My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Musketeer Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Wizard Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage Lightning The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde
Giant Snowball
Minion Horde Musketeer
Zap
Minion Horde
Barbarian Barrel
Musketeer Wizard Electro Wizard
The Log
Musketeer
Earthquake
Arrows
Minion Horde
Royal Delivery
Minion Horde Musketeer Wizard Electro Wizard
Fireball
Minion Horde Musketeer Wizard Electro Wizard
Poison
Minion Horde Musketeer Wizard Electro Wizard
Lightning
Musketeer Wizard Electro Wizard
Rocket
Minion Horde Musketeer Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Fireball Musketeer Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage The Log Fireball Musketeer Electro Wizard Minion Horde Wizard Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage The Log Fireball Musketeer

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Rage
Fireball
The Log Electro Wizard
Musketeer
The Log
Wizard
Rage
Rage
Minion Horde Wizard Electro Wizard
Lightning
The Log
Fireball Musketeer
Electro Wizard
Fireball Rage

Defense Synergies 2 8

Minion Horde
The Log
Fireball
The Log Musketeer Electro Wizard
Musketeer
The Log Fireball Electro Wizard
Wizard
The Log Electro Wizard
Rage
Lightning
The Log
The Log
Fireball Musketeer Minion Horde Wizard Lightning Electro Wizard
Electro Wizard
Fireball Musketeer Wizard The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Minion Horde Fireball Musketeer Wizard The Log Electro Wizard
Minion Horde Musketeer The Log Electro Wizard
Minion Horde Musketeer Lightning Electro Wizard
Minion Horde Musketeer Electro Wizard
Lightning Fireball The Log
Fireball The Log Musketeer Electro Wizard
Minion Horde Musketeer Lightning Electro Wizard Fireball Wizard
Lightning Fireball Musketeer The Log Electro Wizard
Minion Horde Musketeer
Minion Horde Musketeer Electro Wizard
Minion Horde Electro Wizard Fireball Musketeer Wizard The Log
Minion Horde Musketeer Fireball Wizard Electro Wizard
Minion Horde Fireball Musketeer Wizard Lightning The Log Electro Wizard
Fireball Wizard Minion Horde The Log Electro Wizard
Minion Horde Electro Wizard
Minion Horde Fireball Lightning The Log Electro Wizard
Minion Horde Wizard Fireball Musketeer Electro Wizard
Fireball Minion Horde Musketeer Wizard The Log Electro Wizard
Wizard The Log Fireball Musketeer Electro Wizard
Musketeer Electro Wizard
Wizard Minion Horde Fireball Musketeer The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Electro Wizard
Fireball Electro Wizard Musketeer Wizard Lightning The Log
Minion Horde Musketeer Lightning The Log Electro Wizard
Lightning Minion Horde Fireball Musketeer The Log Electro Wizard
Minion Horde Musketeer
Fireball Wizard Minion Horde Musketeer Electro Wizard
Minion Horde Fireball Musketeer Lightning Electro Wizard
Minion Horde
Minion Horde Lightning Electro Wizard Fireball The Log
Minion Horde Musketeer
Minion Horde Musketeer
Lightning Fireball The Log Electro Wizard
Lightning Minion Horde Fireball Wizard
Wizard Minion Horde Fireball Musketeer
Electro Wizard Minion Horde Fireball Musketeer Lightning The Log
Minion Horde Fireball Musketeer Wizard The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Lightning Minion Horde Musketeer The Log
Fireball Musketeer The Log Electro Wizard
Lightning Minion Horde Fireball The Log
Lightning Fireball Musketeer The Log
Fireball Wizard Minion Horde The Log
Fireball Wizard Minion Horde Musketeer
Minion Horde Musketeer Wizard The Log
Fireball The Log Wizard Lightning
Fireball The Log Wizard Lightning
Lightning Minion Horde Fireball Musketeer Electro Wizard
Lightning Minion Horde Fireball Musketeer Wizard The Log Electro Wizard
Fireball Lightning Musketeer Wizard
Lightning Fireball Musketeer The Log
Lightning Minion Horde Fireball Musketeer
Lightning Fireball Musketeer The Log
Lightning Minion Horde Fireball Musketeer Wizard The Log
Lightning Minion Horde Fireball Musketeer Wizard The Log
Lightning Fireball
Minion Horde Lightning
Lightning Fireball Musketeer Wizard The Log Electro Wizard
Lightning Fireball Wizard The Log
Lightning Minion Horde Fireball Musketeer The Log
Lightning Fireball Wizard
Musketeer Lightning The Log
Lightning Minion Horde Fireball Musketeer The Log
The Log Fireball Wizard
Minion Horde
Fireball The Log Musketeer Wizard Lightning Electro Wizard
Fireball Lightning Musketeer Wizard The Log
Fireball Lightning Musketeer The Log
Lightning Minion Horde Fireball Musketeer Wizard Electro Wizard
Lightning Electro Wizard Minion Horde Fireball Musketeer Wizard
Lightning Minion Horde Fireball
Lightning Minion Horde Fireball Musketeer Wizard The Log
Lightning Minion Horde Fireball Electro Wizard
Minion Horde
Fireball Wizard Lightning The Log
Minion Horde Lightning Electro Wizard Fireball Musketeer
Fireball Lightning Musketeer Wizard Electro Wizard
The Log Fireball
Fireball Lightning Minion Horde Musketeer Wizard Electro Wizard
The Log Fireball Musketeer Wizard Lightning
Lightning Fireball
Minion Horde Musketeer
Minion Horde Fireball Musketeer Lightning The Log Electro Wizard
Fireball Musketeer Lightning Electro Wizard
Lightning Fireball Musketeer The Log Electro Wizard

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