My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Great!
Versatility
Great!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Magic Archer Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Battle Ram Balloon Giant Skeleton Magic Archer Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Balloon Giant Skeleton Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Giant Skeleton Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Battle Ram Clone Balloon Giant Skeleton Night Witch
Giant Snowball
Bats Battle Ram Clone Balloon Night Witch
Zap
Bats Battle Ram Clone Balloon Night Witch
Barbarian Barrel
Battle Ram Clone Giant Skeleton Magic Archer Night Witch
The Log
Battle Ram Clone Giant Skeleton
Earthquake
Clone
Arrows
Bats Clone Night Witch
Royal Delivery
Bats Battle Ram Clone Balloon Giant Skeleton Magic Archer Night Witch
Fireball
Battle Ram Clone Balloon Magic Archer Night Witch
Poison
Bats Clone Balloon Magic Archer Night Witch
Lightning
Battle Ram Balloon Magic Archer Night Witch
Rocket
Balloon Magic Archer Night Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Battle Ram Clone Giant Skeleton Night Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Clone Battle Ram Magic Archer Night Witch Balloon Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Zap Clone Battle Ram

Attack Synergies 8 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Balloon Giant Skeleton Zap Battle Ram Clone
Zap
Battle Ram Balloon Bats Giant Skeleton Magic Archer Night Witch
Battle Ram
Zap Magic Archer Bats
Clone
Balloon Giant Skeleton Night Witch Bats Magic Archer
Balloon
Bats Zap Clone Giant Skeleton Magic Archer
Giant Skeleton
Bats Clone Zap Balloon Magic Archer Night Witch
Magic Archer
Battle Ram Zap Clone Balloon Giant Skeleton
Night Witch
Clone Zap Giant Skeleton

Defense Synergies 0 7

Bats
Zap Giant Skeleton
Zap
Bats Giant Skeleton Magic Archer Night Witch
Battle Ram
Clone
Balloon
Giant Skeleton
Bats Zap Magic Archer
Magic Archer
Zap Giant Skeleton Night Witch
Night Witch
Zap Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Magic Archer
Bats Zap Night Witch
Bats Giant Skeleton Night Witch
Night Witch Bats
Giant Skeleton
Bats Zap Magic Archer Night Witch
Bats Zap Magic Archer Night Witch
Zap Giant Skeleton Magic Archer
Night Witch
Giant Skeleton Night Witch
Bats Zap Giant Skeleton Magic Archer Night Witch
Bats Zap Magic Archer Night Witch
Night Witch Bats Zap Giant Skeleton
Bats Zap Magic Archer Night Witch
Zap
Bats Night Witch
Bats Zap Magic Archer Night Witch
Zap Bats Giant Skeleton Magic Archer
Bats Giant Skeleton Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Giant Skeleton
Zap Magic Archer
Giant Skeleton Bats Zap
Giant Skeleton Bats Zap Night Witch
Giant Skeleton Night Witch
Bats Zap Magic Archer
Bats Giant Skeleton Night Witch
Giant Skeleton
Zap Giant Skeleton Bats Magic Archer
Bats Giant Skeleton
Zap Giant Skeleton
Giant Skeleton Night Witch
Magic Archer
Bats Zap Giant Skeleton Magic Archer Night Witch
Bats Zap Giant Skeleton Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Giant Skeleton
Zap Magic Archer
Giant Skeleton Magic Archer
Giant Skeleton
Zap Magic Archer
Bats Zap Magic Archer
Magic Archer
Zap Magic Archer
Zap
Bats Night Witch
Zap Magic Archer
Zap Magic Archer
Magic Archer
Magic Archer
Zap Magic Archer
Zap Magic Archer
Magic Archer
Bats Night Witch
Zap Magic Archer
Zap Magic Archer
Giant Skeleton Magic Archer Night Witch
Zap
Zap Magic Archer
Zap Magic Archer
Zap Magic Archer
Zap Magic Archer
Bats Zap Magic Archer Night Witch
Zap Bats
Night Witch
Zap Magic Archer Night Witch
Zap Magic Archer
Giant Skeleton
Magic Archer
Zap Bats Magic Archer Night Witch
Zap Magic Archer
Magic Archer
Zap Magic Archer
Zap Giant Skeleton
Zap Bats Giant Skeleton Magic Archer
Bats Zap Magic Archer
Zap Giant Skeleton Magic Archer

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