My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

3 warnings Why?

Missing cards in your collection

Elixir Golem

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Musketeer Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Musketeer Giant Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Elite Barbarians Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Elite Barbarians Giant
Giant Snowball
Minions Goblin Gang Musketeer
Zap
Minions Goblin Gang
Barbarian Barrel
Knight Goblin Gang Elite Barbarians Musketeer Ice Wizard
The Log
Goblin Gang Elite Barbarians Musketeer
Earthquake
Goblin Gang
Arrows
Minions Goblin Gang
Royal Delivery
Knight Minions Goblin Gang Elite Barbarians Musketeer Ice Wizard
Fireball
Minions Goblin Gang Elite Barbarians Musketeer Ice Wizard
Poison
Minions Goblin Gang Musketeer Ice Wizard
Lightning
Knight Elite Barbarians Musketeer Ice Wizard
Rocket
Elite Barbarians Musketeer

Against air swarms

Spells and units that can counter air swarms.

Rocket Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Rocket Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Rocket Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Musketeer Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Minions Goblin Gang Ice Wizard Musketeer Giant Elite Barbarians Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Knight Minions Goblin Gang Ice Wizard

Attack Synergies 5 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Minions Goblin Gang Musketeer Elite Barbarians Ice Wizard
Minions
Knight Giant Elite Barbarians
Goblin Gang
Knight Giant
Elite Barbarians
Knight Minions
Musketeer
Knight Giant
Giant
Minions Musketeer Goblin Gang Rocket Ice Wizard
Rocket
Giant
Ice Wizard
Knight Giant

Defense Synergies 5 3

Knight
Minions Goblin Gang Musketeer Ice Wizard
Minions
Knight Musketeer Ice Wizard
Goblin Gang
Knight Musketeer Ice Wizard
Elite Barbarians
Musketeer
Knight Goblin Gang Minions
Giant
Rocket
Ice Wizard
Knight Minions Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Knight Minions Musketeer
Elite Barbarians Knight Minions Goblin Gang Musketeer Ice Wizard
Goblin Gang Rocket Knight Minions Elite Barbarians Musketeer Ice Wizard
Elite Barbarians Knight Minions Goblin Gang Musketeer Ice Wizard
Elite Barbarians Rocket
Goblin Gang Minions Musketeer Ice Wizard
Minions Musketeer Rocket Goblin Gang Ice Wizard
Rocket Musketeer
Minions Goblin Gang Elite Barbarians Musketeer Ice Wizard
Knight Goblin Gang Elite Barbarians Musketeer Ice Wizard
Minions Goblin Gang Ice Wizard Knight Musketeer
Minions Musketeer Goblin Gang Ice Wizard
Knight Minions Goblin Gang Elite Barbarians Musketeer Rocket Ice Wizard
Rocket Minions Goblin Gang
Elite Barbarians Knight Goblin Gang
Rocket Goblin Gang Elite Barbarians
Knight Minions Goblin Gang Elite Barbarians Musketeer
Knight Minions Goblin Gang Elite Barbarians Musketeer Ice Wizard
Knight Minions Musketeer Ice Wizard
Elite Barbarians Musketeer
Goblin Gang Knight Minions Elite Barbarians Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Elite Barbarians
Knight Goblin Gang Elite Barbarians Musketeer Rocket
Goblin Gang Knight Minions Elite Barbarians Musketeer Rocket
Goblin Gang Rocket Knight Elite Barbarians Musketeer
Knight Goblin Gang Elite Barbarians Musketeer
Rocket Minions Goblin Gang Musketeer Ice Wizard
Goblin Gang Rocket Knight Minions Elite Barbarians Musketeer Ice Wizard
Knight Elite Barbarians
Rocket Knight Minions Elite Barbarians
Goblin Gang Musketeer
Knight Minions Elite Barbarians Musketeer
Rocket Elite Barbarians
Elite Barbarians Rocket Knight Goblin Gang
Musketeer
Goblin Gang Elite Barbarians Knight Minions Musketeer Rocket
Minions Elite Barbarians Musketeer Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Musketeer Rocket
Musketeer Ice Wizard
Rocket
Knight Musketeer Rocket
Rocket
Minions Musketeer Rocket Ice Wizard
Musketeer
Ice Wizard
Rocket Minions Goblin Gang Elite Barbarians Musketeer
Rocket Knight Musketeer
Musketeer Rocket
Rocket Knight Elite Barbarians Musketeer
Minions Musketeer Rocket
Elite Barbarians Musketeer
Rocket Musketeer
Musketeer Rocket
Rocket
Minions Rocket
Rocket Musketeer
Rocket
Rocket Minions Musketeer
Rocket
Rocket Musketeer
Rocket Musketeer
Ice Wizard
Musketeer Ice Wizard
Musketeer
Rocket Musketeer
Elite Barbarians Musketeer Ice Wizard
Rocket Minions Musketeer
Elite Barbarians
Musketeer Rocket
Rocket
Rocket
Minions Goblin Gang Musketeer Rocket
Rocket Musketeer Ice Wizard
Knight Goblin Gang Musketeer Rocket
Musketeer
Rocket
Elite Barbarians Musketeer
Minions Goblin Gang Elite Barbarians Musketeer Rocket
Musketeer Rocket
Musketeer Rocket

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