My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

2 problems 2 warnings Why?

Missing cards in your collection

Elixir Golem Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Furnace Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Furnace Witch Bowler Giant Skeleton Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Skeleton Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Skeleton
Giant Snowball
Furnace Witch Lumberjack
Zap
Furnace Witch
Barbarian Barrel
Furnace Witch Giant Skeleton Lumberjack
The Log
Furnace Witch Giant Skeleton Lumberjack
Earthquake
Furnace Witch
Arrows
Furnace Witch
Royal Delivery
Witch Bowler Giant Skeleton Lumberjack
Fireball
Furnace Witch Bowler Lumberjack
Poison
Furnace Witch
Lightning
Furnace Witch Bowler Lumberjack
Rocket
Furnace Witch Bowler

Against air swarms

Spells and units that can counter air swarms.

Zap Furnace Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Furnace Bowler The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bowler Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Zap The Log Furnace Lumberjack Witch Bowler Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Zap The Log Furnace

Attack Synergies 2 19

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mirror Furnace Witch Bowler Giant Skeleton The Log Lumberjack
Furnace
Zap Mirror Bowler Giant Skeleton
Mirror
Zap The Log Furnace Giant Skeleton Lumberjack
Witch
Zap Bowler Giant Skeleton Lumberjack
Bowler
Zap Furnace Witch The Log Lumberjack
Giant Skeleton
Zap Furnace Mirror Witch The Log Lumberjack
The Log
Mirror Zap Bowler Giant Skeleton Lumberjack
Lumberjack
Zap Mirror Witch Bowler Giant Skeleton The Log

Defense Synergies 3 19

Zap
Mirror Furnace Witch Bowler Giant Skeleton The Log Lumberjack
Furnace
Mirror Zap Bowler Lumberjack
Mirror
Zap Furnace Bowler The Log Lumberjack
Witch
Zap Bowler Giant Skeleton The Log Lumberjack
Bowler
The Log Zap Furnace Mirror Witch Lumberjack
Giant Skeleton
Zap Witch The Log Lumberjack
The Log
Bowler Zap Mirror Witch Giant Skeleton Lumberjack
Lumberjack
Zap Furnace Mirror Witch Bowler Giant Skeleton The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Zap The Log
Lumberjack Zap Furnace Witch The Log
Furnace Witch Bowler Lumberjack Giant Skeleton
Witch Lumberjack Furnace Bowler
Bowler Giant Skeleton The Log Lumberjack
Bowler The Log Zap Furnace Lumberjack
Furnace Zap Witch
Bowler Zap Giant Skeleton The Log
Witch Furnace Lumberjack
Bowler Giant Skeleton Lumberjack
Witch Zap Furnace Bowler Giant Skeleton The Log Lumberjack
Zap Furnace Witch
Furnace Bowler Lumberjack Zap Witch Giant Skeleton The Log
Bowler Zap Furnace Witch The Log Lumberjack
Furnace Lumberjack
Zap Furnace Bowler The Log Lumberjack
Furnace Witch Bowler Lumberjack
Zap Furnace Witch Bowler The Log Lumberjack
Zap Furnace Witch The Log Bowler Giant Skeleton Lumberjack
Lumberjack
Bowler Furnace Witch Giant Skeleton The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap Furnace Witch Bowler Giant Skeleton
Zap Bowler The Log Lumberjack
Giant Skeleton Lumberjack Zap Furnace Witch Bowler The Log
Bowler Giant Skeleton Lumberjack Zap The Log
Giant Skeleton Witch Bowler Lumberjack
Furnace Zap Witch
Furnace Witch Bowler Giant Skeleton Lumberjack
Giant Skeleton Lumberjack
Zap Giant Skeleton Witch The Log
Witch
Witch Bowler Giant Skeleton Lumberjack
Zap Bowler Giant Skeleton The Log
Bowler Giant Skeleton Witch Lumberjack
Furnace Witch Bowler
Witch Zap Furnace Bowler Giant Skeleton The Log Lumberjack
Bowler Zap Witch Giant Skeleton The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Giant Skeleton The Log
Zap Bowler The Log
Giant Skeleton The Log
Giant Skeleton The Log
Zap Furnace Bowler The Log
Zap Furnace Witch
Furnace Witch Bowler The Log
The Log Zap Bowler
The Log Zap
Bowler Lumberjack
Zap Bowler The Log
Zap
Bowler The Log
Zap Furnace The Log
Zap Furnace Witch Bowler The Log
Furnace Bowler The Log
Zap Bowler The Log
Zap Witch Bowler The Log
Bowler Giant Skeleton The Log
Bowler The Log
Zap The Log
Zap The Log Furnace Witch Bowler
Witch
The Log Zap Witch Bowler
Zap Witch Bowler The Log
Zap The Log
Zap Furnace Witch
Zap Witch
Bowler
Zap The Log
Zap
Giant Skeleton
Bowler The Log
Zap Witch
Zap Witch
The Log
Bowler Lumberjack
The Log Zap Bowler
Zap Giant Skeleton
Zap Witch Bowler Giant Skeleton The Log
Zap Witch
Zap Witch Bowler Giant Skeleton The Log

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