My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Godly!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Archers Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Valkyrie Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Mortar Valkyrie Hog Rider Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Hog Rider
Giant Snowball
Fire Spirit Archers Hog Rider Baby Dragon
Zap
Fire Spirit Archers Mortar
Barbarian Barrel
Fire Spirit Archers Mortar Valkyrie
The Log
Fire Spirit Archers Hog Rider
Earthquake
Archers Mortar Hog Rider
Arrows
Fire Spirit Archers
Royal Delivery
Fire Spirit Archers Valkyrie Hog Rider Baby Dragon
Fireball
Archers Mortar Hog Rider Baby Dragon
Poison
Archers Mortar
Lightning
Mortar Valkyrie Baby Dragon
Rocket
Mortar Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Fireball Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Mortar Fireball Valkyrie Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Valkyrie Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Archers Mortar Fireball Valkyrie Hog Rider Baby Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Zap Archers Mortar

Attack Synergies 7 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie Hog Rider Zap Mortar Baby Dragon
Zap
Fireball Hog Rider Fire Spirit Archers Mortar Valkyrie Baby Dragon
Archers
Valkyrie Zap Mortar Hog Rider Baby Dragon
Mortar
Fire Spirit Zap Archers Fireball Hog Rider Baby Dragon
Fireball
Zap Hog Rider Mortar Baby Dragon
Valkyrie
Fire Spirit Archers Hog Rider Zap Baby Dragon
Hog Rider
Fire Spirit Zap Fireball Valkyrie Archers Mortar Baby Dragon
Baby Dragon
Fire Spirit Zap Archers Mortar Fireball Valkyrie Hog Rider

Defense Synergies 2 13

Fire Spirit
Zap Valkyrie
Zap
Fireball Fire Spirit Archers Mortar Valkyrie Baby Dragon
Archers
Valkyrie Zap Mortar Baby Dragon
Mortar
Zap Archers Fireball Valkyrie Baby Dragon
Fireball
Zap Mortar Valkyrie
Valkyrie
Archers Fire Spirit Zap Mortar Fireball Baby Dragon
Hog Rider
Baby Dragon
Zap Archers Mortar Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mortar Fireball Valkyrie Baby Dragon
Zap Mortar Valkyrie
Mortar Fire Spirit Archers Valkyrie
Mortar Valkyrie
Fireball Valkyrie
Fireball Fire Spirit Zap Archers Valkyrie Baby Dragon
Fire Spirit Zap Archers Mortar Fireball Baby Dragon
Zap Fireball Valkyrie Baby Dragon
Mortar
Fire Spirit Archers Valkyrie
Archers Valkyrie Zap Fireball Baby Dragon
Zap Archers Fireball Baby Dragon
Mortar Fire Spirit Zap Fireball Valkyrie
Fire Spirit Fireball Valkyrie Zap Mortar Baby Dragon
Mortar
Zap Mortar Fireball
Mortar Fireball Valkyrie
Fire Spirit Mortar Fireball Zap Archers Valkyrie Baby Dragon
Zap Mortar Valkyrie Baby Dragon Fire Spirit Archers Fireball
Mortar
Valkyrie Fire Spirit Archers Fireball Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zap Archers Fireball
Fireball Zap Archers Mortar Valkyrie Baby Dragon
Zap Valkyrie
Valkyrie Zap Fireball
Valkyrie
Fire Spirit Fireball Zap Archers Baby Dragon
Archers Fireball Valkyrie
Valkyrie
Zap Mortar Fireball Valkyrie Baby Dragon
Valkyrie
Zap Fireball Valkyrie
Fireball Valkyrie
Archers Fireball Valkyrie Baby Dragon
Zap Archers Mortar Fireball Valkyrie Baby Dragon
Valkyrie Zap Archers Fireball Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Mortar Valkyrie Baby Dragon
Mortar Fireball Zap Baby Dragon
Fireball Baby Dragon
Fireball Valkyrie
Fireball Fire Spirit Zap Mortar Valkyrie Baby Dragon
Fireball Fire Spirit Zap Baby Dragon
Fire Spirit Archers Mortar Baby Dragon
Fireball Fire Spirit Zap Baby Dragon
Fireball Zap Mortar
Fire Spirit Fireball
Zap Mortar Fireball Valkyrie
Fireball Fire Spirit Zap Archers Baby Dragon
Fire Spirit Mortar Fireball Baby Dragon
Mortar Fireball Baby Dragon
Zap Mortar Fireball Baby Dragon
Zap Mortar Fireball Baby Dragon
Mortar Fireball Baby Dragon
Mortar Fireball
Fire Spirit Zap Archers Mortar Fireball Baby Dragon
Fire Spirit Zap Mortar Fireball Valkyrie Baby Dragon
Fireball Baby Dragon
Fireball
Zap Mortar Fireball Baby Dragon
Zap Fire Spirit Mortar Fireball Valkyrie Baby Dragon
Mortar Fireball Zap Baby Dragon
Fireball Zap Mortar Baby Dragon
Fireball Zap Mortar Baby Dragon
Fire Spirit Zap Archers Fireball Baby Dragon
Zap Fireball
Fireball
Zap Mortar Fireball
Zap Fireball
Fireball
Zap Fire Spirit Archers Fireball
Fireball Fire Spirit Zap Archers Baby Dragon
Fireball
Fireball Valkyrie Baby Dragon
Zap Mortar Fireball Baby Dragon
Zap Fireball
Zap Fireball Baby Dragon
Zap Fireball
Zap Mortar Fireball Baby Dragon

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