My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Skeleton Army Graveyard
Giant Snowball
Minions Musketeer Skeleton Army Graveyard
Zap
Minions Skeleton Army Graveyard
Barbarian Barrel
Musketeer Skeleton Army Graveyard
The Log
Musketeer Skeleton Army Graveyard
Earthquake
Skeleton Army Graveyard
Arrows
Minions Skeleton Army Graveyard
Royal Delivery
Minions Musketeer Skeleton Army P.E.K.K.A Graveyard
Fireball
Minions Musketeer Skeleton Army
Poison
Minions Musketeer Skeleton Army Graveyard
Lightning
Musketeer
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Army Freeze P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Minions Skeleton Army Fireball Musketeer Freeze Graveyard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Minions Skeleton Army Fireball

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball P.E.K.K.A Graveyard Freeze
Minions
P.E.K.K.A Graveyard
Fireball
Arrows Graveyard Freeze
Musketeer
P.E.K.K.A Graveyard
Skeleton Army
Freeze
Graveyard Arrows Fireball
P.E.K.K.A
Arrows Minions Musketeer Graveyard
Graveyard
Arrows Fireball Freeze Minions Musketeer P.E.K.K.A

Defense Synergies 0 10

Arrows
Fireball P.E.K.K.A
Minions
Musketeer Freeze P.E.K.K.A
Fireball
Arrows Musketeer Freeze
Musketeer
Minions Fireball Skeleton Army P.E.K.K.A
Skeleton Army
Musketeer Freeze
Freeze
Minions Fireball Skeleton Army
P.E.K.K.A
Arrows Minions Musketeer
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Fireball Musketeer
Skeleton Army P.E.K.K.A Minions Musketeer
Skeleton Army P.E.K.K.A Minions Musketeer Freeze
Skeleton Army P.E.K.K.A Minions Musketeer
Arrows Fireball Skeleton Army P.E.K.K.A
Arrows Fireball Skeleton Army Freeze Minions Musketeer
Minions Musketeer Arrows Fireball Freeze
Arrows Fireball Musketeer P.E.K.K.A
P.E.K.K.A Minions Musketeer Skeleton Army
Skeleton Army Musketeer
Minions Skeleton Army Arrows Fireball Musketeer Freeze
Arrows Minions Musketeer Fireball
Skeleton Army P.E.K.K.A Minions Fireball Musketeer Freeze
Fireball Skeleton Army Arrows Minions Freeze P.E.K.K.A
Skeleton Army P.E.K.K.A
Skeleton Army Fireball Freeze P.E.K.K.A
Arrows Minions Fireball Musketeer Skeleton Army P.E.K.K.A
Arrows Fireball Minions Musketeer Skeleton Army
Arrows Freeze Minions Fireball Musketeer
P.E.K.K.A Musketeer
Skeleton Army Arrows Minions Fireball Musketeer P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Fireball P.E.K.K.A
Fireball Arrows Musketeer
Skeleton Army P.E.K.K.A Minions Musketeer
Skeleton Army P.E.K.K.A Fireball Musketeer
P.E.K.K.A Musketeer Skeleton Army
Arrows Fireball Minions Musketeer Freeze
Skeleton Army P.E.K.K.A Minions Fireball Musketeer
P.E.K.K.A Skeleton Army
Freeze P.E.K.K.A Minions Fireball Skeleton Army
P.E.K.K.A Musketeer Skeleton Army
P.E.K.K.A Minions Musketeer
Skeleton Army P.E.K.K.A Arrows Fireball
Skeleton Army P.E.K.K.A Fireball
Fireball Musketeer Skeleton Army
Skeleton Army Minions Fireball Musketeer Freeze P.E.K.K.A
Arrows Minions Fireball Musketeer Freeze P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Musketeer Freeze
Arrows Fireball Musketeer
Arrows Fireball
Arrows Fireball Musketeer Freeze
Fireball Arrows
Arrows Fireball Minions Musketeer Freeze
Arrows Musketeer
Arrows Fireball Freeze
Arrows Fireball
Minions Fireball Musketeer
Arrows Fireball Musketeer
Fireball Arrows Musketeer
Fireball Musketeer
Arrows Minions Fireball Musketeer Freeze
Arrows Fireball Musketeer
Arrows Fireball Musketeer
Arrows Fireball Musketeer
Arrows Fireball Freeze
Minions
Arrows Fireball Musketeer
Arrows Fireball
Minions Fireball Musketeer
Arrows Fireball
Musketeer
Arrows Fireball Musketeer
Arrows Freeze Fireball
Arrows Fireball Musketeer
Fireball Arrows Musketeer
Fireball Arrows Musketeer
Arrows Fireball Musketeer
Minions Fireball Musketeer Freeze
Fireball
Arrows Fireball Musketeer
Arrows Fireball Freeze
P.E.K.K.A
Arrows Fireball
Minions Fireball Musketeer Skeleton Army Freeze
Fireball Arrows Musketeer
Freeze
Arrows Fireball
Fireball Musketeer
Arrows Fireball Musketeer
Arrows Fireball
Musketeer P.E.K.K.A
Minions Fireball Musketeer Freeze
Fireball Musketeer
Fireball Musketeer Freeze

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