My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Hunter Witch Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Golem Giant Hunter Witch Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Giant Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Giant Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Ice Golem Giant Royal Hogs Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Royal Hogs
Giant Snowball
Royal Hogs Witch
Zap
Mortar Royal Hogs Witch
Barbarian Barrel
Mortar Royal Hogs Hunter Witch Magic Archer
The Log
Royal Hogs Hunter Witch
Earthquake
Mortar Royal Hogs Witch
Arrows
Royal Hogs Witch
Royal Delivery
Royal Hogs Hunter Witch Magic Archer
Fireball
Mortar Royal Hogs Hunter Witch Magic Archer
Poison
Mortar Royal Hogs Hunter Witch Magic Archer
Lightning
Mortar Ice Golem Hunter Witch Magic Archer
Rocket
Mortar Royal Hogs Hunter Witch Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Ice Golem Hunter Witch Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Mortar Ice Golem Hunter Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Giant Snowball Ice Golem Mortar Hunter Magic Archer Giant Royal Hogs Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Giant Snowball Ice Golem Mortar Hunter

Attack Synergies 2 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Giant Snowball
Royal Hogs Mortar Ice Golem Giant Hunter Witch Magic Archer
Mortar
Giant Snowball Ice Golem Hunter
Ice Golem
Giant Snowball Mortar Royal Hogs Hunter Witch Magic Archer
Giant
Hunter Giant Snowball Witch Magic Archer
Royal Hogs
Giant Snowball Ice Golem Magic Archer
Hunter
Giant Giant Snowball Mortar Ice Golem
Witch
Giant Snowball Ice Golem Giant
Magic Archer
Giant Snowball Ice Golem Giant Royal Hogs

Defense Synergies 0 9

Giant Snowball
Mortar Ice Golem Hunter Witch Magic Archer
Mortar
Giant Snowball Ice Golem
Ice Golem
Giant Snowball Mortar Hunter Witch Magic Archer
Giant
Royal Hogs
Hunter
Giant Snowball Ice Golem
Witch
Giant Snowball Ice Golem
Magic Archer
Giant Snowball Ice Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar Ice Golem Magic Archer
Hunter Mortar Witch
Mortar Hunter Witch Giant Snowball
Hunter Witch Mortar
Giant Snowball Hunter Magic Archer
Giant Snowball Hunter Mortar Witch Magic Archer
Ice Golem Magic Archer
Hunter Witch Mortar
Giant Snowball Ice Golem Hunter
Witch Giant Snowball Ice Golem Hunter Magic Archer
Hunter Giant Snowball Witch Magic Archer
Mortar Hunter Giant Snowball Witch
Giant Snowball Mortar Hunter Witch Magic Archer
Mortar Hunter
Giant Snowball Mortar Hunter
Mortar Hunter Witch
Mortar Giant Snowball Hunter Witch Magic Archer
Giant Snowball Mortar Hunter Witch Ice Golem Magic Archer
Mortar Hunter
Giant Snowball Hunter Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Giant Snowball Ice Golem Witch
Giant Snowball Mortar Ice Golem Hunter Magic Archer
Ice Golem Hunter Witch
Hunter Ice Golem
Hunter Witch
Giant Snowball Ice Golem Hunter Witch Magic Archer
Ice Golem Hunter Witch
Hunter
Giant Snowball Mortar Ice Golem Witch Magic Archer
Witch
Hunter Witch
Giant Snowball
Ice Golem Hunter Witch
Witch Magic Archer
Witch Mortar Ice Golem Hunter Magic Archer
Giant Snowball Ice Golem Hunter Witch Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Mortar Ice Golem
Mortar Giant Snowball Magic Archer
Magic Archer
Ice Golem
Giant Snowball Mortar Magic Archer
Giant Snowball Ice Golem Hunter Witch Magic Archer
Mortar Witch Magic Archer
Giant Snowball Ice Golem Hunter Magic Archer
Giant Snowball Mortar
Giant Snowball
Mortar Magic Archer
Giant Snowball Magic Archer
Giant Snowball Mortar Ice Golem Hunter Magic Archer
Mortar Magic Archer
Giant Snowball Mortar Ice Golem Magic Archer
Giant Snowball Mortar Hunter Witch Magic Archer
Magic Archer Mortar
Giant Snowball Mortar
Giant Snowball Mortar Hunter Magic Archer
Giant Snowball Mortar Witch Magic Archer
Magic Archer
Giant Snowball
Giant Snowball Mortar
Giant Snowball Ice Golem Mortar Hunter Witch Magic Archer
Witch
Mortar Giant Snowball Hunter Witch Magic Archer
Giant Snowball Mortar Witch Magic Archer
Mortar Magic Archer
Giant Snowball Ice Golem Hunter Witch Magic Archer
Giant Snowball Witch
Giant Snowball
Giant Snowball Mortar Hunter Magic Archer
Giant Snowball Magic Archer
Giant Snowball Magic Archer
Witch Magic Archer
Giant Snowball Hunter Witch Magic Archer
Hunter Magic Archer
Giant Snowball Mortar Ice Golem Magic Archer
Giant Snowball
Giant Snowball Witch Magic Archer
Giant Snowball Witch Magic Archer
Giant Snowball Mortar Witch Magic Archer

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