My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Great!

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Archers Musketeer Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Archers Musketeer Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Lightning

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Barbarians Baby Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Archers
Giant Snowball
Spear Goblins Archers Cannon Barbarians Musketeer Baby Dragon
Zap
Spear Goblins Archers Cannon
Barbarian Barrel
Spear Goblins Archers Cannon Barbarians Musketeer
The Log
Spear Goblins Archers Cannon Barbarians Musketeer
Earthquake
Spear Goblins Archers Cannon Barbarians
Arrows
Spear Goblins Archers
Royal Delivery
Spear Goblins Archers Barbarians Musketeer Baby Dragon
Fireball
Archers Cannon Barbarians Musketeer Baby Dragon
Poison
Spear Goblins Archers Cannon Barbarians Musketeer
Lightning
Cannon Musketeer Baby Dragon
Rocket
Barbarians Musketeer

Against air swarms

Spells and units that can counter air swarms.

Fireball Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Archers Cannon Fireball Musketeer Baby Dragon Barbarians Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Spear Goblins Archers Cannon Fireball

Attack Synergies 0 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Baby Dragon
Archers
Baby Dragon
Cannon
Barbarians
Fireball
Baby Dragon
Musketeer
Baby Dragon
Baby Dragon
Spear Goblins Archers Fireball Musketeer Lightning
Lightning
Baby Dragon

Defense Synergies 1 11

Spear Goblins
Archers Cannon Barbarians Musketeer Baby Dragon
Archers
Spear Goblins Cannon Baby Dragon
Cannon
Musketeer Spear Goblins Archers Fireball Baby Dragon
Barbarians
Spear Goblins
Fireball
Cannon Musketeer
Musketeer
Cannon Spear Goblins Fireball Baby Dragon
Baby Dragon
Spear Goblins Archers Cannon Musketeer
Lightning

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Spear Goblins Cannon Fireball Musketeer Baby Dragon
Barbarians Cannon Musketeer
Cannon Barbarians Archers Musketeer Lightning
Cannon Barbarians Musketeer
Lightning Barbarians Fireball
Fireball Spear Goblins Archers Cannon Musketeer Baby Dragon
Musketeer Lightning Spear Goblins Archers Cannon Fireball Baby Dragon
Lightning Cannon Barbarians Fireball Musketeer Baby Dragon
Cannon Barbarians Musketeer
Spear Goblins Archers Cannon Barbarians Musketeer
Archers Barbarians Spear Goblins Cannon Fireball Musketeer Baby Dragon
Musketeer Spear Goblins Archers Fireball Baby Dragon
Cannon Barbarians Fireball Musketeer Lightning
Fireball Cannon Barbarians Baby Dragon
Barbarians Cannon
Barbarians Cannon Fireball Lightning
Barbarians Cannon Fireball Musketeer
Cannon Fireball Spear Goblins Archers Barbarians Musketeer Baby Dragon
Baby Dragon Spear Goblins Archers Cannon Barbarians Fireball Musketeer
Barbarians Cannon Musketeer
Spear Goblins Archers Cannon Barbarians Fireball Musketeer Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Spear Goblins Archers Fireball
Fireball Archers Musketeer Baby Dragon Lightning
Barbarians Spear Goblins Musketeer Lightning
Lightning Barbarians Fireball Musketeer
Barbarians Cannon Musketeer
Fireball Archers Musketeer Baby Dragon
Spear Goblins Archers Barbarians Fireball Musketeer Lightning
Barbarians
Lightning Spear Goblins Barbarians Fireball Baby Dragon
Cannon Barbarians Musketeer
Barbarians Musketeer
Lightning Barbarians Fireball
Barbarians Lightning Cannon Fireball
Archers Cannon Barbarians Fireball Musketeer Baby Dragon
Barbarians Spear Goblins Archers Fireball Musketeer Baby Dragon Lightning
Archers Cannon Barbarians Fireball Musketeer Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Lightning Musketeer Baby Dragon
Fireball Musketeer Baby Dragon
Lightning Fireball Baby Dragon
Lightning Barbarians Fireball Musketeer
Fireball Baby Dragon
Fireball Spear Goblins Musketeer Baby Dragon
Archers Musketeer Baby Dragon
Fireball Baby Dragon Lightning
Fireball Lightning
Lightning Fireball Musketeer
Lightning Fireball Musketeer
Fireball Lightning Archers Musketeer Baby Dragon
Lightning Fireball Musketeer Baby Dragon
Lightning Fireball Musketeer Baby Dragon
Lightning Fireball Musketeer Baby Dragon
Lightning Spear Goblins Fireball Musketeer Baby Dragon
Lightning Fireball Musketeer Baby Dragon
Lightning Fireball
Lightning
Lightning Archers Fireball Musketeer Baby Dragon
Lightning Fireball Baby Dragon
Lightning Fireball Musketeer Baby Dragon
Lightning Fireball
Musketeer Lightning
Lightning Barbarians Fireball Musketeer Baby Dragon
Fireball Baby Dragon
Fireball Musketeer Baby Dragon Lightning
Fireball Lightning Musketeer Baby Dragon
Fireball Lightning Musketeer Baby Dragon
Lightning Archers Fireball Musketeer Baby Dragon
Lightning Fireball Musketeer
Lightning Fireball
Lightning Fireball Musketeer
Lightning Fireball
Fireball Lightning
Lightning Spear Goblins Archers Barbarians Fireball Musketeer
Fireball Lightning Archers Musketeer Baby Dragon
Fireball
Fireball Lightning Musketeer Baby Dragon
Fireball Musketeer Baby Dragon Lightning
Lightning Fireball
Musketeer
Fireball Musketeer Baby Dragon Lightning
Fireball Musketeer Lightning
Lightning Fireball Musketeer Baby Dragon

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