My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Musketeer Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Musketeer Barbarian Hut Witch Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Prince
Giant Snowball
Goblin Gang Musketeer Witch
Zap
Goblin Gang Witch Prince
Barbarian Barrel
Knight Goblin Gang Musketeer Barbarian Hut Witch
The Log
Goblin Gang Musketeer Barbarian Hut Witch Prince
Earthquake
Goblin Gang Barbarian Hut Witch
Arrows
Goblin Gang Witch
Royal Delivery
Knight Goblin Gang Musketeer Witch Prince
Fireball
Goblin Gang Musketeer Barbarian Hut Witch
Poison
Goblin Gang Musketeer Barbarian Hut Witch
Lightning
Knight Musketeer Barbarian Hut Witch Prince
Rocket
Musketeer Barbarian Hut Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Musketeer Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Goblin Gang Fireball Musketeer Witch Prince Barbarian Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Knight Goblin Gang Fireball

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Goblin Gang Musketeer Fireball Barbarian Hut Witch Prince The Log
Goblin Gang
Knight Barbarian Hut Prince
Fireball
Knight The Log
Musketeer
Knight Barbarian Hut Prince The Log
Barbarian Hut
Musketeer Knight Goblin Gang
Witch
Knight Prince
Prince
Knight Goblin Gang Musketeer Witch The Log
The Log
Knight Fireball Musketeer Prince

Defense Synergies 6 13

Knight
Goblin Gang Musketeer Fireball Barbarian Hut Witch The Log
Goblin Gang
Knight Musketeer Barbarian Hut Prince The Log
Fireball
The Log Knight Musketeer Barbarian Hut
Musketeer
Knight Goblin Gang The Log Fireball Barbarian Hut
Barbarian Hut
Knight Goblin Gang Fireball Musketeer The Log
Witch
Knight Prince The Log
Prince
The Log Goblin Gang Witch
The Log
Fireball Musketeer Prince Knight Goblin Gang Barbarian Hut Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Knight Fireball Musketeer The Log
Barbarian Hut Knight Goblin Gang Musketeer Witch Prince The Log
Goblin Gang Barbarian Hut Witch Prince Knight Musketeer
Barbarian Hut Witch Prince Knight Goblin Gang Musketeer
Fireball Prince The Log
Goblin Gang Fireball The Log Musketeer
Musketeer Goblin Gang Fireball Barbarian Hut Witch
Barbarian Hut Fireball Musketeer The Log
Barbarian Hut Witch Goblin Gang Musketeer Prince
Knight Goblin Gang Musketeer Prince
Goblin Gang Witch Knight Fireball Musketeer The Log
Musketeer Goblin Gang Fireball Barbarian Hut Witch
Barbarian Hut Prince Knight Goblin Gang Fireball Musketeer Witch The Log
Fireball Barbarian Hut Goblin Gang Witch Prince The Log
Barbarian Hut Knight Goblin Gang Prince
Barbarian Hut Goblin Gang Fireball Prince The Log
Barbarian Hut Knight Goblin Gang Fireball Musketeer Witch Prince
Fireball Knight Goblin Gang Musketeer Barbarian Hut Witch Prince The Log
Witch The Log Knight Fireball Musketeer Barbarian Hut
Barbarian Hut Musketeer Prince
Goblin Gang Knight Fireball Musketeer Witch Prince The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Barbarian Hut Fireball Witch Prince
Fireball Knight Goblin Gang Musketeer Prince The Log
Goblin Gang Knight Musketeer Barbarian Hut Witch Prince The Log
Goblin Gang Prince Knight Fireball Musketeer Barbarian Hut The Log
Barbarian Hut Knight Goblin Gang Musketeer Witch Prince
Fireball Goblin Gang Musketeer Witch
Goblin Gang Prince Knight Fireball Musketeer Barbarian Hut Witch
Knight Barbarian Hut Prince
Knight Fireball Barbarian Hut Witch Prince The Log
Witch Goblin Gang Musketeer Barbarian Hut
Knight Musketeer Witch Prince
Fireball Prince The Log
Prince Knight Goblin Gang Fireball Barbarian Hut Witch
Fireball Musketeer Barbarian Hut Witch
Goblin Gang Witch Knight Fireball Musketeer Barbarian Hut Prince The Log
Fireball Musketeer Barbarian Hut Witch The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Musketeer Barbarian Hut The Log
Fireball Musketeer The Log
Fireball Barbarian Hut The Log
Knight Fireball Musketeer Barbarian Hut Prince The Log
Fireball The Log
Fireball Musketeer Witch
Musketeer Witch The Log
Fireball The Log Barbarian Hut
Fireball The Log
Goblin Gang Fireball Musketeer Prince
Knight Fireball Musketeer Prince The Log
Fireball Musketeer
Knight Fireball Musketeer Barbarian Hut The Log
Fireball Musketeer
Fireball Musketeer Barbarian Hut Prince The Log
Fireball Musketeer Barbarian Hut Witch The Log
Fireball Musketeer Barbarian Hut The Log
Fireball
Fireball Musketeer Prince The Log
Fireball Witch The Log
Fireball Musketeer Prince The Log
Fireball
Musketeer Prince The Log
Fireball Musketeer Barbarian Hut The Log
The Log Fireball Witch
Witch
Fireball The Log Musketeer Witch
Fireball Musketeer Witch Prince The Log
Fireball Musketeer The Log
Fireball Musketeer Witch
Fireball Musketeer Witch
Fireball
Fireball Musketeer The Log
Fireball
Prince
Fireball The Log
Goblin Gang Fireball Musketeer Barbarian Hut Witch Prince
Fireball Musketeer Witch
The Log Fireball
Fireball Knight Goblin Gang Musketeer Prince
The Log Fireball Musketeer
Fireball
Musketeer Prince
Goblin Gang Fireball Musketeer Witch The Log
Fireball Musketeer Witch
Fireball Musketeer Witch Prince The Log

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