My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Archers Musketeer Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Musketeer Giant Executioner P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Giant P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Giant
Giant Snowball
Fire Spirit Archers Musketeer
Zap
Fire Spirit Archers
Barbarian Barrel
Fire Spirit Archers Musketeer Executioner
The Log
Fire Spirit Archers Musketeer
Earthquake
Archers
Arrows
Fire Spirit Archers
Royal Delivery
Fire Spirit Archers Musketeer Executioner P.E.K.K.A
Fireball
Archers Musketeer Executioner
Poison
Archers Musketeer Executioner
Lightning
Musketeer Executioner
Rocket
Musketeer Executioner

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Fireball Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Fireball Executioner

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Executioner P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Archers Fireball Musketeer Giant Executioner P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Zap Archers Fireball

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
P.E.K.K.A Zap Giant
Zap
Fireball Giant P.E.K.K.A Fire Spirit Archers Musketeer Executioner
Archers
Zap Giant P.E.K.K.A
Fireball
Zap Giant
Musketeer
Giant Zap P.E.K.K.A
Giant
Zap Musketeer Fire Spirit Archers Fireball Executioner
Executioner
Zap Giant P.E.K.K.A
P.E.K.K.A
Fire Spirit Zap Archers Musketeer Executioner

Defense Synergies 1 9

Fire Spirit
Zap P.E.K.K.A
Zap
Fireball Fire Spirit Archers Musketeer Executioner P.E.K.K.A
Archers
Zap P.E.K.K.A
Fireball
Zap Musketeer
Musketeer
Zap Fireball P.E.K.K.A
Giant
Executioner
Zap
P.E.K.K.A
Fire Spirit Zap Archers Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Musketeer Executioner
P.E.K.K.A Zap Musketeer Executioner
P.E.K.K.A Fire Spirit Archers Musketeer Executioner
P.E.K.K.A Musketeer
Fireball P.E.K.K.A
Fireball Fire Spirit Zap Archers Musketeer Executioner
Musketeer Fire Spirit Zap Archers Fireball Executioner
Zap Fireball Musketeer P.E.K.K.A
P.E.K.K.A Musketeer
Fire Spirit Archers Musketeer
Archers Executioner Zap Fireball Musketeer
Musketeer Executioner Zap Archers Fireball
P.E.K.K.A Fire Spirit Zap Fireball Musketeer
Fire Spirit Fireball Executioner Zap P.E.K.K.A
P.E.K.K.A
Zap Fireball P.E.K.K.A
Fireball Musketeer Executioner P.E.K.K.A
Fire Spirit Fireball Zap Archers Musketeer Executioner
Zap Executioner Fire Spirit Archers Fireball Musketeer
P.E.K.K.A Musketeer
Fire Spirit Archers Fireball Musketeer Executioner P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Archers Fireball P.E.K.K.A
Fireball Zap Archers Musketeer Executioner
P.E.K.K.A Zap Musketeer
P.E.K.K.A Zap Fireball Musketeer
P.E.K.K.A Musketeer Executioner
Fire Spirit Fireball Executioner Zap Archers Musketeer
P.E.K.K.A Archers Fireball Musketeer
P.E.K.K.A
Zap P.E.K.K.A Fireball
P.E.K.K.A Musketeer
P.E.K.K.A Musketeer
P.E.K.K.A Zap Fireball
P.E.K.K.A Fireball Executioner
Archers Fireball Musketeer Executioner
Zap Archers Fireball Musketeer Executioner P.E.K.K.A
Executioner Zap Archers Fireball Musketeer P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer
Fireball Zap Musketeer Executioner
Fireball
Fireball Musketeer
Fireball Executioner Fire Spirit Zap
Fireball Executioner Fire Spirit Zap Musketeer
Fire Spirit Archers Musketeer Executioner
Fireball Fire Spirit Zap Executioner
Fireball Zap
Fire Spirit Fireball Musketeer
Zap Fireball Musketeer
Fireball Fire Spirit Zap Archers Musketeer Executioner
Fire Spirit Fireball Musketeer Executioner
Fireball Musketeer
Zap Fireball Musketeer
Zap Fireball Musketeer Executioner
Fireball Musketeer Executioner
Fireball
Fire Spirit Zap Archers Fireball Musketeer Executioner
Fire Spirit Zap Fireball
Fireball Musketeer
Fireball
Musketeer
Zap Fireball Musketeer
Zap Fire Spirit Fireball Executioner
Fireball Zap Musketeer Executioner
Fireball Zap Musketeer
Fireball Zap Musketeer
Fire Spirit Zap Archers Fireball Musketeer Executioner
Zap Fireball Musketeer
Fireball
Zap Fireball Musketeer
Zap Fireball
P.E.K.K.A
Fireball
Zap Fire Spirit Archers Fireball Musketeer
Fireball Fire Spirit Zap Archers Musketeer Executioner
Fireball
Fireball Musketeer Executioner
Zap Fireball Musketeer Executioner
Zap Fireball
Musketeer Executioner P.E.K.K.A
Zap Fireball Musketeer
Zap Fireball Musketeer Executioner
Zap Fireball Musketeer Executioner

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: