My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Furnace Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Furnace Prince Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Prince Inferno Dragon
Giant Snowball
Musketeer Furnace Skeleton Army Inferno Dragon
Zap
Furnace Skeleton Army Prince Inferno Dragon
Barbarian Barrel
Musketeer Furnace Skeleton Army
The Log
Musketeer Furnace Skeleton Army Prince
Earthquake
Furnace Skeleton Army
Arrows
Furnace Skeleton Army
Royal Delivery
Musketeer Skeleton Army Prince Inferno Dragon
Fireball
Musketeer Furnace Skeleton Army Inferno Dragon
Poison
Musketeer Furnace Skeleton Army
Lightning
Musketeer Furnace Prince Inferno Dragon
Rocket
Musketeer Furnace Prince Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Furnace The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Skeleton Army Prince Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Rage The Log Skeleton Army Musketeer Furnace Inferno Dragon Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Rage The Log Skeleton Army

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Musketeer
Mirror Prince The Log
Furnace
Mirror Prince
Mirror
The Log Musketeer Furnace Skeleton Army
Rage
Prince
Skeleton Army
Mirror
Prince
Musketeer Furnace Rage The Log
The Log
Mirror Musketeer Prince
Inferno Dragon

Defense Synergies 4 11

Musketeer
The Log Furnace Mirror Skeleton Army
Furnace
Mirror Musketeer Skeleton Army Prince
Mirror
Furnace Skeleton Army Musketeer The Log Inferno Dragon
Rage
Skeleton Army
Mirror Musketeer Furnace Prince The Log Inferno Dragon
Prince
The Log Furnace Skeleton Army
The Log
Musketeer Prince Mirror Skeleton Army Inferno Dragon
Inferno Dragon
Mirror Skeleton Army The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer The Log
Skeleton Army Inferno Dragon Musketeer Furnace Prince The Log
Furnace Skeleton Army Prince Musketeer Inferno Dragon
Skeleton Army Prince Inferno Dragon Musketeer Furnace
Skeleton Army Prince The Log
Skeleton Army The Log Musketeer Furnace
Musketeer Furnace Inferno Dragon
Musketeer The Log
Inferno Dragon Musketeer Furnace Skeleton Army Prince
Skeleton Army Musketeer Prince
Skeleton Army Musketeer Furnace The Log
Musketeer Inferno Dragon Furnace
Furnace Skeleton Army Prince Musketeer The Log
Skeleton Army Furnace Prince The Log
Skeleton Army Inferno Dragon Furnace Prince
Skeleton Army Furnace Prince The Log Inferno Dragon
Musketeer Furnace Skeleton Army Prince
Musketeer Furnace Skeleton Army Prince The Log
Furnace The Log Musketeer Inferno Dragon
Musketeer Prince Inferno Dragon
Skeleton Army Musketeer Furnace Prince The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Furnace Prince
Musketeer Prince The Log Inferno Dragon
Skeleton Army Musketeer Furnace Prince The Log
Skeleton Army Prince Musketeer The Log
Musketeer Skeleton Army Prince Inferno Dragon
Furnace Musketeer
Skeleton Army Prince Musketeer Furnace
Skeleton Army Prince Inferno Dragon
Skeleton Army Prince The Log Inferno Dragon
Musketeer Skeleton Army Inferno Dragon
Inferno Dragon Musketeer Prince
Skeleton Army Prince The Log
Skeleton Army Prince
Musketeer Furnace Skeleton Army
Skeleton Army Musketeer Furnace Prince The Log Inferno Dragon
Musketeer The Log Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer The Log
Musketeer The Log
The Log
Musketeer Prince The Log
Furnace The Log
Musketeer Furnace
Musketeer Furnace The Log
The Log
The Log
Musketeer Prince
Musketeer Prince The Log
Musketeer
Musketeer The Log
Musketeer
Musketeer Furnace Prince The Log
Musketeer Furnace The Log
Musketeer Furnace The Log
Musketeer Prince The Log
The Log
Musketeer Prince The Log
Musketeer Prince The Log
Musketeer The Log
The Log Furnace
Inferno Dragon
The Log Musketeer
Musketeer Prince The Log
Musketeer The Log
Musketeer Furnace
Musketeer
Musketeer The Log
Prince
The Log
Musketeer Skeleton Army Prince
Musketeer
The Log
Musketeer Prince
The Log Musketeer
Musketeer Prince
Musketeer The Log
Musketeer
Musketeer Prince The Log

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