wizard Zap Wizard Ice Wizard Night Witch
Zap P.E.K.K.A Bandit Electro Wizard
P.E.K.K.A Ice Wizard Lumberjack Night Witch
Ice Wizard Bandit Electro Wizard Lumberjack Night Witch
Ice Wizard Electro Wizard Zap Wizard Bandit Lumberjack Night Witch
Zap Wizard Ice Wizard Electro Wizard Night Witch
P.E.K.K.A Lumberjack Night Witch Zap Wizard Ice Wizard Bandit Electro Wizard
Wizard Zap P.E.K.K.A Electro Wizard Lumberjack Night Witch
P.E.K.K.A Bandit Electro Wizard Lumberjack
Zap P.E.K.K.A Bandit Electro Wizard Lumberjack
Wizard P.E.K.K.A Electro Wizard Lumberjack Night Witch
Zap Wizard Ice Wizard Bandit Electro Wizard Lumberjack Night Witch
Zap Wizard Ice Wizard Bandit Electro Wizard Lumberjack
P.E.K.K.A Electro Wizard Lumberjack
Wizard P.E.K.K.A Bandit Electro Wizard Lumberjack Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap P.E.K.K.A Bandit Electro Wizard
Bandit Electro Wizard Zap Wizard Lumberjack
P.E.K.K.A Bandit Lumberjack Zap Electro Wizard
P.E.K.K.A Lumberjack Zap Bandit Electro Wizard Night Witch
P.E.K.K.A Bandit Lumberjack Night Witch
Wizard Zap Ice Wizard Electro Wizard
P.E.K.K.A Ice Wizard Bandit Electro Wizard Lumberjack Night Witch
P.E.K.K.A Lumberjack
Zap P.E.K.K.A Electro Wizard Bandit
P.E.K.K.A
P.E.K.K.A Lumberjack
P.E.K.K.A Zap Electro Wizard
P.E.K.K.A Wizard Bandit Lumberjack Night Witch
Wizard
Electro Wizard Zap P.E.K.K.A Lumberjack Night Witch
Zap Wizard P.E.K.K.A Ice Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Bandit
Zap Ice Wizard Bandit Electro Wizard
Bandit
Wizard Zap
Wizard Zap Ice Wizard
Wizard
Zap Wizard Ice Wizard
Zap Wizard Bandit
Electro Wizard Lumberjack Night Witch
Zap Wizard Bandit Electro Wizard
Zap Wizard
Bandit
Bandit
Zap
Zap Wizard Bandit
Wizard Bandit
Night Witch
Zap Wizard Bandit Electro Wizard
Zap Wizard
Night Witch
Wizard
Zap
Zap Wizard Ice Wizard
Zap Wizard Ice Wizard Bandit Electro Wizard
Zap Wizard Bandit
Zap Bandit
Zap Wizard Ice Wizard Electro Wizard Night Witch
Zap Electro Wizard Wizard
Night Witch
Zap Wizard Bandit Night Witch
Zap Electro Wizard
P.E.K.K.A
Wizard
Zap Electro Wizard Bandit Night Witch
Zap Wizard Ice Wizard Electro Wizard
Wizard Electro Wizard Lumberjack
Zap Wizard
Zap
P.E.K.K.A
Zap Electro Wizard
Zap Electro Wizard
Zap Bandit Electro Wizard

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