My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Good

1 problems 1 warnings Why?

Missing cards in your collection

Firecracker

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than two buildings. Where will you place them?

If you have more than two larger buildings, it is difficult to place them without making them an easy spell target. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Goblin Hut

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar Goblin Cage Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Firecracker Goblin Cage Giant Goblin Hut

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Giant Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Mortar Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Miner
Giant Snowball
Goblin Hut Miner
Zap
Firecracker Mortar Goblin Hut
Barbarian Barrel
Ice Spirit Firecracker Mortar Goblin Cage Goblin Hut
The Log
Ice Spirit Firecracker Goblin Cage Goblin Hut
Earthquake
Firecracker Mortar Goblin Cage Goblin Hut
Arrows
Ice Spirit Firecracker Goblin Hut
Royal Delivery
Ice Spirit Firecracker Goblin Cage Goblin Hut Miner
Fireball
Firecracker Mortar Goblin Cage Goblin Hut
Poison
Firecracker Mortar Goblin Cage Goblin Hut
Lightning
Mortar Goblin Cage Goblin Hut
Rocket
Mortar Goblin Hut

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Firecracker Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Firecracker Mortar Rocket

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Rocket Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Firecracker Miner Mortar Goblin Cage Giant Goblin Hut Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Ice Spirit Firecracker Miner Mortar

Attack Synergies 4 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Goblin Cage Firecracker Mortar Giant Goblin Hut Miner
Firecracker
Miner Ice Spirit Mortar Goblin Cage Giant Goblin Hut
Mortar
Miner Ice Spirit Firecracker Goblin Hut Rocket
Goblin Cage
Ice Spirit Firecracker Giant Goblin Hut Miner
Giant
Miner Ice Spirit Firecracker Goblin Cage Goblin Hut Rocket
Goblin Hut
Ice Spirit Firecracker Mortar Goblin Cage Giant Miner
Rocket
Mortar Giant Miner
Miner
Firecracker Mortar Giant Ice Spirit Goblin Cage Goblin Hut Rocket

Defense Synergies 1 9

Ice Spirit
Goblin Cage Firecracker Mortar Goblin Hut Rocket Miner
Firecracker
Ice Spirit Mortar Goblin Cage Goblin Hut
Mortar
Ice Spirit Firecracker Goblin Hut
Goblin Cage
Ice Spirit Firecracker
Giant
Goblin Hut
Ice Spirit Firecracker Mortar
Rocket
Ice Spirit
Miner
Ice Spirit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Firecracker Mortar Goblin Cage Goblin Hut
Ice Spirit Firecracker Mortar Goblin Cage Goblin Hut
Mortar Goblin Cage Goblin Hut Rocket
Goblin Cage Goblin Hut Firecracker Mortar
Firecracker Goblin Cage Rocket
Firecracker
Rocket Ice Spirit Firecracker Mortar Goblin Cage Goblin Hut
Rocket Goblin Cage
Mortar Goblin Cage Goblin Hut
Ice Spirit Firecracker Miner
Firecracker Goblin Hut
Firecracker Goblin Hut
Mortar Goblin Cage Goblin Hut Ice Spirit Rocket
Rocket Ice Spirit Firecracker Mortar Goblin Cage Goblin Hut
Mortar Goblin Cage Goblin Hut
Rocket Ice Spirit Mortar Goblin Cage Goblin Hut
Firecracker Mortar Goblin Cage Goblin Hut
Ice Spirit Mortar Goblin Cage Firecracker Goblin Hut
Mortar Goblin Cage Ice Spirit Firecracker Goblin Hut
Mortar Goblin Cage Goblin Hut
Firecracker

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Cage Goblin Hut
Firecracker Mortar Rocket Miner
Ice Spirit Goblin Cage Goblin Hut Rocket
Rocket Goblin Cage
Goblin Cage Goblin Hut
Firecracker Rocket Ice Spirit Goblin Hut
Rocket Goblin Cage Goblin Hut
Goblin Cage
Goblin Cage Rocket Ice Spirit Firecracker Mortar Goblin Hut
Goblin Cage Goblin Hut
Goblin Cage Goblin Hut
Rocket Goblin Cage
Rocket Goblin Cage
Firecracker Goblin Cage
Goblin Hut Ice Spirit Firecracker Mortar Goblin Cage Rocket
Firecracker Goblin Cage Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Mortar Rocket
Firecracker Mortar Miner
Rocket Goblin Hut Miner
Firecracker Rocket
Rocket Firecracker Mortar
Firecracker Ice Spirit Rocket
Firecracker Mortar
Ice Spirit Firecracker
Miner Firecracker Mortar
Rocket
Firecracker Rocket Miner Mortar
Firecracker Rocket
Rocket Firecracker Mortar Goblin Hut Miner
Firecracker Mortar Rocket
Firecracker Mortar Goblin Hut
Rocket Firecracker Mortar Goblin Hut
Firecracker Mortar Goblin Hut Rocket
Mortar Rocket
Rocket
Rocket Firecracker Mortar
Rocket Firecracker Mortar Miner
Rocket
Rocket
Rocket
Rocket Mortar
Firecracker Ice Spirit Mortar
Firecracker Mortar Miner
Mortar Miner
Rocket Miner Firecracker Mortar
Firecracker
Rocket Ice Spirit Firecracker Goblin Hut
Mortar Rocket Miner
Rocket Ice Spirit Firecracker
Rocket Firecracker
Ice Spirit Goblin Hut Rocket
Rocket Firecracker
Miner Firecracker Rocket
Firecracker Mortar
Rocket
Firecracker
Ice Spirit Firecracker Rocket
Firecracker Rocket
Firecracker Mortar Rocket Miner

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