My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Wizard Magic Archer Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Valkyrie Wizard Giant Skeleton Magic Archer Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Giant Skeleton Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Giant Skeleton Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Clone Giant Skeleton Night Witch
Giant Snowball
Musketeer Clone Night Witch
Zap
Clone Night Witch
Barbarian Barrel
Musketeer Valkyrie Wizard Clone Giant Skeleton Magic Archer Night Witch
The Log
Musketeer Clone Giant Skeleton
Earthquake
Clone
Arrows
Clone Night Witch
Royal Delivery
Musketeer Valkyrie Wizard Clone Giant Skeleton Magic Archer Night Witch
Fireball
Musketeer Wizard Clone Magic Archer Night Witch
Poison
Musketeer Wizard Clone Magic Archer Night Witch
Lightning
Musketeer Valkyrie Wizard Magic Archer Night Witch
Rocket
Musketeer Valkyrie Wizard Magic Archer Night Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard The Log Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Clone Giant Skeleton Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Clone Musketeer Valkyrie Magic Archer Night Witch Wizard Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Clone Musketeer Valkyrie

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Musketeer
Valkyrie Giant Skeleton The Log
Valkyrie
Musketeer Wizard Giant Skeleton Magic Archer
Wizard
Valkyrie Giant Skeleton
Clone
Giant Skeleton Night Witch Magic Archer
Giant Skeleton
Clone Musketeer Valkyrie Wizard The Log Magic Archer Night Witch
The Log
Musketeer Giant Skeleton Magic Archer
Magic Archer
Valkyrie Clone Giant Skeleton The Log
Night Witch
Clone Giant Skeleton

Defense Synergies 2 12

Musketeer
Valkyrie The Log Giant Skeleton
Valkyrie
Musketeer Wizard The Log Magic Archer Night Witch
Wizard
Valkyrie Giant Skeleton The Log
Clone
Giant Skeleton
Musketeer Wizard The Log Magic Archer
The Log
Musketeer Valkyrie Wizard Giant Skeleton Magic Archer Night Witch
Magic Archer
Valkyrie Giant Skeleton The Log Night Witch
Night Witch
Valkyrie The Log Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer Valkyrie Wizard The Log Magic Archer
Musketeer Valkyrie The Log Night Witch
Musketeer Valkyrie Giant Skeleton Night Witch
Night Witch Musketeer Valkyrie
Valkyrie Giant Skeleton The Log
The Log Musketeer Valkyrie Magic Archer Night Witch
Musketeer Wizard Magic Archer Night Witch
Musketeer Valkyrie Giant Skeleton The Log Magic Archer
Musketeer Night Witch
Musketeer Valkyrie Giant Skeleton Night Witch
Valkyrie Musketeer Wizard Giant Skeleton The Log Magic Archer Night Witch
Musketeer Wizard Magic Archer Night Witch
Night Witch Musketeer Valkyrie Wizard Giant Skeleton The Log
Valkyrie Wizard The Log Magic Archer Night Witch
The Log
Wizard Musketeer Valkyrie Night Witch
Musketeer Valkyrie Wizard The Log Magic Archer Night Witch
Valkyrie Wizard The Log Musketeer Giant Skeleton Magic Archer
Musketeer
Valkyrie Wizard Musketeer Giant Skeleton The Log Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Giant Skeleton
Musketeer Valkyrie Wizard The Log Magic Archer
Giant Skeleton Musketeer Valkyrie The Log
Valkyrie Giant Skeleton Musketeer The Log Night Witch
Giant Skeleton Musketeer Valkyrie Night Witch
Wizard Musketeer Magic Archer
Musketeer Valkyrie Giant Skeleton Night Witch
Giant Skeleton Valkyrie
Giant Skeleton Valkyrie The Log Magic Archer
Musketeer
Musketeer Valkyrie Giant Skeleton
Valkyrie Giant Skeleton The Log
Giant Skeleton Valkyrie Wizard Night Witch
Wizard Musketeer Valkyrie Magic Archer
Musketeer Valkyrie Giant Skeleton The Log Magic Archer Night Witch
Valkyrie Musketeer Wizard Giant Skeleton The Log Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Musketeer Valkyrie Giant Skeleton The Log
Musketeer The Log Magic Archer
Giant Skeleton The Log Magic Archer
Musketeer Valkyrie Giant Skeleton The Log
Wizard Valkyrie The Log Magic Archer
Wizard Musketeer Magic Archer
Musketeer Wizard The Log Magic Archer
The Log Wizard Magic Archer
The Log Wizard
Musketeer Night Witch
Musketeer Valkyrie Wizard The Log Magic Archer
Musketeer Wizard Magic Archer
Musketeer The Log Magic Archer
Musketeer Magic Archer
Musketeer The Log Magic Archer
Musketeer Wizard The Log Magic Archer
Magic Archer Musketeer Wizard The Log
Night Witch
Musketeer Wizard The Log Magic Archer
Valkyrie Wizard The Log Magic Archer
Musketeer Giant Skeleton The Log Magic Archer Night Witch
Wizard
Musketeer The Log
Musketeer The Log
The Log Valkyrie Wizard Magic Archer
The Log Musketeer Wizard Magic Archer
Musketeer Wizard The Log Magic Archer
Musketeer The Log Magic Archer
Musketeer Wizard Magic Archer Night Witch
Musketeer Wizard
Night Witch
Musketeer Wizard The Log Magic Archer Night Witch
Magic Archer
Giant Skeleton
Wizard The Log Magic Archer
Musketeer Magic Archer Night Witch
Musketeer Wizard Magic Archer
The Log
Musketeer Valkyrie Wizard Magic Archer
The Log Musketeer Wizard Magic Archer
Giant Skeleton
Musketeer
Musketeer Giant Skeleton The Log Magic Archer
Musketeer Magic Archer
Musketeer Giant Skeleton The Log Magic Archer

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