My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Goblin Hut Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Musketeer Goblin Hut Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Royal Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Miner
Giant Snowball
Barbarians Musketeer Goblin Hut Witch Miner
Zap
Royal Giant Goblin Hut Witch
Barbarian Barrel
Barbarians Musketeer Goblin Hut Witch
The Log
Barbarians Royal Giant Musketeer Goblin Hut Witch
Earthquake
Barbarians Goblin Hut Witch
Arrows
Goblin Hut Witch
Royal Delivery
Barbarians Musketeer Goblin Hut Witch Miner
Fireball
Barbarians Musketeer Goblin Hut Witch
Poison
Barbarians Musketeer Goblin Hut Witch
Lightning
Musketeer Goblin Hut Witch
Rocket
Barbarians Musketeer Goblin Hut Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Musketeer Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Miner Fireball Musketeer Barbarians Goblin Hut Witch Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Miner Fireball Musketeer

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Royal Giant
Fireball Miner Musketeer Goblin Hut Witch The Log
Fireball
Royal Giant The Log Miner
Musketeer
Royal Giant Goblin Hut The Log Miner
Goblin Hut
Royal Giant Musketeer The Log Miner
Witch
Royal Giant Miner
The Log
Royal Giant Fireball Musketeer Goblin Hut Miner
Miner
Royal Giant Fireball Musketeer Goblin Hut Witch The Log

Defense Synergies 2 7

Barbarians
Royal Giant
Fireball
The Log Musketeer Goblin Hut Miner
Musketeer
The Log Fireball Goblin Hut Miner
Goblin Hut
Fireball Musketeer
Witch
The Log
The Log
Fireball Musketeer Witch Miner
Miner
Fireball Musketeer The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Musketeer Goblin Hut The Log
Barbarians Musketeer Goblin Hut Witch The Log
Barbarians Goblin Hut Witch Musketeer
Barbarians Goblin Hut Witch Musketeer
Barbarians Fireball The Log
Fireball The Log Musketeer
Musketeer Fireball Goblin Hut Witch
Barbarians Fireball Musketeer The Log
Barbarians Witch Musketeer Goblin Hut
Barbarians Musketeer Miner
Barbarians Witch Fireball Musketeer Goblin Hut The Log
Musketeer Fireball Goblin Hut Witch
Barbarians Goblin Hut Fireball Musketeer Witch The Log
Fireball Barbarians Goblin Hut Witch The Log
Barbarians Goblin Hut
Barbarians Fireball Goblin Hut The Log
Barbarians Fireball Musketeer Goblin Hut Witch
Fireball Barbarians Musketeer Goblin Hut Witch The Log
Witch The Log Barbarians Fireball Musketeer Goblin Hut
Barbarians Musketeer Goblin Hut
Barbarians Fireball Musketeer Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Fireball Goblin Hut Witch
Fireball Musketeer The Log Miner
Barbarians Musketeer Goblin Hut Witch The Log
Barbarians Fireball Musketeer The Log
Barbarians Musketeer Goblin Hut Witch
Fireball Musketeer Goblin Hut Witch
Barbarians Fireball Musketeer Goblin Hut Witch
Barbarians
Barbarians Fireball Goblin Hut Witch The Log
Witch Barbarians Musketeer Goblin Hut
Barbarians Musketeer Goblin Hut Witch
Barbarians Fireball The Log
Barbarians Fireball Witch
Barbarians Fireball Musketeer Witch
Barbarians Goblin Hut Witch Fireball Musketeer The Log
Barbarians Fireball Musketeer Goblin Hut Witch The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer The Log
Fireball Musketeer The Log Miner
Fireball Goblin Hut The Log Miner
Barbarians Fireball Musketeer The Log
Fireball The Log
Fireball Musketeer Witch
Musketeer Witch The Log
Fireball The Log
Fireball The Log Miner
Fireball Musketeer
Miner Fireball Musketeer The Log
Fireball Musketeer
Fireball Musketeer Goblin Hut The Log Miner
Fireball Musketeer
Fireball Musketeer Goblin Hut The Log
Fireball Musketeer Goblin Hut Witch The Log
Fireball Musketeer Goblin Hut The Log
Fireball
Fireball Musketeer The Log
Fireball Witch The Log Miner
Fireball Musketeer The Log
Fireball
Musketeer The Log
Barbarians Fireball Musketeer The Log
The Log Fireball Witch
Witch
Fireball The Log Miner Musketeer Witch
Fireball Musketeer Witch The Log Miner
Fireball Miner Musketeer The Log
Fireball Musketeer Witch
Fireball Musketeer Goblin Hut Witch
Fireball
Fireball Musketeer The Log Miner
Fireball
Fireball The Log
Barbarians Fireball Musketeer Goblin Hut Witch
Fireball Musketeer Witch
The Log Fireball
Fireball Miner Musketeer
The Log Fireball Musketeer
Fireball
Musketeer
Fireball Musketeer Witch The Log
Fireball Musketeer Witch
Fireball Musketeer Witch The Log Miner

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