My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Furnace Electro Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Furnace Electro Wizard Night Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Night Witch
Giant Snowball
Bats Goblin Gang Furnace Night Witch
Zap
Bats Goblin Gang Furnace Night Witch
Barbarian Barrel
Goblin Gang Furnace Electro Wizard Night Witch
The Log
Goblin Gang Furnace
Earthquake
Goblin Gang Furnace
Arrows
Bats Goblin Gang Furnace Night Witch
Royal Delivery
Bats Goblin Gang Electro Wizard Night Witch
Fireball
Goblin Gang Furnace Electro Wizard Night Witch
Poison
Bats Goblin Gang Furnace Electro Wizard Night Witch
Lightning
Furnace Electro Wizard Night Witch
Rocket
Furnace Night Witch

Against air swarms

Spells and units that can counter air swarms.

Furnace Poison

Against ground swarms

Spells and units that can counter ground swarms.

Furnace Poison The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Poison Night Witch Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Furnace Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Goblin Gang Furnace Poison Electro Wizard Night Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats The Log Goblin Gang Furnace

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight
Goblin Gang
Furnace
Poison
The Log Night Witch Mega Knight
The Log
Poison Mega Knight
Electro Wizard
Mega Knight
Night Witch
Poison Mega Knight
Mega Knight
Bats Poison The Log Electro Wizard Night Witch

Defense Synergies 0 16

Bats
The Log Electro Wizard Mega Knight
Goblin Gang
Furnace The Log Electro Wizard
Furnace
Goblin Gang Electro Wizard
Poison
The Log Electro Wizard Mega Knight
The Log
Bats Goblin Gang Poison Electro Wizard Night Witch Mega Knight
Electro Wizard
Bats Goblin Gang Furnace Poison The Log Night Witch Mega Knight
Night Witch
The Log Electro Wizard Mega Knight
Mega Knight
Bats Poison The Log Electro Wizard Night Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

The Log Electro Wizard
Bats Goblin Gang Furnace The Log Electro Wizard Night Witch Mega Knight
Goblin Gang Furnace Mega Knight Bats Electro Wizard Night Witch
Night Witch Bats Goblin Gang Furnace Electro Wizard Mega Knight
Poison The Log Mega Knight
Goblin Gang The Log Bats Furnace Electro Wizard Night Witch Mega Knight
Bats Furnace Electro Wizard Goblin Gang Poison Night Witch
Poison The Log Electro Wizard Mega Knight
Goblin Gang Furnace Night Witch
Goblin Gang Electro Wizard Night Witch Mega Knight
Bats Goblin Gang Poison Electro Wizard Furnace The Log Night Witch Mega Knight
Bats Goblin Gang Furnace Poison Electro Wizard Night Witch
Furnace Night Witch Mega Knight Bats Goblin Gang The Log Electro Wizard
Mega Knight Bats Goblin Gang Furnace Poison The Log Electro Wizard Night Witch
Goblin Gang Furnace Electro Wizard Mega Knight
Goblin Gang Furnace The Log Electro Wizard Mega Knight
Mega Knight Bats Goblin Gang Furnace Poison Electro Wizard Night Witch
Mega Knight Bats Goblin Gang Furnace The Log Electro Wizard Night Witch
Furnace Poison The Log Bats Electro Wizard Mega Knight
Electro Wizard
Goblin Gang Mega Knight Bats Furnace Poison The Log Electro Wizard Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Furnace Electro Wizard
Poison Electro Wizard Goblin Gang The Log Mega Knight
Goblin Gang Mega Knight Bats Furnace The Log Electro Wizard
Goblin Gang Mega Knight Bats The Log Electro Wizard Night Witch
Goblin Gang Night Witch Mega Knight
Furnace Poison Bats Goblin Gang Electro Wizard
Goblin Gang Bats Furnace Electro Wizard Night Witch
Mega Knight
Electro Wizard Mega Knight Bats Poison The Log
Goblin Gang
Mega Knight Bats
Mega Knight Poison The Log Electro Wizard
Mega Knight Goblin Gang Night Witch
Furnace Mega Knight
Goblin Gang Electro Wizard Bats Furnace Poison The Log Night Witch
Bats Poison Mega Knight The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison The Log
Poison The Log Electro Wizard
Poison The Log
Poison The Log
Poison Furnace The Log Mega Knight
Poison Bats Furnace
Furnace Poison The Log
Poison The Log
Poison The Log
Bats Goblin Gang Poison Electro Wizard Night Witch
Poison The Log Electro Wizard
Poison
Poison The Log
Poison
Furnace Poison The Log
Furnace Poison The Log
Furnace Poison The Log Mega Knight
Poison
Bats Night Witch
Poison The Log Electro Wizard Mega Knight
Poison The Log Mega Knight
Poison The Log Night Witch Mega Knight
Poison
The Log
Poison The Log
Poison The Log Furnace Mega Knight
Poison The Log Electro Wizard
Poison The Log Mega Knight
Poison The Log
Poison Bats Furnace Electro Wizard Night Witch
Electro Wizard Bats Poison
Night Witch
Poison The Log Night Witch Mega Knight
Poison Electro Wizard
Mega Knight
Poison The Log
Electro Wizard Bats Goblin Gang Night Witch
Poison Electro Wizard
The Log
Poison Goblin Gang Electro Wizard Mega Knight
The Log Poison
Poison
Mega Knight
Bats Goblin Gang Poison The Log Electro Wizard
Bats Poison Electro Wizard
Poison The Log Electro Wizard Mega Knight

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