My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Godly!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Royal Giant Musketeer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Barbarians Royal Giant Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Royal Giant
Giant Snowball
Minions Barbarians Musketeer
Zap
Minions Royal Giant
Barbarian Barrel
Knight Barbarians Musketeer
The Log
Barbarians Royal Giant Mini P.E.K.K.A Musketeer
Earthquake
Barbarians
Arrows
Minions
Royal Delivery
Knight Minions Barbarians Mini P.E.K.K.A Musketeer
Fireball
Minions Barbarians Musketeer
Poison
Minions Barbarians Musketeer
Lightning
Knight Mini P.E.K.K.A Musketeer
Rocket
Barbarians Musketeer

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mini P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Minions Fireball Mini P.E.K.K.A Musketeer Barbarians Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Knight Minions Fireball

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Knight Minions Royal Giant Mini P.E.K.K.A Musketeer
Knight
Minions Musketeer Zap Fireball
Minions
Knight Royal Giant Zap Mini P.E.K.K.A
Barbarians
Royal Giant
Minions Fireball Zap Musketeer
Fireball
Zap Royal Giant Knight
Mini P.E.K.K.A
Zap Minions Musketeer
Musketeer
Knight Zap Royal Giant Mini P.E.K.K.A

Defense Synergies 4 10

Zap
Fireball Mini P.E.K.K.A Knight Minions Barbarians Musketeer
Knight
Minions Musketeer Zap Fireball Mini P.E.K.K.A
Minions
Knight Zap Musketeer
Barbarians
Zap
Royal Giant
Fireball
Zap Knight Mini P.E.K.K.A Musketeer
Mini P.E.K.K.A
Zap Knight Fireball Musketeer
Musketeer
Knight Zap Minions Fireball Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Minions Fireball Musketeer
Barbarians Mini P.E.K.K.A Zap Knight Minions Musketeer
Barbarians Mini P.E.K.K.A Knight Minions Musketeer
Barbarians Mini P.E.K.K.A Knight Minions Musketeer
Barbarians Fireball Mini P.E.K.K.A
Fireball Zap Minions Musketeer
Minions Musketeer Zap Fireball
Zap Barbarians Fireball Musketeer
Barbarians Mini P.E.K.K.A Minions Musketeer
Knight Barbarians Mini P.E.K.K.A Musketeer
Minions Barbarians Zap Knight Fireball Musketeer
Minions Musketeer Zap Fireball
Barbarians Mini P.E.K.K.A Zap Knight Minions Fireball Musketeer
Fireball Zap Minions Barbarians Mini P.E.K.K.A
Barbarians Mini P.E.K.K.A Knight
Barbarians Zap Fireball Mini P.E.K.K.A
Barbarians Knight Minions Fireball Mini P.E.K.K.A Musketeer
Fireball Zap Knight Minions Barbarians Musketeer
Zap Knight Minions Barbarians Fireball Musketeer
Barbarians Mini P.E.K.K.A Musketeer
Knight Minions Barbarians Fireball Mini P.E.K.K.A Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarians Mini P.E.K.K.A Zap Fireball
Fireball Zap Knight Mini P.E.K.K.A Musketeer
Barbarians Zap Knight Minions Mini P.E.K.K.A Musketeer
Mini P.E.K.K.A Zap Knight Barbarians Fireball Musketeer
Barbarians Knight Mini P.E.K.K.A Musketeer
Fireball Zap Minions Musketeer
Mini P.E.K.K.A Knight Minions Barbarians Fireball Musketeer
Mini P.E.K.K.A Knight Barbarians
Zap Knight Minions Barbarians Fireball Mini P.E.K.K.A
Barbarians Musketeer
Knight Minions Barbarians Mini P.E.K.K.A Musketeer
Zap Barbarians Fireball
Barbarians Mini P.E.K.K.A Knight Fireball
Barbarians Fireball Musketeer
Barbarians Zap Knight Minions Fireball Mini P.E.K.K.A Musketeer
Minions Zap Barbarians Fireball Mini P.E.K.K.A Musketeer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Musketeer
Fireball Zap Musketeer
Fireball
Knight Barbarians Fireball Musketeer
Fireball Zap
Fireball Zap Minions Musketeer
Musketeer
Fireball Zap
Fireball Zap
Minions Fireball Mini P.E.K.K.A Musketeer
Zap Knight Fireball Musketeer
Fireball Zap Musketeer
Knight Fireball Musketeer
Minions Fireball Musketeer
Zap Fireball Musketeer
Zap Fireball Musketeer
Fireball Musketeer
Fireball
Minions Mini P.E.K.K.A
Zap Fireball Mini P.E.K.K.A Musketeer
Zap Fireball
Minions Fireball Musketeer
Fireball
Musketeer
Zap Barbarians Fireball Musketeer
Zap Fireball
Fireball Zap Musketeer
Fireball Zap Musketeer
Fireball Zap Musketeer
Zap Fireball Musketeer
Zap Minions Fireball Musketeer
Fireball Mini P.E.K.K.A
Zap Fireball Musketeer
Zap Fireball
Fireball
Zap Minions Barbarians Fireball Musketeer
Fireball Zap Musketeer
Fireball
Fireball Knight Mini P.E.K.K.A Musketeer
Zap Fireball Musketeer
Zap Fireball
Musketeer
Zap Minions Fireball Musketeer
Zap Fireball Musketeer
Zap Fireball Musketeer

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: