My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Great!

1 problems 2 warnings Why?

Missing cards in your collection

Elixir Golem

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Rascals Witch Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Rascals Giant Witch Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Giant Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Elite Barbarians Giant Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Mortar Rascals Elite Barbarians Giant Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Giant Ram Rider
Giant Snowball
Witch Ram Rider
Zap
Mortar Witch Ram Rider
Barbarian Barrel
Ice Spirit Mortar Rascals Elite Barbarians Witch
The Log
Ice Spirit Rascals Elite Barbarians Witch Ram Rider
Earthquake
Mortar Witch
Arrows
Ice Spirit Rascals Witch
Royal Delivery
Ice Spirit Rascals Elite Barbarians Witch Ram Rider
Fireball
Mortar Rascals Elite Barbarians Witch Ram Rider
Poison
Mortar Rascals Witch
Lightning
Mortar Elite Barbarians Witch Ram Rider
Rocket
Mortar Rascals Elite Barbarians Witch Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Rocket Witch

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Mortar Rocket

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Rocket

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Mortar Rascals Giant Witch Ram Rider Elite Barbarians Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Ice Spirit Mortar Rascals Giant

Attack Synergies 0 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Mortar Rascals Elite Barbarians Giant Witch Ram Rider
Mortar
Ice Spirit Rocket Ram Rider
Rascals
Ice Spirit Ram Rider
Elite Barbarians
Ice Spirit
Giant
Ice Spirit Rocket Witch
Rocket
Mortar Giant
Witch
Ice Spirit Giant Ram Rider
Ram Rider
Ice Spirit Mortar Rascals Witch

Defense Synergies 0 6

Ice Spirit
Mortar Rascals Elite Barbarians Rocket Witch Ram Rider
Mortar
Ice Spirit
Rascals
Ice Spirit
Elite Barbarians
Ice Spirit
Giant
Rocket
Ice Spirit
Witch
Ice Spirit
Ram Rider
Ice Spirit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Mortar Ram Rider
Elite Barbarians Ice Spirit Mortar Rascals Witch Ram Rider
Mortar Rocket Witch Ram Rider Rascals Elite Barbarians
Elite Barbarians Witch Mortar Rascals Ram Rider
Elite Barbarians Rocket
Rascals
Rocket Ram Rider Ice Spirit Mortar Rascals Witch
Rocket Rascals Ram Rider
Witch Mortar Rascals Elite Barbarians
Elite Barbarians Ice Spirit Rascals
Witch Rascals Ram Rider
Rascals Witch Ram Rider
Mortar Ice Spirit Rascals Elite Barbarians Rocket Witch Ram Rider
Rocket Ice Spirit Mortar Rascals Witch
Elite Barbarians Mortar Rascals Ram Rider
Rocket Ice Spirit Mortar Rascals Elite Barbarians Ram Rider
Mortar Rascals Elite Barbarians Witch
Ice Spirit Mortar Rascals Elite Barbarians Witch Ram Rider
Mortar Witch Ice Spirit Rascals Ram Rider
Mortar Elite Barbarians Ram Rider
Rascals Elite Barbarians Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Elite Barbarians Witch
Mortar Elite Barbarians Rocket
Ice Spirit Rascals Elite Barbarians Rocket Witch Ram Rider
Rocket Rascals Elite Barbarians Ram Rider
Rascals Elite Barbarians Witch Ram Rider
Rocket Ice Spirit Rascals Witch Ram Rider
Rascals Rocket Elite Barbarians Witch Ram Rider
Rascals Elite Barbarians
Rocket Ice Spirit Mortar Elite Barbarians Witch
Witch
Rascals Elite Barbarians Witch
Rocket Elite Barbarians
Rascals Elite Barbarians Rocket Witch Ram Rider
Rascals Witch
Rascals Elite Barbarians Witch Ice Spirit Mortar Rocket
Rascals Elite Barbarians Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Mortar Rascals Rocket
Mortar Ram Rider
Rocket
Rascals Rocket
Rocket Mortar
Ice Spirit Rocket Witch Ram Rider
Mortar Witch
Ice Spirit Ram Rider
Mortar Ram Rider
Rocket Elite Barbarians
Rocket Mortar Ram Rider
Rocket
Rocket Mortar Elite Barbarians
Mortar Rocket
Mortar Elite Barbarians
Rocket Mortar Witch
Mortar Rocket
Mortar Rocket
Rocket
Rocket Mortar
Rocket Mortar Witch
Rocket
Rocket
Rocket
Rocket Mortar
Ice Spirit Mortar Witch
Witch
Mortar Witch Ram Rider
Mortar Witch Ram Rider
Rocket Mortar
Elite Barbarians Witch
Rocket Ice Spirit Witch
Elite Barbarians
Mortar Rocket
Rocket Ice Spirit
Rocket
Ice Spirit Rocket Witch
Rocket Witch Ram Rider
Rascals Rocket
Mortar
Rocket
Elite Barbarians
Ice Spirit Rascals Elite Barbarians Rocket Witch
Rocket Witch
Mortar Rocket Witch

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